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  5. LF Custom Protogen Model

LF Custom Protogen Model

Scheduled Pinned Locked Moved Unsolved NSFW
furryfurry avatarnsfw
25 Posts 12 Posters 4.2k Views 38 Watching
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  • Jacky06J
    Jacky06J
    Jacky06
    wrote on last edited by
    #1

    I saw this model on Twitter/X and wanted to know if it is a public model or what

    66e4389f-b076-46d1-a9c4-553d511d2a02-GyDRYqTW4AAoAyw.jpg aed400ca-5bba-4808-9132-dfa1be378adc-Gw7DBhEXcAE-ND8.jpg

    1 Reply Last reply
    0
    • T
      T
      the_stupid
      wrote on last edited by
      #2

      bump pls

      1 Reply Last reply
      0
      • K
        K
        KemonoFriend1260
        wrote on last edited by
        #3

        It looks like a headswap on the KFN base

        1 Reply Last reply
        0
        • P
          P
          protosnep
          wrote on last edited by
          #4

          model creator here, its pretty much just a kfn body with an nkd proto head, not that hard to do yourself [literally thats my first swap ever and it took like 30 minutes] x)

          bassboostedbitB 1 Reply Last reply
          0
          • P protosnep

            model creator here, its pretty much just a kfn body with an nkd proto head, not that hard to do yourself [literally thats my first swap ever and it took like 30 minutes] x)

            bassboostedbitB
            bassboostedbitB
            bassboostedbit
            wrote on last edited by
            #5

            @protosnep we not good with blendr tho

            This gooner wants unity files so she can add them to vrc.
            Please be patient, this person is a fucking idiot

            Also, I can give PC avatars Quest compatibility. Just ask nicely

            P 1 Reply Last reply
            0
            • bassboostedbitB bassboostedbit

              @protosnep we not good with blendr tho

              P
              P
              protosnep
              wrote on last edited by
              #6

              @bassboostedbit i used this tutorial https://youtu.be/gclwos1ow4s?si=RjLtS_3Y3l1B9PsW to cut the head and body off of the avatars, and used unity to match the bones together.. it really isnt too difficult even if youre like me, someone with below average iq x)

              1 Reply Last reply
              1
              • cookiemonster655C
                cookiemonster655C
                cookiemonster655
                wrote on last edited by
                #7

                bump if anyone decides to do this kitbash id my interested! I'd do it but im going to be busy and out of town for a few days ^^

                1 Reply Last reply
                0
                • ChromaTheProtoC
                  ChromaTheProtoC
                  ChromaTheProto
                  wrote on last edited by
                  #8

                  bump for the kitbash

                  Looking for mostly KFN assets

                  1 Reply Last reply
                  0
                  • CapitanbombachaC
                    CapitanbombachaC
                    Capitanbombacha
                    wrote on last edited by
                    #9

                    Well, Ever since I've seen this one, I've been motivated to do my own.
                    I'll try to see if I can make a UnityPackage for it. Since I was successful.
                    The protogen head uses the entirety of the protogen texture to allow for compatibility with custom textures made for the original NKD protogen.
                    The KFN body uses it's original texture as well. Allowing for quick changes with both using premade textures.
                    Here's a photo of it in game.
                    b34682c6-3e06-441f-adfa-eabd207a9b0e-image.png

                    agent287A 1 Reply Last reply
                    0
                    • CapitanbombachaC Capitanbombacha

                      Well, Ever since I've seen this one, I've been motivated to do my own.
                      I'll try to see if I can make a UnityPackage for it. Since I was successful.
                      The protogen head uses the entirety of the protogen texture to allow for compatibility with custom textures made for the original NKD protogen.
                      The KFN body uses it's original texture as well. Allowing for quick changes with both using premade textures.
                      Here's a photo of it in game.
                      b34682c6-3e06-441f-adfa-eabd207a9b0e-image.png

                      agent287A
                      agent287A
                      agent287
                      wrote on last edited by
                      #10

                      @Capitanbombacha an easy way to make a unitypackage for it is to export the scene

                      1 Reply Last reply
                      0
                      • CapitanbombachaC
                        CapitanbombachaC
                        Capitanbombacha
                        wrote on last edited by Capitanbombacha
                        #11

                        Alright. I've done it now. I've cleared any of my own custom files. Everything should work, as long as you have:

                        [register or login to view this hidden content]
                        GoLoco.v.1.8.6
                        VRCFury
                        Wholesomevr.sps

                        Inside of the folder there should be the necessary files in order for those to work. the original FBX made by me, and the Scene that holds everything that I've worked upon.
                        e3e71a36-b014-4e38-9db6-88ce351924af-image.png
                        This package includes these outfits from W4RA, so there is no need to import them into the project. They're already added to the scene and should be working fully.
                        885daee4-8e88-4c2e-9c33-3f05fbb19421-image.png
                        Good luck, and have fun!

                        [register or login to view this hidden content]

                        AvtorNtetA 1 Reply Last reply
                        3
                        • CapitanbombachaC Capitanbombacha

                          Alright. I've done it now. I've cleared any of my own custom files. Everything should work, as long as you have:

                          [register or login to view this hidden content]
                          GoLoco.v.1.8.6
                          VRCFury
                          Wholesomevr.sps

                          Inside of the folder there should be the necessary files in order for those to work. the original FBX made by me, and the Scene that holds everything that I've worked upon.
                          e3e71a36-b014-4e38-9db6-88ce351924af-image.png
                          This package includes these outfits from W4RA, so there is no need to import them into the project. They're already added to the scene and should be working fully.
                          885daee4-8e88-4c2e-9c33-3f05fbb19421-image.png
                          Good luck, and have fun!

                          [register or login to view this hidden content]

                          AvtorNtetA
                          AvtorNtetA
                          AvtorNtet
                          wrote on last edited by
                          #12

                          @Capitanbombacha unfortunately, the model is raw, the physics is not completed, or rather it is there, but it does not work correctly, for some reason the texture of the head looks low-poly (perhaps this is the case with me, but I do not know why), however, thank you very much for your efforts, I will wait for updates if there are any

                          1 Reply Last reply
                          0
                          • CapitanbombachaC
                            CapitanbombachaC
                            Capitanbombacha
                            wrote on last edited by
                            #13

                            That's weird. I could've sworn that physbones were added to it. I'll check it in a new project to make sure.

                            AvtorNtetA 1 Reply Last reply
                            0
                            • CapitanbombachaC Capitanbombacha

                              That's weird. I could've sworn that physbones were added to it. I'll check it in a new project to make sure.

                              AvtorNtetA
                              AvtorNtetA
                              AvtorNtet
                              wrote on last edited by
                              #14

                              @Capitanbombacha there, the breast is partially moving when checked in unity, i.e. half of the breast will be glued, and the other part is moving

                              1 Reply Last reply
                              0
                              • CapitanbombachaC
                                CapitanbombachaC
                                Capitanbombacha
                                wrote on last edited by
                                #15

                                Oh yeah. That is personal preference really. If you want more movement, I can try and see if I can add "Mashumero". Keep in mind I've never used it before.

                                AvtorNtetA 1 Reply Last reply
                                0
                                • CapitanbombachaC Capitanbombacha

                                  Oh yeah. That is personal preference really. If you want more movement, I can try and see if I can add "Mashumero". Keep in mind I've never used it before.

                                  AvtorNtetA
                                  AvtorNtetA
                                  AvtorNtet
                                  wrote on last edited by
                                  #16

                                  @Capitanbombacha usually everyone adds a full bone, and then if a person doesn't like it, he can correct it through the physics settings (I usually do this to make it more realistic)

                                  1 Reply Last reply
                                  0
                                  • AvtorNtetA
                                    AvtorNtetA
                                    AvtorNtet
                                    wrote on last edited by
                                    #17

                                    It's better to focus on updating the more important parts.

                                    1 Reply Last reply
                                    0
                                    • CapitanbombachaC
                                      CapitanbombachaC
                                      Capitanbombacha
                                      wrote on last edited by
                                      #18

                                      Well. What would be the more important parts then?

                                      AvtorNtetA 1 Reply Last reply
                                      0
                                      • CapitanbombachaC Capitanbombacha

                                        Well. What would be the more important parts then?

                                        AvtorNtetA
                                        AvtorNtetA
                                        AvtorNtet
                                        wrote on last edited by
                                        #19

                                        @Capitanbombacha if the problem with the low-polygonal texture is common and not just mine, then solve it and maybe add more shaders for a better shadow.

                                        1 Reply Last reply
                                        0
                                        • CapitanbombachaC
                                          CapitanbombachaC
                                          Capitanbombacha
                                          wrote on last edited by
                                          #20

                                          Low Poly texture? I'm not sure I follow.
                                          If you're asking as to why the protogen head has low-poly values, that's just how the NKD Protogen's head looks like.
                                          If you're asking why the avatar doesn't have any textures other than the original, that's because I made my own and I'd like to enjoy them being mine.
                                          I can update the avatar to have more physbone on the breasts, and I can fix the material on the protogen's side of things, as I had to quickly replace the material's shader as I did not have the original shader that the protogen asked for. As for the texture displayed here, it's a custom made texture made by me.
                                          Here's a demonstration of the protogen's head using original textures for it.
                                          8857c12e-8b03-428e-969a-340f86c4fcb1-image.png 919bce57-9987-4b89-8f49-cadf99c788d5-image.png
                                          I don't know how I would "fix" the "low-polygonal" part of it. As I don't see any issues with it.

                                          A 1 Reply Last reply
                                          0

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