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  4. LF: Zy0n7's Vrchat Supported Avatars (29/32)

LF: Zy0n7's Vrchat Supported Avatars (29/32)

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zy0n7avatarsmodelsvrchat
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  • T Offline
    T Offline
    tasuken
    wrote on last edited by
    #262

    @eiron Thank you ~~!!

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    • WanWanW Offline
      WanWanW Offline
      WanWan
      Legionnaire
      wrote on last edited by
      #263

      bump

      Avatar Collector Enthusiast

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      • 1 Offline
        1 Offline
        123four
        wrote on last edited by
        #264

        Does anyone have Nejire chan mmd version?

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        • eironE Offline
          eironE Offline
          eiron
          Grunt
          wrote on last edited by
          #265

          @123four here: https://workupload.com/file/BRGcWkCjQMY

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          • 1 Offline
            1 Offline
            123four
            wrote on last edited by
            #266

            @eiron Thank you, hero!

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            • M Offline
              M Offline
              MajorasMask2k
              wrote on last edited by
              #267

              Does anyone have the SFW version of meowscarada? Not really looking to get banned for walking around vag out lmfao

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              • O Offline
                O Offline
                omataraw
                wrote on last edited by
                #268

                I got Rebecca from TOP and tried to convert it to PMX but as a newbie, it doesn't work!
                If anyone was able to convert it, would you please share it with me?

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                • I IsaacLex

                  @spfx There's not blend file

                  chupiC Offline
                  chupiC Offline
                  chupi
                  wrote on last edited by chupi
                  #269

                  @IsaacLex Sorry for the very late reply. I don't have it rn

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                  • eironE Offline
                    eironE Offline
                    eiron
                    Grunt
                    wrote on last edited by
                    #270

                    @omataraw i converted a ripped version before the one above was shared https://workupload.com/file/UXVn2TSDL4M

                    also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

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                    • eironE eiron

                      @omataraw i converted a ripped version before the one above was shared https://workupload.com/file/UXVn2TSDL4M

                      also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

                      O Offline
                      O Offline
                      omataraw
                      wrote on last edited by
                      #271

                      @eiron
                      I was browsing the forum after I wrote it and found your vrc conversion article and managed to get it into shape.
                      Thank you very much for your help.

                      Now I'm trying to move the hair that's still stuck.
                      I'll study the model eiron made and compare it with the one I made myself.

                      Thank you so much eiron!

                      I'm using a translation engine, so I'm sorry if my writing is a bit weird.

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                      • eironE Offline
                        eironE Offline
                        eiron
                        Grunt
                        wrote on last edited by
                        #272

                        stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

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                        • eironE eiron

                          stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

                          O Offline
                          O Offline
                          omataraw
                          wrote on last edited by
                          #273

                          @eiron
                          https://workupload.com/file/43zYN4JT5pD
                          The file is up to pmx conversion and texture assignment.

                          What you can do yourself
                          Morph assignment
                          Morph accessories to make them transparent

                          What you can't do
                          Morphing out the shadows of accessories in MMD, but leaving the shadows on the accessories
                          How to shake the solid hair
                          The most difficult part is that the model's feet don't touch the ground when wearing the bunny suit, but when wearing the shoes style, they don't touch the ground, so I want to make them touch the ground with morphs, but I'm having a hard time because of my lack of knowledge.

                          Question
                          Is there any problem with the center bone being in the same position as all the parents?

                          I would be very grateful if you could tell me how to solve this problem.

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                          • eironE Offline
                            eironE Offline
                            eiron
                            Grunt
                            wrote on last edited by eiron
                            #274

                            I see, the bunny suit feet touch the ground but the shoes don't.
                            In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                            For the hair, does the model come with physbones?
                            If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                            However the output varies, sometimes it can be alright but other times unusable.
                            If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                            As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                            When making a material morph, set everything to zero using the ALL 0 button.
                            I did the mech arms so you can have a look and see what i mean
                            https://workupload.com/file/SVQjasyVNgY

                            also you can use the converter in unity to rename the facial morphs to japanese
                            as well as place them in the correct morph group to easier find them in mmd

                            Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                            Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

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                            • eironE eiron

                              I see, the bunny suit feet touch the ground but the shoes don't.
                              In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                              For the hair, does the model come with physbones?
                              If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                              However the output varies, sometimes it can be alright but other times unusable.
                              If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                              As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                              When making a material morph, set everything to zero using the ALL 0 button.
                              I did the mech arms so you can have a look and see what i mean
                              https://workupload.com/file/SVQjasyVNgY

                              also you can use the converter in unity to rename the facial morphs to japanese
                              as well as place them in the correct morph group to easier find them in mmd

                              Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                              Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

                              O Offline
                              O Offline
                              omataraw
                              wrote on last edited by
                              #275

                              @eiron Thank you so much for taking the time to give me a lecture.
                              I've never done anything as complicated as adjusting the bones of a model, though I can manage to shape mmd by pouring it in, but I've never done anything as complicated as that.
                              I've never done any bone adjustments on a model yet, and I particularly liked Zy0n7's Rebecca.
                              So I started to convert the model, but there are still a lot of things I don't understand, so I'll learn more!

                              I checked the mechanical arm file right away and it looks great. It's just as I wanted it to be!
                              The site I looked at said to make it additive and set the opacity to -1, which I did, but it left shadows, so I was wondering why.

                              Is the method for converting to dynamic bones using PB2DB the same as the thread you posted to me before?
                              If not, I'd appreciate it if you could post the address again sometime.

                              And to the others who are watching this thread.
                              Sorry for posting my personal story over and over again.
                              But I'm grateful to have found this thread.

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                              • eironE Offline
                                eironE Offline
                                eiron
                                Grunt
                                wrote on last edited by
                                #276

                                was wondering if you may have put a fbx file in unity through the converter?
                                because your first output had no textures. It's better to put the .prefab model through the converter as that's the one that has the physics.

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                                • O Offline
                                  O Offline
                                  omataraw
                                  wrote on last edited by
                                  #277
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • eironE Offline
                                    eironE Offline
                                    eiron
                                    Grunt
                                    wrote on last edited by eiron
                                    #278

                                    As there wasn't a normal blink morph i took the liberty of duplicating the smiling blink/wink morph and set it also as the normal blink morph as some motion use that too
                                    https://workupload.com/file/EAsxvA8LK24

                                    otherwise everything looks great, you even figured out how to get the model standing on the ground properly with and without shoes

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                                    • O Offline
                                      O Offline
                                      omataraw
                                      wrote on last edited by
                                      #279

                                      You're right, I realized after I wrote that there was no blinking motion and deleted my post.
                                      Thanks for the improvement.
                                      I'm really glad I got your lecture. I appreciate it.

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                                      • T Offline
                                        T Offline
                                        Trot
                                        wrote on last edited by
                                        #280

                                        Has Momo from MHA been shared?

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                                        • F Offline
                                          F Offline
                                          flare787
                                          wrote on last edited by
                                          #281

                                          Is there an elma and tohru pmx version?

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