Any way to stop chest from blocking view?
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I've been trying to mess with things and fix this issue, but every time I look down (Like some other mecha avis) the chest completely obstructs my view. I've tried bounding boxes, and unfortunately I can't cull the specific chest mesh, because the body mesh that's assigned in the skinned mesh render has all the parts as one mesh. Is there any easy way to fix this at all, or do I just have to deal with it?

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do u have the fils i want this lol
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This is what I found when I searched up your issue.

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This is what I found when I searched up your issue.

@ALilRotten That's what I've come across as well. Looks like I'll have to do the long route then and take each individual fbx and combine certain ones into blender, then try and hide the chest mesh once I port it back over to unity. I appreciate the post though.
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With your input, this post could be even better π
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