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  4. [Gift] VRC To Warudo Exporter

[Gift] VRC To Warudo Exporter

Scheduled Pinned Locked Moved Gifts / Downloads
vrchatwarudo
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  • OneShotaVRCO
    OneShotaVRCO
    OneShotaVRC
    wrote on last edited by
    #2

    Thanks❤ Good Tool!

    Corrupted File After Extraction?💻 Virus Detected?👾
    of easy fixes you can try right away. I hope you’ll give it a read!🛠

    Is Booth avatar's default body type a bit too slender for your taste?
    Worry not! You can use Unity alone to transform her into a voluptuous, alluring Venus—plump and perfectly curved! 🥰

    I eagerly await the benevolent deity who will bless us with the latest version, including the profile picture costume!
    I would be delighted if you could take a look at my Profile & Topic List💖

    1 Reply Last reply
    0
    • FinnF Finn referenced this topic on
    • anmiatorA
      anmiatorA
      anmiator
      wrote on last edited by anmiator
      #3

      I got a bit confused using this, so:

      Mod asset directory is where the warudo mod process stuffs the prefab for it to convert into a .warudo file, make sure that this directory DOES NOT link directly into your assets folder in the unity project, it must be a folder inside assets. (this was causing the tool to not work for me)

      Also make sure your mod export directory is directing to the characters folder for your warudo installation, along with creating a mod profile and naming it etc, etc

      aside from all that, put component on avi and clicc button, then have fun!

      1 Reply Last reply
      1
      • anmiatorA
        anmiatorA
        anmiator
        wrote on last edited by
        #4

        This is an amazing tool, will be supporting pumkin once my next paycheck comes in.

        1 Reply Last reply
        0
        • tappleT
          tappleT
          tapple
          wrote on last edited by tapple
          #5

          Thanks for sharing!! Does work!

          Edit: Note there is "Errors relating to blendshape arkit translation."( some exported avatar can't emote) and need manually install NDMF package issue on this version. So it still have some major flaws.

          1 Reply Last reply
          0
          • irawryouI
            irawryouI
            irawryou
            wrote on last edited by
            #6

            No clue how to get past initial setup wizard. GIT refuses to add packages to unity. Probably my problem or something idk

            anmiatorA S 2 Replies Last reply
            0
            • irawryouI irawryou

              No clue how to get past initial setup wizard. GIT refuses to add packages to unity. Probably my problem or something idk

              anmiatorA
              anmiatorA
              anmiator
              wrote on last edited by anmiator
              #7

              @irawryou I believe that is the NDMF (Non-destructive Modular Framework) package, look at your vcc settings, add a community repo and shove this link (https://vpm.nadena.dev/vpm.json) in there.

              After you've added the repository look in the manage project for a Non destructive modular framework package, and add the most recent version, that is the package that was causing issues for me, then continue the rest of the process.

              1 Reply Last reply
              👍
              2
              • N
                N
                NotHidden
                wrote on last edited by
                #8

                Updated to 1.1.0
                [register or login to view this hidden content]

                tappleT 1 Reply Last reply
                🍑
                5
                • N NotHidden

                  Updated to 1.1.0
                  [register or login to view this hidden content]

                  tappleT
                  tappleT
                  tapple
                  wrote on last edited by
                  #9

                  @NotHidden Thanks for the update!!!

                  1 Reply Last reply
                  0
                  • irawryouI irawryou

                    No clue how to get past initial setup wizard. GIT refuses to add packages to unity. Probably my problem or something idk

                    S
                    S
                    SquidieBlendie
                    wrote on last edited by
                    #10

                    @irawryou You need to install GIT on your computer, then restart it

                    irawryouI 1 Reply Last reply
                    0
                    • S SquidieBlendie

                      @irawryou You need to install GIT on your computer, then restart it

                      irawryouI
                      irawryouI
                      irawryou
                      wrote on last edited by
                      #11

                      @SquidieBlendie I did and it still doesn't do anything. That was the first thing I did, unless I installed the wrong thing?

                      tappleT 1 Reply Last reply
                      0
                      • irawryouI irawryou

                        @SquidieBlendie I did and it still doesn't do anything. That was the first thing I did, unless I installed the wrong thing?

                        tappleT
                        tappleT
                        tapple
                        wrote on last edited by
                        #12

                        @irawryou If you installed git at default setting and let it add to PATH, and this still says need install git, maybe try delete this package and install a newer 1.1.0 version.

                        If your git is installed but stuck getting the package, maybe it's a network issue, search how to get git using proxy and try again.

                        If you stuck at install NDMF, import that package using VCC before open Unity.

                        1 Reply Last reply
                        0
                        • B
                          B
                          BurntCrossBones
                          wrote on last edited by
                          #13

                          so does it normally ask if you actually paid for it? cause that scared the hell out of me.

                          1 Reply Last reply
                          0
                          • ArcanisA
                            ArcanisA
                            Arcanis
                            wrote on last edited by
                            #14

                            Does anyone here have trouble getting the lipsync/visemes to work after export?

                            I deal in BOOTH assets along with cool VFX.
                            Personal trades can be made via DM's.

                            1 Reply Last reply
                            0
                            • B
                              B
                              BurntCrossBones
                              wrote on last edited by BurntCrossBones
                              #15

                              finished up but i don't see the component

                              edit: i see the component in the project tab but when i hit the add component button it doesn't appear

                              EDIT2 : my scripts "lack 'await' operators

                              EDIT3: I fixed it! the "await"s weren't the issue i just forgot dynamic bones

                              EDIT4: So i have been given a Character Prefab but how do i get a .warudo file?

                              1 Reply Last reply
                              0
                              • B
                                B
                                BurntCrossBones
                                wrote on last edited by
                                #16

                                i was wrong. those "await" errors seem to be causing a issue and im still geting some dynamicbones issue

                                1 Reply Last reply
                                0
                                • B
                                  B
                                  BurntCrossBones
                                  wrote on last edited by
                                  #17

                                  ok so it didnt work for me. trying again.

                                  1 Reply Last reply
                                  0
                                  • B
                                    B
                                    BurntCrossBones
                                    wrote on last edited by
                                    #18

                                    stuck with the system not seeing that i have dynamic bones in the project

                                    " Assets\Warudo\Scripts\Warudo\Plugins\Core\Assets\Character\BoneNormalization.cs(41,44): error CS0246: The type or namespace name 'DynamicBone' could not be found (are you missing a using directive or an assembly reference?) "

                                    1 Reply Last reply
                                    0
                                    • B
                                      B
                                      BurntCrossBones
                                      wrote on last edited by
                                      #19

                                      so after more checking its either a issue with the "BoneNormalization.cs" script (lines 41 and 44 in particular)

                                      or unity just not seeing that the exporter added in dynamic bones

                                      outside of that i have one other idea

                                      1 Reply Last reply
                                      0
                                      • N
                                        N
                                        NotHidden
                                        wrote on last edited by
                                        #20

                                        Updated to 1.1.2 [register or login to view this hidden content]

                                        1 Reply Last reply
                                        👼
                                        4
                                        • ArcanisA
                                          ArcanisA
                                          Arcanis
                                          wrote on last edited by
                                          #21

                                          New Version is out. 1.3.0

                                          Anyone have it?

                                          I deal in BOOTH assets along with cool VFX.
                                          Personal trades can be made via DM's.

                                          1 Reply Last reply
                                          0

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                                          With your input, this post could be even better 💗

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