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I need help!!!!!

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helpboothmuscleminaself helpavatar edit
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  • Shooo87S
    Shooo87S
    Shooo87
    wrote on last edited by
    #1

    Soo I've seen a lot of booth male avatars, who are a lot bulkier than the actual models are and I've kept asking myself how to do that.

    If you have any idea on how I can make this work, without using blender and forming my avatar, please let me know down below.

    Thanks in Advance!!

    1 Reply Last reply
    0
    • BluuuuB
      BluuuuB
      Bluuuu
      wrote on last edited by
      #2

      Minase comes with a muscle blendshape, but if you want him more musclar you can start with these shapekeys. One is for 1.3.4 the other is for 1.4.1:
      https://forum.ripper.store/post/1162486

      https://forum.ripper.store/post/1693002

      Both require Blendshare, a unity addon, really simple, directions are included in both files!
      https://tr1turbo.github.io/BlendShare/

      If you really don't want to use blender, there are tools to do what you want to merge clothes with his bulkier body. They're mesh tools or mesh deformation, that work exactly like blender, but a bit simplier and work right in unity! Some are non destructive if you mess up, you can easily revert:
      Mesh Lattice 1
      https://forum.ripper.store/post/1633492
      Mesh Lattice 2
      https://forum.ripper.store/post/1663430
      Eden Mesh Tools
      https://forum.ripper.store/post/1843059
      Starmesh
      https://forum.ripper.store/post/557126

      If this all seems too much, some people make minase appear bulkier, when he just has good normals, light/shading, and textures like these for instance:
      Muscular texture
      https://forum.ripper.store/post/955939
      Muscular texture
      https://forum.ripper.store/post/205923
      Veins normal
      https://booth.pm/en/items/8242177
      Normal map
      https://forum.ripper.store/post/1690201

      Some people people head swap bodies so they'll use Minase head on Hanka or someone else more bulkier, I've even seen people use western eboy bases. Either way, most people use textures, shaders/lighting, normals, and blendshapes for male avatars. You can do it all in unity if you don't want anything too drastic. Just know most people who make male booth assets make them for their default body, so if you edit too much you'll need to do some manual tweaking with mesh tools or conversion tools. Unfortunately, Minase has a lot of assets that don't have his muscular blendshapes, especially shapekeys from blendshare. Anyways, hope this helps! I'm currently doing a Minase for a friend and he wants his to look toned too!

      I don't have much, but I share what I can <3
      I don't do trading, don't bother!

      Shooo87S 1 Reply Last reply
      0
      • BluuuuB Bluuuu

        Minase comes with a muscle blendshape, but if you want him more musclar you can start with these shapekeys. One is for 1.3.4 the other is for 1.4.1:
        https://forum.ripper.store/post/1162486

        https://forum.ripper.store/post/1693002

        Both require Blendshare, a unity addon, really simple, directions are included in both files!
        https://tr1turbo.github.io/BlendShare/

        If you really don't want to use blender, there are tools to do what you want to merge clothes with his bulkier body. They're mesh tools or mesh deformation, that work exactly like blender, but a bit simplier and work right in unity! Some are non destructive if you mess up, you can easily revert:
        Mesh Lattice 1
        https://forum.ripper.store/post/1633492
        Mesh Lattice 2
        https://forum.ripper.store/post/1663430
        Eden Mesh Tools
        https://forum.ripper.store/post/1843059
        Starmesh
        https://forum.ripper.store/post/557126

        If this all seems too much, some people make minase appear bulkier, when he just has good normals, light/shading, and textures like these for instance:
        Muscular texture
        https://forum.ripper.store/post/955939
        Muscular texture
        https://forum.ripper.store/post/205923
        Veins normal
        https://booth.pm/en/items/8242177
        Normal map
        https://forum.ripper.store/post/1690201

        Some people people head swap bodies so they'll use Minase head on Hanka or someone else more bulkier, I've even seen people use western eboy bases. Either way, most people use textures, shaders/lighting, normals, and blendshapes for male avatars. You can do it all in unity if you don't want anything too drastic. Just know most people who make male booth assets make them for their default body, so if you edit too much you'll need to do some manual tweaking with mesh tools or conversion tools. Unfortunately, Minase has a lot of assets that don't have his muscular blendshapes, especially shapekeys from blendshare. Anyways, hope this helps! I'm currently doing a Minase for a friend and he wants his to look toned too!

        Shooo87S
        Shooo87S
        Shooo87
        wrote on last edited by
        #3

        @Bluuuu Thank you 😆

        1 Reply Last reply
        0

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