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  5. LF Custom Protogen Model

LF Custom Protogen Model

Scheduled Pinned Locked Moved Unsolved NSFW
furryfurry avatarnsfw
25 Posts 12 Posters 4.2k Views 38 Watching
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  • bassboostedbitB bassboostedbit

    @protosnep we not good with blendr tho

    P
    P
    protosnep
    wrote on last edited by
    #6

    @bassboostedbit i used this tutorial https://youtu.be/gclwos1ow4s?si=RjLtS_3Y3l1B9PsW to cut the head and body off of the avatars, and used unity to match the bones together.. it really isnt too difficult even if youre like me, someone with below average iq x)

    1 Reply Last reply
    1
    • cookiemonster655C
      cookiemonster655C
      cookiemonster655
      wrote on last edited by
      #7

      bump if anyone decides to do this kitbash id my interested! I'd do it but im going to be busy and out of town for a few days ^^

      1 Reply Last reply
      0
      • ChromaTheProtoC
        ChromaTheProtoC
        ChromaTheProto
        wrote on last edited by
        #8

        bump for the kitbash

        Looking for mostly KFN assets

        1 Reply Last reply
        0
        • CapitanbombachaC
          CapitanbombachaC
          Capitanbombacha
          wrote on last edited by
          #9

          Well, Ever since I've seen this one, I've been motivated to do my own.
          I'll try to see if I can make a UnityPackage for it. Since I was successful.
          The protogen head uses the entirety of the protogen texture to allow for compatibility with custom textures made for the original NKD protogen.
          The KFN body uses it's original texture as well. Allowing for quick changes with both using premade textures.
          Here's a photo of it in game.
          b34682c6-3e06-441f-adfa-eabd207a9b0e-image.png

          agent287A 1 Reply Last reply
          0
          • CapitanbombachaC Capitanbombacha

            Well, Ever since I've seen this one, I've been motivated to do my own.
            I'll try to see if I can make a UnityPackage for it. Since I was successful.
            The protogen head uses the entirety of the protogen texture to allow for compatibility with custom textures made for the original NKD protogen.
            The KFN body uses it's original texture as well. Allowing for quick changes with both using premade textures.
            Here's a photo of it in game.
            b34682c6-3e06-441f-adfa-eabd207a9b0e-image.png

            agent287A
            agent287A
            agent287
            wrote on last edited by
            #10

            @Capitanbombacha an easy way to make a unitypackage for it is to export the scene

            1 Reply Last reply
            0
            • CapitanbombachaC
              CapitanbombachaC
              Capitanbombacha
              wrote on last edited by Capitanbombacha
              #11

              Alright. I've done it now. I've cleared any of my own custom files. Everything should work, as long as you have:

              [register or login to view this hidden content]
              GoLoco.v.1.8.6
              VRCFury
              Wholesomevr.sps

              Inside of the folder there should be the necessary files in order for those to work. the original FBX made by me, and the Scene that holds everything that I've worked upon.
              e3e71a36-b014-4e38-9db6-88ce351924af-image.png
              This package includes these outfits from W4RA, so there is no need to import them into the project. They're already added to the scene and should be working fully.
              885daee4-8e88-4c2e-9c33-3f05fbb19421-image.png
              Good luck, and have fun!

              [register or login to view this hidden content]

              AvtorNtetA 1 Reply Last reply
              3
              • CapitanbombachaC Capitanbombacha

                Alright. I've done it now. I've cleared any of my own custom files. Everything should work, as long as you have:

                [register or login to view this hidden content]
                GoLoco.v.1.8.6
                VRCFury
                Wholesomevr.sps

                Inside of the folder there should be the necessary files in order for those to work. the original FBX made by me, and the Scene that holds everything that I've worked upon.
                e3e71a36-b014-4e38-9db6-88ce351924af-image.png
                This package includes these outfits from W4RA, so there is no need to import them into the project. They're already added to the scene and should be working fully.
                885daee4-8e88-4c2e-9c33-3f05fbb19421-image.png
                Good luck, and have fun!

                [register or login to view this hidden content]

                AvtorNtetA
                AvtorNtetA
                AvtorNtet
                wrote on last edited by
                #12

                @Capitanbombacha unfortunately, the model is raw, the physics is not completed, or rather it is there, but it does not work correctly, for some reason the texture of the head looks low-poly (perhaps this is the case with me, but I do not know why), however, thank you very much for your efforts, I will wait for updates if there are any

                1 Reply Last reply
                0
                • CapitanbombachaC
                  CapitanbombachaC
                  Capitanbombacha
                  wrote on last edited by
                  #13

                  That's weird. I could've sworn that physbones were added to it. I'll check it in a new project to make sure.

                  AvtorNtetA 1 Reply Last reply
                  0
                  • CapitanbombachaC Capitanbombacha

                    That's weird. I could've sworn that physbones were added to it. I'll check it in a new project to make sure.

                    AvtorNtetA
                    AvtorNtetA
                    AvtorNtet
                    wrote on last edited by
                    #14

                    @Capitanbombacha there, the breast is partially moving when checked in unity, i.e. half of the breast will be glued, and the other part is moving

                    1 Reply Last reply
                    0
                    • CapitanbombachaC
                      CapitanbombachaC
                      Capitanbombacha
                      wrote on last edited by
                      #15

                      Oh yeah. That is personal preference really. If you want more movement, I can try and see if I can add "Mashumero". Keep in mind I've never used it before.

                      AvtorNtetA 1 Reply Last reply
                      0
                      • CapitanbombachaC Capitanbombacha

                        Oh yeah. That is personal preference really. If you want more movement, I can try and see if I can add "Mashumero". Keep in mind I've never used it before.

                        AvtorNtetA
                        AvtorNtetA
                        AvtorNtet
                        wrote on last edited by
                        #16

                        @Capitanbombacha usually everyone adds a full bone, and then if a person doesn't like it, he can correct it through the physics settings (I usually do this to make it more realistic)

                        1 Reply Last reply
                        0
                        • AvtorNtetA
                          AvtorNtetA
                          AvtorNtet
                          wrote on last edited by
                          #17

                          It's better to focus on updating the more important parts.

                          1 Reply Last reply
                          0
                          • CapitanbombachaC
                            CapitanbombachaC
                            Capitanbombacha
                            wrote on last edited by
                            #18

                            Well. What would be the more important parts then?

                            AvtorNtetA 1 Reply Last reply
                            0
                            • CapitanbombachaC Capitanbombacha

                              Well. What would be the more important parts then?

                              AvtorNtetA
                              AvtorNtetA
                              AvtorNtet
                              wrote on last edited by
                              #19

                              @Capitanbombacha if the problem with the low-polygonal texture is common and not just mine, then solve it and maybe add more shaders for a better shadow.

                              1 Reply Last reply
                              0
                              • CapitanbombachaC
                                CapitanbombachaC
                                Capitanbombacha
                                wrote on last edited by
                                #20

                                Low Poly texture? I'm not sure I follow.
                                If you're asking as to why the protogen head has low-poly values, that's just how the NKD Protogen's head looks like.
                                If you're asking why the avatar doesn't have any textures other than the original, that's because I made my own and I'd like to enjoy them being mine.
                                I can update the avatar to have more physbone on the breasts, and I can fix the material on the protogen's side of things, as I had to quickly replace the material's shader as I did not have the original shader that the protogen asked for. As for the texture displayed here, it's a custom made texture made by me.
                                Here's a demonstration of the protogen's head using original textures for it.
                                8857c12e-8b03-428e-969a-340f86c4fcb1-image.png 919bce57-9987-4b89-8f49-cadf99c788d5-image.png
                                I don't know how I would "fix" the "low-polygonal" part of it. As I don't see any issues with it.

                                A 1 Reply Last reply
                                0
                                • CapitanbombachaC
                                  CapitanbombachaC
                                  Capitanbombacha
                                  wrote on last edited by
                                  #21

                                  V2.0!
                                  Download: [register or login to view this hidden content]

                                  Dependencies:
                                  [register or login to view this hidden content]
                                  GoLoco.v.1.8.6
                                  VRCFury
                                  Wholesomevr.sps
                                  Noribed's LED Panel shader

                                  Changelog:
                                  *Fixed a naming mismatch in the folders. (Changed the main folder's name from NovaProot to ProtoBeast).
                                  *Updated Physbones on breasts to be more jiggly. (Moved Physbone component root from Breast2 to BreastRoot).
                                  *Fixed SPS on the mouth to be facing the right way. (Rotated SPS on the mouth to be facing forward instead of backwards).
                                  *Updated materials to have the same shading throughout. (Protogen head utilized Poiyomi's base material instead of using "BodyMain"'s material values).
                                  *Fixed a shader issue with the material on the protogen's panels. (Forgot to include a link to "Noribed's LED Panel shader" oops 😏
                                  *Added an emission layer on the face to make it luminescent. (Utilized an already existing texture in "ProtoBeast > Protogen > NKD Protogen > Textures" to add the emission layer).

                                  As long as anything isn't broken. I don't think I'll do another update for it.
                                  I hope that y'all enjoy it!

                                  1 Reply Last reply
                                  4
                                  • G
                                    G
                                    Galiur
                                    wrote on last edited by
                                    #22

                                    So I know it's been a bit but like, do you have the blender file for the kitbash? Or a SPP so we can do texture work easier.

                                    1 Reply Last reply
                                    0
                                    • CapitanbombachaC
                                      CapitanbombachaC
                                      Capitanbombacha
                                      wrote on last edited by
                                      #23

                                      I don't have the blender file anymore, as I had moved it to another one of my drives, which subsequently started failing soon after.
                                      I said before that I had used the whole texture files for the novabeast and protogen so it would be easy to adapt already made textures for those to this new one.
                                      The head utilizes the whole NKD Protogen body texture, so if you grabbed another texture made for the original, it would fit for this one as well.
                                      The body, however, utilizes the whole texture made for the KFN Novabeast.
                                      There is an FBX file in the folders that allows you to open it in blender and modify it however you like. Here's hoping that helps!

                                      1 Reply Last reply
                                      0
                                      • CapitanbombachaC Capitanbombacha

                                        Low Poly texture? I'm not sure I follow.
                                        If you're asking as to why the protogen head has low-poly values, that's just how the NKD Protogen's head looks like.
                                        If you're asking why the avatar doesn't have any textures other than the original, that's because I made my own and I'd like to enjoy them being mine.
                                        I can update the avatar to have more physbone on the breasts, and I can fix the material on the protogen's side of things, as I had to quickly replace the material's shader as I did not have the original shader that the protogen asked for. As for the texture displayed here, it's a custom made texture made by me.
                                        Here's a demonstration of the protogen's head using original textures for it.
                                        8857c12e-8b03-428e-969a-340f86c4fcb1-image.png 919bce57-9987-4b89-8f49-cadf99c788d5-image.png
                                        I don't know how I would "fix" the "low-polygonal" part of it. As I don't see any issues with it.

                                        A
                                        A
                                        Avi hunter
                                        wrote on last edited by
                                        #24

                                        @Capitanbombacha Can I get that model for the protogen head if can, that'll be really really appreicated? :3

                                        agent287A 1 Reply Last reply
                                        0
                                        • A Avi hunter

                                          @Capitanbombacha Can I get that model for the protogen head if can, that'll be really really appreicated? :3

                                          agent287A
                                          agent287A
                                          agent287
                                          wrote on last edited by
                                          #25

                                          @Avi-hunter its just the nkd protogen head

                                          1 Reply Last reply
                                          0

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