this is usually caused by not having physbones from the outfit set correctly. make sure the breast bones that are / were part of the outfit are in the "ignore transforms" section of the physbones component, or don't have their own physbone components.
if you have a base selestia model, just add one thing at a time till it breaks, then try to fix that part
i would suggest using Modular Avatar so you'll never have to worry about permanently breaking anything.
It needs to be optimized more, it failed the performance checks for android. You can check this by looking for an X on the top right or in the avatar details it should tell you.
As for quality, there's only so much you can do for a quest compatible avatar.
Optimization includes:
Combining meshes
Atlasing your textures
Compressing your textures
Getting rid of extra bones by rewriting mesh data if you're adding clothing in Unity by using VRCFury's Armature Link component
Using tools like PolyTool or optimize your meshes in Blender
Using VRCFury's Blendshape Optimizer component
Lowering particle count
Manuka does have a head bone, you must open the armature and drop down the Hips, Spine, Chest, Neck, and then you will find the head. Then just place the hair on that bone.
@Minty228 omg, you are literally the best, i freaking thank u, i've never entered this menu before.
Thank u Minty >.<
[image: 1728865732642-eefbc89c-a78f-4f2a-aecd-41a7ef62a492-image.png]
Drag and drop the hair prefab onto your avatar in the hierarchy, go to the hair and select the hair armature and drag that onto the avatar's head armature.
i could’ve been using vrcfury this whole time but didnt realize it. i never really used vrcfury that much in the past so its new to me, so luckily i found that out. definitely gotta learn the ways around it going forward if i choose not to use vrcfury for whatever reason