<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Any way to stop chest from blocking view?]]></title><description><![CDATA[<p dir="auto">I've been trying to mess with things and fix this issue, but every time I look down (Like some other mecha avis) the chest completely obstructs my view. I've tried bounding boxes, and unfortunately I can't cull the specific chest mesh, because the body mesh that's assigned in the skinned mesh render has all the parts as one mesh. Is there any easy way to fix this at all, or do I just have to deal with it? <img src="/assets/uploads/files/1772936203399-screenshot-2026-03-07-210854-resized.png" alt="Screenshot 2026-03-07 210854.png" class=" img-fluid img-markdown" width="2144" height="1227" /> <img src="/assets/uploads/files/1772936204384-screenshot-2026-03-07-210915-resized.png" alt="Screenshot 2026-03-07 210915.png" class=" img-fluid img-markdown" width="2566" height="1319" /> <img src="/assets/uploads/files/1772936205092-screenshot-2026-03-07-210949-resized.png" alt="Screenshot 2026-03-07 210949.png" class=" img-fluid img-markdown" width="3813" height="1469" /> <img src="/assets/uploads/files/1772936205819-screenshot-2026-03-07-211053-resized.png" alt="Screenshot 2026-03-07 211053.png" class=" img-fluid img-markdown" width="3814" height="1456" /></p>
]]></description><link>https://forum.ripper.store/topic/98145/any-way-to-stop-chest-from-blocking-view</link><generator>RSS for Node</generator><lastBuildDate>Sat, 26 Sep 2026 03:04:06 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/98145.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 08 Mar 2026 02:22:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Any way to stop chest from blocking view? on Tue, 10 Mar 2026 00:28:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alilrotten" aria-label="Profile: ALilRotten">@<bdi>ALilRotten</bdi></a> That's what I've come across as well. Looks like I'll have to do the long route then and take each individual fbx and combine certain ones into blender, then try and hide the chest mesh once I port it back over to unity. I appreciate the post though.</p>
]]></description><link>https://forum.ripper.store/post/1621638</link><guid isPermaLink="true">https://forum.ripper.store/post/1621638</guid><dc:creator><![CDATA[TempDatDot]]></dc:creator><pubDate>Tue, 10 Mar 2026 00:28:13 GMT</pubDate></item><item><title><![CDATA[Reply to Any way to stop chest from blocking view? on Mon, 09 Mar 2026 00:27:42 GMT]]></title><description><![CDATA[<p dir="auto">This is what I found when I searched up your issue.</p>
<p dir="auto"><img src="/assets/uploads/files/1773016047852-screenshot-2026-03-08-192651.png" alt="Screenshot 2026-03-08 192651.png" class=" img-fluid img-markdown" width="749" height="935" /></p>
]]></description><link>https://forum.ripper.store/post/1618463</link><guid isPermaLink="true">https://forum.ripper.store/post/1618463</guid><dc:creator><![CDATA[ALilRotten]]></dc:creator><pubDate>Mon, 09 Mar 2026 00:27:42 GMT</pubDate></item><item><title><![CDATA[Reply to Any way to stop chest from blocking view? on Sun, 08 Mar 2026 02:23:12 GMT]]></title><description><![CDATA[<p dir="auto">do u have the fils i want this lol</p>
]]></description><link>https://forum.ripper.store/post/1615523</link><guid isPermaLink="true">https://forum.ripper.store/post/1615523</guid><dc:creator><![CDATA[sollygamerrrr]]></dc:creator><pubDate>Sun, 08 Mar 2026 02:23:12 GMT</pubDate></item></channel></rss>