Skip to content

New User Help

502 Topics 2.0k Posts
  • Anyone able to rip this avi?

    rip rip request rip help
    1
    0 Votes
    1 Posts
    128 Views
    No one has replied
  • Need a small lesson in blender! (Or unity?)

    Unsolved blender help help unity blender unity help
    15
    0 Votes
    15 Posts
    838 Views
    xXAlphaWolfXxX
    @Dehaven oh that's incredible, thank you!! i was not aware of this
  • Uploading Help

    uploading edit textrue booth minase
    2
    0 Votes
    2 Posts
    347 Views
    ALilRottenA
    Reduce phys bones up to 4. No more than that. Change materials to VRChat - mobile - toon standard. Try to reduce as many materials as possible if you can, if not that's fine, it will just make the model be poor in quality which most models are. If you can, go into blender, find the bones you want phys bones for. Make a new bone. Call it (Random name Base) ((Ex: Hair base)). Parent it to where you need it to go (Head for example). Find the start of every bone you want for hair or whatever you're after and parent them all to the hair base or whatever base bone you did. No need to weight paint it. Do this for every phys bone you want. Try to keep 4 base bones. Why? They will be your phys bones in Unity so you won't have to go through each one giving it the phys bones. I think that's mostly it. Don't use any shaders that will not work for a Quest. Keep all shaders within the shader menu of VRChat - Mobile. You can always find more information online on YouTube. You just gotta know what you want. (And no I do not want your money)
  • 0 Votes
    2 Posts
    729 Views
    ALilRottenA
    I have done this before, but I never made a video on it because of how time consuming it is. You can do a few things, you can either completely rebone the entire model and weights, OR you can keep it all and try to find the right bones for the right parts that actually control the model and parenting them to the correct places for VRChat and Unity to be nice to you. There are bones within the models sometimes that don't actually do anything and there are some that do work as intended, but are not parented to the correct bones or separated completely from them. Sometimes the models have 3 pairs of bones, sometimes they don't. It honestly depends on who made it, where they made it and what rig they used. The process though CAN be easy, but it can also be VERY annoying. It just depends on the model.
  • Export Issue?

    help unity blender
    2
    0 Votes
    2 Posts
    379 Views
    ALilRottenA
    That looks like a weight paint issue or the toe bones are in a spot they're not meant to be. Based on what you wrote, its likely weight paint. Data transfer doesn't always work, it likes to be an ass sometimes. Just go in Blender, go to the body, find the weight of the base bone (the one that shouldn't have any weights on it and it just controls all bones in model when moving it) and just simply delete the weight of that bone (In the menu. DO NOT delete the actual bone.) Then find the weights for your toe bones or foot bones that are actually weighted properly. Dupe it (after you delete the weights for the foot/toe bone that ISN'T weight properly), then click the arrow after clicking the dupped weight for the bone of the working foot/toe, click on either "Mirror Topology" or the one under it. One of them should work properly. If none of them do and the weight looks weird on the foot after checking it in Weight Paint mode. Just manually paint it yourself so it matches the foot that is working.
  • Making Clothing Dlcs?

    blender help unity help
    2
    0 Votes
    2 Posts
    209 Views
    ALilRottenA
    That process is pretty simple. If the clothing have its own armature then you unpack the clothing (just unpack, not FULLY) and you drag and drop every bone it has into your model's armature where it will be affected. Arms go to arms, legs go to legs, etc. You just keep doing that. You don't need to do head or neck if the clothing won't be affected by those parts. If its just the clothes, then you unpack it like I said before and you drag that onto the model. Done. Be sure to resize it if needed of course.
  • need help ulpoading a avatar

    upload failed uploading
    2
    0 Votes
    2 Posts
    170 Views
    I
    the error needs you to have the wholesome configurator, https://wholesomevr.github.io/SPS-Configurator/index.json Then the other one just make sure it's on your avatar.
  • 0 Votes
    5 Posts
    379 Views
    wackydogeW
    thank you both so much! ︎
  • Specified Cast is Invalid?

    unity help unity file
    8
    0 Votes
    8 Posts
    354 Views
    iwannabeanaviI
    thank u guys
  • How do i use Marshmallow PB with BPP NEED HELP PLEASE

    physics marshmallow pb help
    4
    0 Votes
    4 Posts
    1k Views
    B
    [image: Captura de pantalla 2025-12-12 095025.png] EVERY TIME I DO MANUAL BAKE AVATAR THIS HAPPENS
  • This topic is deleted!

    4
    0 Votes
    4 Posts
    223 Views
  • other people cant see my particles

    help unity help particle
    1
    0 Votes
    1 Posts
    167 Views
    No one has replied
  • How can I convert a VRCA file to being usable in Blender?

    Unsolved help unity vrca new user help
    3
    1 Votes
    3 Posts
    665 Views
    F
    Now I will say, with certain models it fucks it up a little bit but normally it's fine. There's a thing for unity called Fbx exporter. So basically to make it work you need to make a prefab in the hierarchy but remove all physbones, colliders, particles, constraints, descriptor. Practically everything, except the mesh obviously. I think maybe you're supposed to keep the animator with the avatar rig thing in it. Sorry if this wasn't very clear.
  • Vrca to unity

    vrca ripped files zoxl gonzo
    19
    2 Votes
    19 Posts
    2k Views
    D
    This one pls https://vrchat.com/home/avatar/avtr_445c2e3a-b41c-48ac-ba4a-e26b5c279bff
  • Some weird error texture?

    help unity texture booth
    6
    0 Votes
    6 Posts
    624 Views
    Ript_coreR
    @damaniasakra Oh mmm i think it was a miss from my part that i didnt explain im dragging the texture in the material and putting it in the color/alpha thing whit the liltoon material
  • Ear animation problem

    ears ears animation help unity sio
    3
    0 Votes
    3 Posts
    454 Views
    ALilRottenA
    Replace the size number with each animation key. You said you made it look like fox ears, yes? The animation follows the original ears. All you have to do is either replace the size they have in the animation keys, or add it. I will make my words easier... (Be sure to dupe the animation first though in case you mess up) Animation doesn't have fox shape ears. Has normal ears. Add animation key for the fox shape ears you have IN the animation. You only need TWO animations typically to keep the shape. One at the start, one at the end. It SHOULD work. If not then just remake the animation with screenshots of every key that's needed with the fox ears you did.
  • vrcfury help toggle on toggle

    vrcfury toggles help
    17
    0 Votes
    17 Posts
    3k Views
    kh4m4riK
    @joehendry1 You can either record your own animation for it, which AV3 allows you to use custom animations if you enable it.. or just mess around with the options. I believe you can do decals within AV3.
  • Umeko Lashes Blender

    help me blender help
    2
    0 Votes
    2 Posts
    247 Views
    kh4m4riK
    I'm unsure about 5.0. But I know that the 4. versions have these options that are called Dithered, Blended, etc. If you can't locate them, you should look it up for your specific version or just revert to an older one if you can't be bothered. I personally still use 3.2.
  • **humi-dick installation problems**

    help needed nsfw assets
    3
    0 Votes
    3 Posts
    806 Views
    Mrman10199M
    @aminer54 you only need to use either vrcfury or modular avatar, not both, and for the vrc one dont worry about that warning text, it will be fine if you try it out using gesture manager. im not a pro so take everything i say with a grain of salt. if you need more help or clarification my dms are open
  • looking for this SCP 1471 Mal0

    scp scp1471 mal0 vrc avatar
    10
    0 Votes
    10 Posts
    3k Views
    A
    @Mirondiego1 Might be Gibus's edit (forget if it has a gun) or my own which I put a gun on. Pretty easy to add if you get gesture manager and any of the gun files elsewhere on here.