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  5. LF: Zy0n7's Vrchat Supported Avatars (37/42)

LF: Zy0n7's Vrchat Supported Avatars (37/42)

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zy0n7avatarsmodelsvrchat
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  • eironE
    eironE
    eiron
    wrote on last edited by eiron
    #181

    I see, the bunny suit feet touch the ground but the shoes don't.
    In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

    For the hair, does the model come with physbones?
    If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
    However the output varies, sometimes it can be alright but other times unusable.
    If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
    As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
    When making a material morph, set everything to zero using the ALL 0 button.
    I did the mech arms so you can have a look and see what i mean
    [register or login to view this hidden content]

    also you can use the converter in unity to rename the facial morphs to japanese
    as well as place them in the correct morph group to easier find them in mmd

    Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
    Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

    O 1 Reply Last reply
    0
    • eironE eiron

      I see, the bunny suit feet touch the ground but the shoes don't.
      In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

      For the hair, does the model come with physbones?
      If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
      However the output varies, sometimes it can be alright but other times unusable.
      If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
      As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
      When making a material morph, set everything to zero using the ALL 0 button.
      I did the mech arms so you can have a look and see what i mean
      [register or login to view this hidden content]

      also you can use the converter in unity to rename the facial morphs to japanese
      as well as place them in the correct morph group to easier find them in mmd

      Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
      Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

      O
      O
      omataraw
      wrote on last edited by
      #182

      @eiron Thank you so much for taking the time to give me a lecture.
      I've never done anything as complicated as adjusting the bones of a model, though I can manage to shape mmd by pouring it in, but I've never done anything as complicated as that.
      I've never done any bone adjustments on a model yet, and I particularly liked Zy0n7's Rebecca.
      So I started to convert the model, but there are still a lot of things I don't understand, so I'll learn more!

      I checked the mechanical arm file right away and it looks great. It's just as I wanted it to be!
      The site I looked at said to make it additive and set the opacity to -1, which I did, but it left shadows, so I was wondering why.

      Is the method for converting to dynamic bones using PB2DB the same as the thread you posted to me before?
      If not, I'd appreciate it if you could post the address again sometime.

      And to the others who are watching this thread.
      Sorry for posting my personal story over and over again.
      But I'm grateful to have found this thread.

      1 Reply Last reply
      0
      • eironE
        eironE
        eiron
        wrote on last edited by
        #183

        was wondering if you may have put a fbx file in unity through the converter?
        because your first output had no textures. It's better to put the .prefab model through the converter as that's the one that has the physics.

        1 Reply Last reply
        0
        • O
          O
          omataraw
          wrote on last edited by
          #184
          This post is deleted!
          1 Reply Last reply
          0
          • eironE
            eironE
            eiron
            wrote on last edited by eiron
            #185

            As there wasn't a normal blink morph i took the liberty of duplicating the smiling blink/wink morph and set it also as the normal blink morph as some motion use that too
            [register or login to view this hidden content]

            otherwise everything looks great, you even figured out how to get the model standing on the ground properly with and without shoes

            1 Reply Last reply
            0
            • O
              O
              omataraw
              wrote on last edited by
              #186

              You're right, I realized after I wrote that there was no blinking motion and deleted my post.
              Thanks for the improvement.
              I'm really glad I got your lecture. I appreciate it.

              1 Reply Last reply
              0
              • T
                T
                Trot
                wrote on last edited by
                #187

                Has Momo from MHA been shared?

                1 Reply Last reply
                0
                • F
                  F
                  flare787
                  wrote on last edited by
                  #188

                  Is there an elma and tohru pmx version?

                  1 Reply Last reply
                  0
                  • C
                    C
                    CrowbarKermit
                    wrote on last edited by
                    #189

                    Frieren?

                    1 Reply Last reply
                    0
                    • eironE eiron referenced this topic on
                    • WanWanW
                      WanWanW
                      WanWan
                      wrote on last edited by
                      #190

                      Added Frieren to the list.

                      Avatar Collector Enthusiast

                      1 Reply Last reply
                      0
                      • FebuaryfakeF
                        FebuaryfakeF
                        Febuaryfake
                        wrote on last edited by
                        #191
                        This post is deleted!
                        FebuaryfakeF 1 Reply Last reply
                        0
                        • FebuaryfakeF Febuaryfake
                          [[topic:post-is-deleted]]
                          FebuaryfakeF
                          FebuaryfakeF
                          Febuaryfake
                          wrote on last edited by
                          #192
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • WanWanW WanWan referenced this topic on
                          • D
                            D
                            datamined54321
                            wrote on last edited by
                            #193

                            [register or login to view this hidden content] here's the newest version of nanachi since that one is outdated

                            F 1 Reply Last reply
                            3
                            • D datamined54321

                              [register or login to view this hidden content] here's the newest version of nanachi since that one is outdated

                              F
                              F
                              Fireair
                              wrote on last edited by
                              #194

                              @datamined54321 Nice! Do you also have the PMX version?

                              D 1 Reply Last reply
                              0
                              • F Fireair

                                @datamined54321 Nice! Do you also have the PMX version?

                                D
                                D
                                datamined54321
                                wrote on last edited by
                                #195

                                @Fireair [register or login to view this hidden content]

                                F 1 Reply Last reply
                                1
                                • D datamined54321

                                  @Fireair [register or login to view this hidden content]

                                  F
                                  F
                                  Fireair
                                  wrote on last edited by
                                  #196

                                  @datamined54321 Thank you very much!

                                  1 Reply Last reply
                                  0
                                  • K
                                    K
                                    Kray0
                                    wrote on last edited by
                                    #197

                                    tatsumaki https://vrmodels.store/avatars/37618-tatsumaki.html

                                    1 Reply Last reply
                                    0
                                    • BrokeBoyB
                                      BrokeBoyB
                                      BrokeBoy
                                      wrote on last edited by
                                      #198

                                      Bump for Frieren!!!

                                      1 Reply Last reply
                                      0
                                      • G
                                        G
                                        gggh567
                                        wrote on last edited by
                                        #199
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • BrokeBoyB
                                          BrokeBoyB
                                          BrokeBoy
                                          wrote on last edited by
                                          #200

                                          Bump for Frieren!

                                          1 Reply Last reply
                                          0

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