<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to set up physbones?]]></title><description><![CDATA[<p dir="auto">So uhm, one of the peeps here made an avatar and problem is, it has no physbones whatsoever, and i would gladly appreciate how it works and how to set em up! ty!</p>
]]></description><link>https://forum.ripper.store/topic/73948/how-to-set-up-physbones</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 13:26:49 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/73948.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 09 Sep 2025 12:11:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to set up physbones? on Tue, 09 Sep 2025 20:37:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/yukilizarz" aria-label="Profile: Yukilizarz">@<bdi>Yukilizarz</bdi></a> If the hair has bones already set up in blender, load up the model in unity then you put into the armature head bone <strong>It has to be under in the armature not the skin</strong> (or a seperate hair root) the VRC physbones script component</p>
<p dir="auto">Be sure if you put it on the head bone to put all the bones that are not part of the hair (Like the tounge and eyes) into "Ignore transforms"</p>
<p dir="auto">If you need a video tutorial i recommend <a href="https://www.youtube.com/watch?v=PTTnWUkswkU" rel="nofollow ugc">Sipps physbone tutorial</a> its very well made.</p>
]]></description><link>https://forum.ripper.store/post/1137879</link><guid isPermaLink="true">https://forum.ripper.store/post/1137879</guid><dc:creator><![CDATA[Nuko_The_Rippa]]></dc:creator><pubDate>Tue, 09 Sep 2025 20:37:00 GMT</pubDate></item></channel></rss>