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Reduce phys bones up to 4. No more than that.
Change materials to VRChat - mobile - toon standard.
Try to reduce as many materials as possible if you can, if not that's fine, it will just make the model be poor in quality which most models are.If you can, go into blender, find the bones you want phys bones for. Make a new bone. Call it (Random name Base) ((Ex: Hair base)). Parent it to where you need it to go (Head for example). Find the start of every bone you want for hair or whatever you're after and parent them all to the hair base or whatever base bone you did.
No need to weight paint it.Do this for every phys bone you want. Try to keep 4 base bones. Why? They will be your phys bones in Unity so you won't have to go through each one giving it the phys bones.
I think that's mostly it. Don't use any shaders that will not work for a Quest. Keep all shaders within the shader menu of VRChat - Mobile.
You can always find more information online on YouTube. You just gotta know what you want.
(And no I do not want your money)
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