LF: Zy0n7's Vrchat Supported Avatars (23/26)
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@eiron Thank you so much for taking the time to give me a lecture.
I've never done anything as complicated as adjusting the bones of a model, though I can manage to shape mmd by pouring it in, but I've never done anything as complicated as that.
I've never done any bone adjustments on a model yet, and I particularly liked Zy0n7's Rebecca.
So I started to convert the model, but there are still a lot of things I don't understand, so I'll learn more!I checked the mechanical arm file right away and it looks great. It's just as I wanted it to be!
The site I looked at said to make it additive and set the opacity to -1, which I did, but it left shadows, so I was wondering why.Is the method for converting to dynamic bones using PB2DB the same as the thread you posted to me before?
If not, I'd appreciate it if you could post the address again sometime.And to the others who are watching this thread.
Sorry for posting my personal story over and over again.
But I'm grateful to have found this thread. -
As there wasn't a normal blink morph i took the liberty of duplicating the smiling blink/wink morph and set it also as the normal blink morph as some motion use that too
https://workupload.com/file/EAsxvA8LK24otherwise everything looks great, you even figured out how to get the model standing on the ground properly with and without shoes
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Frieren?
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Added Frieren to the list.
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https://pixeldrain.com/u/xTFH4mNL here's the newest version of nanachi since that one is outdated
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@datamined54321 Nice! Do you also have the PMX version?
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@datamined54321 Thank you very much!
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bump