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  4. [Gift] VRC To Warudo Exporter

[Gift] VRC To Warudo Exporter

Scheduled Pinned Locked Moved Gifts / Downloads
vrchatwarudo
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  • N
    N
    NotHidden
    wrote on last edited by NotHidden
    #1

    https://x.com/notpumkin/status/1935231103087808579

    Current version: 1.5.10
    [register or login to view this hidden content] (Thanks @redbullrox , show them some love )

    1 Reply Last reply
    ๐Ÿ‘ ๐Ÿ‘‘ ๐Ÿ‘
    34
    • OneShotaVRCO
      OneShotaVRCO
      OneShotaVRC
      wrote on last edited by
      #2

      Thanksโค Good Tool!

      Corrupted File After Extraction?๐Ÿ’ป Virus Detected?๐Ÿ‘พ
      of easy fixes you can try right away. I hope youโ€™ll give it a read!๐Ÿ› 

      Is Booth avatar's default body type a bit too slender for your taste?
      Worry not! You can use Unity alone to transform her into a voluptuous, alluring Venusโ€”plump and perfectly curved! ๐Ÿฅฐ

      I eagerly await the benevolent deity who will bless us with the latest version, including the profile picture costume!
      I would be delighted if you could take a look at my Profile & Topic List๐Ÿ’–

      1 Reply Last reply
      0
      • FinnF Finn referenced this topic on
      • anmiatorA
        anmiatorA
        anmiator
        wrote on last edited by anmiator
        #3

        I got a bit confused using this, so:

        Mod asset directory is where the warudo mod process stuffs the prefab for it to convert into a .warudo file, make sure that this directory DOES NOT link directly into your assets folder in the unity project, it must be a folder inside assets. (this was causing the tool to not work for me)

        Also make sure your mod export directory is directing to the characters folder for your warudo installation, along with creating a mod profile and naming it etc, etc

        aside from all that, put component on avi and clicc button, then have fun!

        1 Reply Last reply
        1
        • anmiatorA
          anmiatorA
          anmiator
          wrote on last edited by
          #4

          This is an amazing tool, will be supporting pumkin once my next paycheck comes in.

          1 Reply Last reply
          0
          • tappleT
            tappleT
            tapple
            wrote on last edited by tapple
            #5

            Thanks for sharing!! Does work!

            Edit: Note there is "Errors relating to blendshape arkit translation."( some exported avatar can't emote) and need manually install NDMF package issue on this version. So it still have some major flaws.

            1 Reply Last reply
            0
            • irawryouI
              irawryouI
              irawryou
              wrote on last edited by
              #6

              No clue how to get past initial setup wizard. GIT refuses to add packages to unity. Probably my problem or something idk

              anmiatorA S 2 Replies Last reply
              0
              • irawryouI irawryou

                No clue how to get past initial setup wizard. GIT refuses to add packages to unity. Probably my problem or something idk

                anmiatorA
                anmiatorA
                anmiator
                wrote on last edited by anmiator
                #7

                @irawryou I believe that is the NDMF (Non-destructive Modular Framework) package, look at your vcc settings, add a community repo and shove this link (https://vpm.nadena.dev/vpm.json) in there.

                After you've added the repository look in the manage project for a Non destructive modular framework package, and add the most recent version, that is the package that was causing issues for me, then continue the rest of the process.

                1 Reply Last reply
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                2
                • N
                  N
                  NotHidden
                  wrote on last edited by
                  #8

                  Updated to 1.1.0
                  [register or login to view this hidden content]

                  tappleT 1 Reply Last reply
                  ๐Ÿ‘
                  5
                  • N NotHidden

                    Updated to 1.1.0
                    [register or login to view this hidden content]

                    tappleT
                    tappleT
                    tapple
                    wrote on last edited by
                    #9

                    @NotHidden Thanks for the update!!!

                    1 Reply Last reply
                    0
                    • irawryouI irawryou

                      No clue how to get past initial setup wizard. GIT refuses to add packages to unity. Probably my problem or something idk

                      S
                      S
                      SquidieBlendie
                      wrote on last edited by
                      #10

                      @irawryou You need to install GIT on your computer, then restart it

                      irawryouI 1 Reply Last reply
                      0
                      • S SquidieBlendie

                        @irawryou You need to install GIT on your computer, then restart it

                        irawryouI
                        irawryouI
                        irawryou
                        wrote on last edited by
                        #11

                        @SquidieBlendie I did and it still doesn't do anything. That was the first thing I did, unless I installed the wrong thing?

                        tappleT 1 Reply Last reply
                        0
                        • irawryouI irawryou

                          @SquidieBlendie I did and it still doesn't do anything. That was the first thing I did, unless I installed the wrong thing?

                          tappleT
                          tappleT
                          tapple
                          wrote on last edited by
                          #12

                          @irawryou If you installed git at default setting and let it add to PATH, and this still says need install git, maybe try delete this package and install a newer 1.1.0 version.

                          If your git is installed but stuck getting the package, maybe it's a network issue, search how to get git using proxy and try again.

                          If you stuck at install NDMF, import that package using VCC before open Unity.

                          1 Reply Last reply
                          0
                          • B
                            B
                            BurntCrossBones
                            wrote on last edited by
                            #13

                            so does it normally ask if you actually paid for it? cause that scared the hell out of me.

                            1 Reply Last reply
                            0
                            • ArcanisA
                              ArcanisA
                              Arcanis
                              wrote on last edited by
                              #14

                              Does anyone here have trouble getting the lipsync/visemes to work after export?

                              I deal in BOOTH assets along with cool VFX.
                              Personal trades can be made via DM's.

                              1 Reply Last reply
                              0
                              • B
                                B
                                BurntCrossBones
                                wrote on last edited by BurntCrossBones
                                #15

                                finished up but i don't see the component

                                edit: i see the component in the project tab but when i hit the add component button it doesn't appear

                                EDIT2 : my scripts "lack 'await' operators

                                EDIT3: I fixed it! the "await"s weren't the issue i just forgot dynamic bones

                                EDIT4: So i have been given a Character Prefab but how do i get a .warudo file?

                                1 Reply Last reply
                                0
                                • B
                                  B
                                  BurntCrossBones
                                  wrote on last edited by
                                  #16

                                  i was wrong. those "await" errors seem to be causing a issue and im still geting some dynamicbones issue

                                  1 Reply Last reply
                                  0
                                  • B
                                    B
                                    BurntCrossBones
                                    wrote on last edited by
                                    #17

                                    ok so it didnt work for me. trying again.

                                    1 Reply Last reply
                                    0
                                    • B
                                      B
                                      BurntCrossBones
                                      wrote on last edited by
                                      #18

                                      stuck with the system not seeing that i have dynamic bones in the project

                                      " Assets\Warudo\Scripts\Warudo\Plugins\Core\Assets\Character\BoneNormalization.cs(41,44): error CS0246: The type or namespace name 'DynamicBone' could not be found (are you missing a using directive or an assembly reference?) "

                                      1 Reply Last reply
                                      0
                                      • B
                                        B
                                        BurntCrossBones
                                        wrote on last edited by
                                        #19

                                        so after more checking its either a issue with the "BoneNormalization.cs" script (lines 41 and 44 in particular)

                                        or unity just not seeing that the exporter added in dynamic bones

                                        outside of that i have one other idea

                                        1 Reply Last reply
                                        0
                                        • N
                                          N
                                          NotHidden
                                          wrote on last edited by
                                          #20

                                          Updated to 1.1.2 [register or login to view this hidden content]

                                          1 Reply Last reply
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