Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. Uncategorized
  5. LF: Zy0n7's Vrchat Supported Avatars (37/42)

LF: Zy0n7's Vrchat Supported Avatars (37/42)

Scheduled Pinned Locked Moved Uncategorized
zy0n7avatarsmodelsvrchat
699 Posts 237 Posters 228.5k Views 325 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • eironE
    eironE
    eiron
    wrote on last edited by
    #172

    @123four here: [register or login to view this hidden content]

    E RIGI1R 2 Replies Last reply
    0
    • 1
      1
      123four
      wrote on last edited by
      #173

      @eiron Thank you, hero!

      1 Reply Last reply
      0
      • M
        M
        MajorasMask2k
        wrote on last edited by
        #174

        Does anyone have the SFW version of meowscarada? Not really looking to get banned for walking around vag out lmfao

        1 Reply Last reply
        0
        • O
          O
          omataraw
          wrote on last edited by
          #175

          I got Rebecca from TOP and tried to convert it to PMX but as a newbie, it doesn't work!
          If anyone was able to convert it, would you please share it with me?

          O 1 Reply Last reply
          0
          • I IsaacLex

            @spfx There's not blend file

            chupiC
            chupiC
            chupi
            wrote on last edited by chupi
            #176

            @IsaacLex Sorry for the very late reply. I don't have it rn

            1 Reply Last reply
            0
            • eironE
              eironE
              eiron
              wrote on last edited by
              #177

              @omataraw i converted a ripped version before the one above was shared [register or login to view this hidden content]

              also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

              O O 2 Replies Last reply
              0
              • eironE eiron

                @omataraw i converted a ripped version before the one above was shared [register or login to view this hidden content]

                also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

                O
                O
                omataraw
                wrote on last edited by
                #178

                @eiron
                I was browsing the forum after I wrote it and found your vrc conversion article and managed to get it into shape.
                Thank you very much for your help.

                Now I'm trying to move the hair that's still stuck.
                I'll study the model eiron made and compare it with the one I made myself.

                Thank you so much eiron!

                I'm using a translation engine, so I'm sorry if my writing is a bit weird.

                1 Reply Last reply
                0
                • eironE
                  eironE
                  eiron
                  wrote on last edited by
                  #179

                  stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

                  O 1 Reply Last reply
                  0
                  • eironE eiron

                    stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

                    O
                    O
                    omataraw
                    wrote on last edited by
                    #180

                    @eiron
                    [register or login to view this hidden content]
                    The file is up to pmx conversion and texture assignment.

                    What you can do yourself
                    Morph assignment
                    Morph accessories to make them transparent

                    What you can't do
                    Morphing out the shadows of accessories in MMD, but leaving the shadows on the accessories
                    How to shake the solid hair
                    The most difficult part is that the model's feet don't touch the ground when wearing the bunny suit, but when wearing the shoes style, they don't touch the ground, so I want to make them touch the ground with morphs, but I'm having a hard time because of my lack of knowledge.

                    Question
                    Is there any problem with the center bone being in the same position as all the parents?

                    I would be very grateful if you could tell me how to solve this problem.

                    1 Reply Last reply
                    0
                    • eironE
                      eironE
                      eiron
                      wrote on last edited by eiron
                      #181

                      I see, the bunny suit feet touch the ground but the shoes don't.
                      In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                      For the hair, does the model come with physbones?
                      If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                      However the output varies, sometimes it can be alright but other times unusable.
                      If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                      As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                      When making a material morph, set everything to zero using the ALL 0 button.
                      I did the mech arms so you can have a look and see what i mean
                      [register or login to view this hidden content]

                      also you can use the converter in unity to rename the facial morphs to japanese
                      as well as place them in the correct morph group to easier find them in mmd

                      Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                      Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

                      O 1 Reply Last reply
                      0
                      • eironE eiron

                        I see, the bunny suit feet touch the ground but the shoes don't.
                        In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                        For the hair, does the model come with physbones?
                        If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                        However the output varies, sometimes it can be alright but other times unusable.
                        If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                        As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                        When making a material morph, set everything to zero using the ALL 0 button.
                        I did the mech arms so you can have a look and see what i mean
                        [register or login to view this hidden content]

                        also you can use the converter in unity to rename the facial morphs to japanese
                        as well as place them in the correct morph group to easier find them in mmd

                        Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                        Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

                        O
                        O
                        omataraw
                        wrote on last edited by
                        #182

                        @eiron Thank you so much for taking the time to give me a lecture.
                        I've never done anything as complicated as adjusting the bones of a model, though I can manage to shape mmd by pouring it in, but I've never done anything as complicated as that.
                        I've never done any bone adjustments on a model yet, and I particularly liked Zy0n7's Rebecca.
                        So I started to convert the model, but there are still a lot of things I don't understand, so I'll learn more!

                        I checked the mechanical arm file right away and it looks great. It's just as I wanted it to be!
                        The site I looked at said to make it additive and set the opacity to -1, which I did, but it left shadows, so I was wondering why.

                        Is the method for converting to dynamic bones using PB2DB the same as the thread you posted to me before?
                        If not, I'd appreciate it if you could post the address again sometime.

                        And to the others who are watching this thread.
                        Sorry for posting my personal story over and over again.
                        But I'm grateful to have found this thread.

                        1 Reply Last reply
                        0
                        • eironE
                          eironE
                          eiron
                          wrote on last edited by
                          #183

                          was wondering if you may have put a fbx file in unity through the converter?
                          because your first output had no textures. It's better to put the .prefab model through the converter as that's the one that has the physics.

                          1 Reply Last reply
                          0
                          • O
                            O
                            omataraw
                            wrote on last edited by
                            #184
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • eironE
                              eironE
                              eiron
                              wrote on last edited by eiron
                              #185

                              As there wasn't a normal blink morph i took the liberty of duplicating the smiling blink/wink morph and set it also as the normal blink morph as some motion use that too
                              [register or login to view this hidden content]

                              otherwise everything looks great, you even figured out how to get the model standing on the ground properly with and without shoes

                              1 Reply Last reply
                              0
                              • O
                                O
                                omataraw
                                wrote on last edited by
                                #186

                                You're right, I realized after I wrote that there was no blinking motion and deleted my post.
                                Thanks for the improvement.
                                I'm really glad I got your lecture. I appreciate it.

                                1 Reply Last reply
                                0
                                • T
                                  T
                                  Trot
                                  wrote on last edited by
                                  #187

                                  Has Momo from MHA been shared?

                                  1 Reply Last reply
                                  0
                                  • F
                                    F
                                    flare787
                                    wrote on last edited by
                                    #188

                                    Is there an elma and tohru pmx version?

                                    1 Reply Last reply
                                    0
                                    • C
                                      C
                                      CrowbarKermit
                                      wrote on last edited by
                                      #189

                                      Frieren?

                                      1 Reply Last reply
                                      0
                                      • eironE eiron referenced this topic on
                                      • WanWanW
                                        WanWanW
                                        WanWan
                                        wrote on last edited by
                                        #190

                                        Added Frieren to the list.

                                        Avatar Collector Enthusiast

                                        1 Reply Last reply
                                        0
                                        • FebuaryfakeF
                                          FebuaryfakeF
                                          Febuaryfake
                                          wrote on last edited by
                                          #191
                                          This post is deleted!
                                          FebuaryfakeF 1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular