Need some help with the Gonso System
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Bump, tired of this system. At least with Dextros you can easily edit the avatar and such
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Gonso's system can be worked around, after decompiling the DLL and decrypting the avatar from the files provided, you are left with a working FX controller, Parameters, and Avatar Menu.
the original FBX of the avatar is not included at all within the UnityPackage, what is encrypted is simply a GameObject Prefab of the avatar. as a result, you can export this GameObject with Unity's FBX Exporter, but not without issues such as missing bones or fully tri-gon meshes.
i don't think there's a way to get the original FBX considering it is never in the UnityPackage to begin with.