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  4. How to set up physbones?

How to set up physbones?

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physbonehow tohelpavatar helpfurry
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  • YukilizarzY
    YukilizarzY
    Yukilizarz
    wrote on last edited by
    #1

    So uhm, one of the peeps here made an avatar and problem is, it has no physbones whatsoever, and i would gladly appreciate how it works and how to set em up! ty!

    bumping for when im hoping for a unity package!

    Nuko_The_RippaN 1 Reply Last reply
    0
    • YukilizarzY Yukilizarz

      So uhm, one of the peeps here made an avatar and problem is, it has no physbones whatsoever, and i would gladly appreciate how it works and how to set em up! ty!

      Nuko_The_RippaN
      Nuko_The_RippaN
      Nuko_The_Rippa
      wrote on last edited by
      #2

      @Yukilizarz If the hair has bones already set up in blender, load up the model in unity then you put into the armature head bone It has to be under in the armature not the skin (or a seperate hair root) the VRC physbones script component

      Be sure if you put it on the head bone to put all the bones that are not part of the hair (Like the tounge and eyes) into "Ignore transforms"

      If you need a video tutorial i recommend Sipps physbone tutorial its very well made.

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