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help with the SPS plug

Scheduled Pinned Locked Moved Mod Help
sps setuphelp mevrcfurry
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  • QuaseSapiensQ
    QuaseSapiensQ
    QuaseSapiens
    wrote last edited by
    #1

    Hi, well, my problem is that I place the SPS plug on my avatar, position it correctly, and so on.

    But when I test it with “GestureManager,” the part where I placed the SPS plug doesn't respond. I've already tried adjusting everything, but nothing works.

    I can't upload a video here to show my problem 😕

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    0
    • KumanoTMK
      KumanoTMK
      KumanoTM
      wrote last edited by
      #2

      whatd you put it on, did you put it on the right bone, is "allow avatar to trigger its own animations" ticked on for any sps sockets, if its on a static object with no bones is it set correctly, is deformation ticked on?

      QuaseSapiensQ 1 Reply Last reply
      0
      • KumanoTMK KumanoTM

        whatd you put it on, did you put it on the right bone, is "allow avatar to trigger its own animations" ticked on for any sps sockets, if its on a static object with no bones is it set correctly, is deformation ticked on?

        QuaseSapiensQ
        QuaseSapiensQ
        QuaseSapiens
        wrote last edited by
        #3

        @KumanoTM
        "whatd you put it on"

        • Well, I placed the SPS plug in the private parts (male private parts, in this case) of the avatar I'm working on.

        "did you put it on the right bone"

        • The model has the following bone structure:
          “sheath.1 > sheath.2 > dick.2 > dick.3...”
          and so on, I placed it in dick.2
          (Oh, and apparently there isn't a bone named dick.1 in this model.)

        "is "allow avatar to trigger its own animations" ticked on for any sps sockets"

        • yes

        " if its on a static object with no bones"

        • The model has bones
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        • KumanoTMK
          KumanoTMK
          KumanoTM
          wrote last edited by
          #4

          did you add the component to the armature directly or on an empty game object then to the desired bone?

          QuaseSapiensQ 1 Reply Last reply
          0
          • KumanoTMK KumanoTM

            did you add the component to the armature directly or on an empty game object then to the desired bone?

            QuaseSapiensQ
            QuaseSapiensQ
            QuaseSapiens
            wrote last edited by
            #5

            @KumanoTM I put it directly on the rig

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            • KumanoTMK
              KumanoTMK
              KumanoTM
              wrote last edited by KumanoTM
              #6

              @quasesapiens dont do that, create an empty game object, name it so you dont forget what its called, add the plug to it and drop it onto the bone you want it to start on, adjust from there

              QuaseSapiensQ 1 Reply Last reply
              0
              • KumanoTMK KumanoTM

                @quasesapiens dont do that, create an empty game object, name it so you dont forget what its called, add the plug to it and drop it onto the bone you want it to start on, adjust from there

                QuaseSapiensQ
                QuaseSapiensQ
                QuaseSapiens
                wrote last edited by
                #7

                @KumanoTM Well, it didn't work 😕

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