<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LF Custom Protogen Model]]></title><description><![CDATA[<p dir="auto">I saw this model on Twitter/X and wanted to know if it is a public model or what</p>
<p dir="auto"><img src="/assets/uploads/files/1755009313981-66e4389f-b076-46d1-a9c4-553d511d2a02-gydryqtw4aaoayw.jpg" alt="66e4389f-b076-46d1-a9c4-553d511d2a02-GyDRYqTW4AAoAyw.jpg" class=" img-fluid img-markdown" width="1080" height="1920" /> <img src="/assets/uploads/files/1755009319716-aed400ca-5bba-4808-9132-dfa1be378adc-gw7dbhexcae-nd8.jpg" alt="aed400ca-5bba-4808-9132-dfa1be378adc-Gw7DBhEXcAE-ND8.jpg" class=" img-fluid img-markdown" width="1080" height="1920" /></p>
]]></description><link>https://forum.ripper.store/topic/70243/lf-custom-protogen-model</link><generator>RSS for Node</generator><lastBuildDate>Thu, 17 Sep 2026 19:44:17 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/70243.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 12 Aug 2025 14:36:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LF Custom Protogen Model on Fri, 05 Jun 2026 19:01:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/avi-hunter" aria-label="Profile: Avi-hunter">@<bdi>Avi-hunter</bdi></a> its just the nkd protogen head</p>
]]></description><link>https://forum.ripper.store/post/1893803</link><guid isPermaLink="true">https://forum.ripper.store/post/1893803</guid><dc:creator><![CDATA[agent287]]></dc:creator><pubDate>Fri, 05 Jun 2026 19:01:00 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Fri, 05 Jun 2026 12:44:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/capitanbombacha" aria-label="Profile: Capitanbombacha">@<bdi>Capitanbombacha</bdi></a> Can I get that model for the protogen head if can, that'll be really really appreicated? :3</p>
]]></description><link>https://forum.ripper.store/post/1893058</link><guid isPermaLink="true">https://forum.ripper.store/post/1893058</guid><dc:creator><![CDATA[Avi hunter]]></dc:creator><pubDate>Fri, 05 Jun 2026 12:44:10 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Thu, 04 Jun 2026 18:58:20 GMT]]></title><description><![CDATA[<p dir="auto">I don't have the blender file anymore, as I had moved it to another one of my drives, which subsequently started failing soon after.<br />
I said before that I had used the whole texture files for the novabeast and protogen so it would be easy to adapt already made textures for those to this new one.<br />
The head utilizes the whole NKD Protogen body texture, so if you grabbed another texture made for the original, it would fit for this one as well.<br />
The body, however, utilizes the whole texture made for the KFN Novabeast.<br />
There is an FBX file in the folders that allows you to open it in blender and modify it however you like. Here's hoping that helps!</p>
]]></description><link>https://forum.ripper.store/post/1890639</link><guid isPermaLink="true">https://forum.ripper.store/post/1890639</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Thu, 04 Jun 2026 18:58:20 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 03 Jun 2026 21:41:25 GMT]]></title><description><![CDATA[<p dir="auto">So I know it's been a bit but like, do you have the blender file for the kitbash? Or a SPP so we can do texture work easier.</p>
]]></description><link>https://forum.ripper.store/post/1887633</link><guid isPermaLink="true">https://forum.ripper.store/post/1887633</guid><dc:creator><![CDATA[Galiur]]></dc:creator><pubDate>Wed, 03 Jun 2026 21:41:25 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Sat, 27 Dec 2025 00:55:29 GMT]]></title><description><![CDATA[<p dir="auto">V2.0!<br />
Download: <a href="/login" class="hide-to-guest">[register or login to view this hidden content]</a></p>
<p dir="auto">Dependencies:<br />
<a href="/login" class="hide-to-guest">[register or login to view this hidden content]</a><br />
<a href="https://franadavrc.gumroad.com/l/gogoloco" rel="nofollow ugc">GoLoco.v.1.8.6</a><br />
<a href="https://vrcfury.com/" rel="nofollow ugc">VRCFury</a><br />
<a href="https://wholesomevr.github.io/SPS-Configurator/" rel="nofollow ugc">Wholesomevr.sps</a><br />
<a href="https://forum.ripper.store/post/1332759">Noribed's LED Panel shader</a></p>
<p dir="auto">Changelog:<br />
*Fixed a naming mismatch in the folders. (Changed the main folder's name from NovaProot to ProtoBeast).<br />
*Updated Physbones on breasts to be more jiggly. (Moved Physbone component root from Breast2 to BreastRoot).<br />
*Fixed SPS on the mouth to be facing the right way. (Rotated SPS on the mouth to be facing forward instead of backwards).<br />
*Updated materials to have the same shading throughout. (Protogen head utilized Poiyomi's base material instead of using "BodyMain"'s material values).<br />
*Fixed a shader issue with the material on the protogen's panels. (Forgot to include a link to "<a href="https://forum.ripper.store/post/1332759">Noribed's LED Panel shader</a>" oops <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f60f.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--smirk" style="height:23px;width:auto;vertical-align:middle" title=":smirk:" alt="😏" /><br />
*Added an emission layer on the face to make it luminescent. (Utilized an already existing texture in "ProtoBeast &gt; Protogen &gt; NKD Protogen &gt; Textures" to add the emission layer).</p>
<p dir="auto">As long as anything isn't broken. I don't think I'll do another update for it.<br />
I hope that y'all enjoy it!</p>
]]></description><link>https://forum.ripper.store/post/1420681</link><guid isPermaLink="true">https://forum.ripper.store/post/1420681</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Sat, 27 Dec 2025 00:55:29 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Fri, 26 Dec 2025 23:56:53 GMT]]></title><description><![CDATA[<p dir="auto">Low Poly texture? I'm not sure I follow.<br />
If you're asking as to why the protogen head has low-poly values, that's just how the NKD Protogen's head looks like.<br />
If you're asking why the avatar doesn't have any textures other than the original, that's because I made my own and I'd like to enjoy them being mine.<br />
I can update the avatar to have more physbone on the breasts, and I can fix the material on the protogen's side of things, as I had to quickly replace the material's shader as I did not have the original shader that the protogen asked for. As for the texture displayed here, it's a custom made texture made by me.<br />
Here's a demonstration of the protogen's head using original textures for it.<br />
<img src="/assets/uploads/files/1766793274010-8857c12e-8b03-428e-969a-340f86c4fcb1-image.png" alt="8857c12e-8b03-428e-969a-340f86c4fcb1-image.png" class=" img-fluid img-markdown" width="559" height="480" /> <img src="/assets/uploads/files/1766793319814-919bce57-9987-4b89-8f49-cadf99c788d5-image.png" alt="919bce57-9987-4b89-8f49-cadf99c788d5-image.png" class=" img-fluid img-markdown" width="577" height="508" /><br />
I don't know how I would "fix" the "low-polygonal" part of it. As I don't see any issues with it.</p>
]]></description><link>https://forum.ripper.store/post/1420566</link><guid isPermaLink="true">https://forum.ripper.store/post/1420566</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Fri, 26 Dec 2025 23:56:53 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Thu, 25 Dec 2025 13:15:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/capitanbombacha" aria-label="Profile: Capitanbombacha">@<bdi>Capitanbombacha</bdi></a> if the problem with the low-polygonal texture is common and not just mine, then solve it and maybe add more shaders for a better shadow.</p>
]]></description><link>https://forum.ripper.store/post/1417305</link><guid isPermaLink="true">https://forum.ripper.store/post/1417305</guid><dc:creator><![CDATA[AvtorNtet]]></dc:creator><pubDate>Thu, 25 Dec 2025 13:15:50 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 23:18:31 GMT]]></title><description><![CDATA[<p dir="auto">Well. What would be the more important parts then?</p>
]]></description><link>https://forum.ripper.store/post/1415951</link><guid isPermaLink="true">https://forum.ripper.store/post/1415951</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Wed, 24 Dec 2025 23:18:31 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 23:12:06 GMT]]></title><description><![CDATA[<p dir="auto">It's better to focus on updating the more important parts.</p>
]]></description><link>https://forum.ripper.store/post/1415942</link><guid isPermaLink="true">https://forum.ripper.store/post/1415942</guid><dc:creator><![CDATA[AvtorNtet]]></dc:creator><pubDate>Wed, 24 Dec 2025 23:12:06 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 23:11:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/capitanbombacha" aria-label="Profile: Capitanbombacha">@<bdi>Capitanbombacha</bdi></a> usually everyone adds a full bone, and then if a person doesn't like it, he can correct it through the physics settings (I usually do this to make it more realistic)</p>
]]></description><link>https://forum.ripper.store/post/1415941</link><guid isPermaLink="true">https://forum.ripper.store/post/1415941</guid><dc:creator><![CDATA[AvtorNtet]]></dc:creator><pubDate>Wed, 24 Dec 2025 23:11:32 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 22:58:32 GMT]]></title><description><![CDATA[<p dir="auto">Oh yeah. That is personal preference really. If you want more movement, I can try and see if I can add "Mashumero". Keep in mind I've never used it before.</p>
]]></description><link>https://forum.ripper.store/post/1415924</link><guid isPermaLink="true">https://forum.ripper.store/post/1415924</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Wed, 24 Dec 2025 22:58:32 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 22:51:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/capitanbombacha" aria-label="Profile: Capitanbombacha">@<bdi>Capitanbombacha</bdi></a> there, the breast is partially moving when checked in unity, i.e. half of the breast will be glued, and the other part is moving</p>
]]></description><link>https://forum.ripper.store/post/1415912</link><guid isPermaLink="true">https://forum.ripper.store/post/1415912</guid><dc:creator><![CDATA[AvtorNtet]]></dc:creator><pubDate>Wed, 24 Dec 2025 22:51:05 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 22:38:42 GMT]]></title><description><![CDATA[<p dir="auto">That's weird. I could've sworn that physbones were added to it. I'll check it in a new project to make sure.</p>
]]></description><link>https://forum.ripper.store/post/1415886</link><guid isPermaLink="true">https://forum.ripper.store/post/1415886</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Wed, 24 Dec 2025 22:38:42 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 24 Dec 2025 22:02:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/capitanbombacha" aria-label="Profile: Capitanbombacha">@<bdi>Capitanbombacha</bdi></a> unfortunately, the model is raw, the physics is not completed, or rather it is there, but it does not work correctly, for some reason the texture of the head looks low-poly (perhaps this is the case with me, but I do not know why), however, thank you very much for your efforts, I will wait for updates if there are any</p>
]]></description><link>https://forum.ripper.store/post/1415821</link><guid isPermaLink="true">https://forum.ripper.store/post/1415821</guid><dc:creator><![CDATA[AvtorNtet]]></dc:creator><pubDate>Wed, 24 Dec 2025 22:02:53 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Sat, 27 Dec 2025 00:56:33 GMT]]></title><description><![CDATA[<p dir="auto">Alright. I've done it now. I've cleared any of my own custom files. Everything should work, as long as you have:</p>
<p dir="auto"><a href="/login" class="hide-to-guest">[register or login to view this hidden content]</a><br />
<a href="https://franadavrc.gumroad.com/l/gogoloco" rel="nofollow ugc">GoLoco.v.1.8.6</a><br />
<a href="https://vrcfury.com/" rel="nofollow ugc">VRCFury</a><br />
<a href="https://wholesomevr.github.io/SPS-Configurator/" rel="nofollow ugc">Wholesomevr.sps</a></p>
<p dir="auto">Inside of the folder there should be the necessary files in order for those to work. the original FBX made by me, and the Scene that holds everything that I've worked upon.<br />
<img src="/assets/uploads/files/1766537902720-e3e71a36-b014-4e38-9db6-88ce351924af-image.png" alt="e3e71a36-b014-4e38-9db6-88ce351924af-image.png" class=" img-fluid img-markdown" width="813" height="157" /><br />
This package includes these outfits from W4RA, so there is no need to import them into the project. They're already added to the scene and should be working fully.<br />
<img src="/assets/uploads/files/1766538099894-885daee4-8e88-4c2e-9c33-3f05fbb19421-image.png" alt="885daee4-8e88-4c2e-9c33-3f05fbb19421-image.png" class=" img-fluid img-markdown" width="554" height="130" /><br />
Good luck, and have fun!</p>
<p dir="auto"><a href="/login" class="hide-to-guest">[register or login to view this hidden content]</a></p>
]]></description><link>https://forum.ripper.store/post/1413671</link><guid isPermaLink="true">https://forum.ripper.store/post/1413671</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Sat, 27 Dec 2025 00:56:33 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Tue, 23 Dec 2025 21:17:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/capitanbombacha" aria-label="Profile: Capitanbombacha">@<bdi>Capitanbombacha</bdi></a> an easy way to make a unitypackage for it is to export the scene</p>
]]></description><link>https://forum.ripper.store/post/1413116</link><guid isPermaLink="true">https://forum.ripper.store/post/1413116</guid><dc:creator><![CDATA[agent287]]></dc:creator><pubDate>Tue, 23 Dec 2025 21:17:47 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Tue, 23 Dec 2025 21:09:57 GMT]]></title><description><![CDATA[<p dir="auto">Well, Ever since I've seen this one, I've been motivated to do my own.<br />
I'll try to see if I can make a UnityPackage for it. Since I was successful.<br />
The protogen head uses the entirety of the protogen texture to allow for compatibility with custom textures made for the original NKD protogen.<br />
The KFN body uses it's original texture as well. Allowing for quick changes with both using premade textures.<br />
Here's a photo of it in game.<br />
<img src="/assets/uploads/files/1766523866498-b34682c6-3e06-441f-adfa-eabd207a9b0e-image.png" alt="b34682c6-3e06-441f-adfa-eabd207a9b0e-image.png" class=" img-fluid img-markdown" width="1920" height="1080" /></p>
]]></description><link>https://forum.ripper.store/post/1413091</link><guid isPermaLink="true">https://forum.ripper.store/post/1413091</guid><dc:creator><![CDATA[Capitanbombacha]]></dc:creator><pubDate>Tue, 23 Dec 2025 21:09:57 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Tue, 02 Dec 2025 06:04:45 GMT]]></title><description><![CDATA[<p dir="auto">bump for the kitbash</p>
]]></description><link>https://forum.ripper.store/post/1356211</link><guid isPermaLink="true">https://forum.ripper.store/post/1356211</guid><dc:creator><![CDATA[ChromaTheProto]]></dc:creator><pubDate>Tue, 02 Dec 2025 06:04:45 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Wed, 20 Aug 2025 04:12:04 GMT]]></title><description><![CDATA[<p dir="auto">bump if anyone decides to do this kitbash id my interested! I'd do it but im going to be busy and out of town for a few days ^^</p>
]]></description><link>https://forum.ripper.store/post/1086009</link><guid isPermaLink="true">https://forum.ripper.store/post/1086009</guid><dc:creator><![CDATA[cookiemonster655]]></dc:creator><pubDate>Wed, 20 Aug 2025 04:12:04 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Sat, 16 Aug 2025 08:06:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bassboostedbit" aria-label="Profile: bassboostedbit">@<bdi>bassboostedbit</bdi></a> i used this tutorial <a href="https://youtu.be/gclwos1ow4s?si=RjLtS_3Y3l1B9PsW" rel="nofollow ugc">https://youtu.be/gclwos1ow4s?si=RjLtS_3Y3l1B9PsW</a> to cut the head and body off of the avatars, and used unity to match the bones together.. it really isnt too difficult even if youre like me, someone with below average iq x)</p>
]]></description><link>https://forum.ripper.store/post/1076154</link><guid isPermaLink="true">https://forum.ripper.store/post/1076154</guid><dc:creator><![CDATA[protosnep]]></dc:creator><pubDate>Sat, 16 Aug 2025 08:06:29 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Sat, 16 Aug 2025 01:09:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/protosnep" aria-label="Profile: protosnep">@<bdi>protosnep</bdi></a> we not good with blendr tho</p>
]]></description><link>https://forum.ripper.store/post/1075507</link><guid isPermaLink="true">https://forum.ripper.store/post/1075507</guid><dc:creator><![CDATA[bassboostedbit]]></dc:creator><pubDate>Sat, 16 Aug 2025 01:09:20 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Fri, 15 Aug 2025 01:55:52 GMT]]></title><description><![CDATA[<p dir="auto">model creator here, its pretty much just a kfn body with an nkd proto head, not that hard to do yourself [literally thats my first swap ever and it took like 30 minutes] x)</p>
]]></description><link>https://forum.ripper.store/post/1073465</link><guid isPermaLink="true">https://forum.ripper.store/post/1073465</guid><dc:creator><![CDATA[protosnep]]></dc:creator><pubDate>Fri, 15 Aug 2025 01:55:52 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Tue, 12 Aug 2025 16:35:16 GMT]]></title><description><![CDATA[<p dir="auto">It looks like a headswap on the KFN base</p>
]]></description><link>https://forum.ripper.store/post/1066811</link><guid isPermaLink="true">https://forum.ripper.store/post/1066811</guid><dc:creator><![CDATA[KemonoFriend1260]]></dc:creator><pubDate>Tue, 12 Aug 2025 16:35:16 GMT</pubDate></item><item><title><![CDATA[Reply to LF Custom Protogen Model on Tue, 12 Aug 2025 15:13:00 GMT]]></title><description><![CDATA[<p dir="auto">bump pls</p>
]]></description><link>https://forum.ripper.store/post/1066661</link><guid isPermaLink="true">https://forum.ripper.store/post/1066661</guid><dc:creator><![CDATA[the_stupid]]></dc:creator><pubDate>Tue, 12 Aug 2025 15:13:00 GMT</pubDate></item></channel></rss>