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  5. LF - VRCFury Help - Slime Transformation Effect

LF - VRCFury Help - Slime Transformation Effect

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transformeffectslimevrcfuryhelpunity helpasset helpboothissue
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  • nyannyanN
    nyannyanN
    nyannyan
    wrote on last edited by nyannyan
    #14

    @cloudyday try this
    [register or login to view this hidden content]

    i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
    Hope that helps.

    I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

    Quick Setup:

    Do not use the ikita setup script.
    It fucks around with blendtrees, etc directly.
    
    Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
    
    This is a simple hack to get it running.
    
    To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
    To change the size, resize "SlimeTransformSetup".
    
    If some mesh renderer aren't disabled; don't worry! 
    
    It's because the author hardcoded common names.
    
    - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
    - Under options, enable "Use a Global Parameter"
    - Set "Global Parameter" to "WaterTransform"
    - Add as many object toggles as you need to it
    - Move the objects / renderers into it
    - Success
    
    No need for weird copies or setups. VRCFury should handle it!
    

    I go meow meow
    Please upvote, if my posts / responses helped 💕
    Give me headpats ❤️

    CloudyDayC 1 Reply Last reply
    2
    • nyannyanN nyannyan

      @cloudyday try this
      [register or login to view this hidden content]

      i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
      Hope that helps.

      I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

      Quick Setup:

      Do not use the ikita setup script.
      It fucks around with blendtrees, etc directly.
      
      Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
      
      This is a simple hack to get it running.
      
      To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
      To change the size, resize "SlimeTransformSetup".
      
      If some mesh renderer aren't disabled; don't worry! 
      
      It's because the author hardcoded common names.
      
      - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
      - Under options, enable "Use a Global Parameter"
      - Set "Global Parameter" to "WaterTransform"
      - Add as many object toggles as you need to it
      - Move the objects / renderers into it
      - Success
      
      No need for weird copies or setups. VRCFury should handle it!
      
      CloudyDayC
      CloudyDayC
      CloudyDay
      wrote on last edited by
      #15

      @nyannyan will try^

      1 Reply Last reply
      0
      • nyannyanN
        nyannyanN
        nyannyan
        wrote on last edited by
        #16

        did it work? ❤

        I go meow meow
        Please upvote, if my posts / responses helped 💕
        Give me headpats ❤️

        CloudyDayC 1 Reply Last reply
        0
        • nyannyanN nyannyan

          did it work? ❤

          CloudyDayC
          CloudyDayC
          CloudyDay
          wrote last edited by
          #17

          @nyannyan haven't tried yet, got burnt out, will eventually attempt

          1 Reply Last reply
          0
          • CloudyDayC CloudyDay has marked this topic as solved
          • nyannyanN
            nyannyanN
            nyannyan
            wrote last edited by
            #18

            felt, take ur time

            I go meow meow
            Please upvote, if my posts / responses helped 💕
            Give me headpats ❤️

            bigredtruckrobotB 1 Reply Last reply
            0
            • nyannyanN nyannyan

              felt, take ur time

              bigredtruckrobotB
              bigredtruckrobotB
              bigredtruckrobot
              wrote last edited by
              #19

              @nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?

              nyannyanN 1 Reply Last reply
              0
              • lenkagamine12L
                lenkagamine12L
                lenkagamine12
                wrote last edited by
                #20

                anyone gt this into a functioning non buggy fury prefabe yet

                1 Reply Last reply
                0
                • bigredtruckrobotB bigredtruckrobot

                  @nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?

                  nyannyanN
                  nyannyanN
                  nyannyan
                  wrote last edited by
                  #21

                  @bigredtruckrobot unfortunately i wasn't able to fix it. looks like some weird shader / object unloading problem. and i dont have the nerves atm to look deeper into it 😞 maybe changing the order of when what gets disabled could fix it but idk

                  I go meow meow
                  Please upvote, if my posts / responses helped 💕
                  Give me headpats ❤️

                  bigredtruckrobotB 1 Reply Last reply
                  0
                  • bigredtruckrobotB
                    bigredtruckrobotB
                    bigredtruckrobot
                    wrote last edited by
                    #22
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • nyannyanN nyannyan

                      @bigredtruckrobot unfortunately i wasn't able to fix it. looks like some weird shader / object unloading problem. and i dont have the nerves atm to look deeper into it 😞 maybe changing the order of when what gets disabled could fix it but idk

                      bigredtruckrobotB
                      bigredtruckrobotB
                      bigredtruckrobot
                      wrote last edited by
                      #23

                      @nyannyan That's unfortunate; I wish I knew unity better

                      1 Reply Last reply
                      0

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