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  4. Fix for poiyomi outline

Fix for poiyomi outline

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avatar making
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  • W
    W
    Whydoidothis
    wrote on last edited by
    #1

    Hey yall! im currently headswapping an avatar using Emmigosa as the body and the Aurora head as the new head. after exporting from blender and adding the textures in manually in unity whenever i enter play mode to check with gesture manager and the scene this is what happens to the outline thingy. i added the same values from the original. the top photo is the one that is in scene and bottom is play mode.
    b14ed335-0762-477a-8055-dc2df9b20c41-image.png

    Screenshot 2025-06-02 151118.png

    is there any fix for this? thankss!!

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    0
    • crsbyC
      crsbyC
      crsby
      wrote on last edited by
      #2

      switch the outline space from local > world. it will render it in a different way to where it becomes dependent on the orientation of the world you're in, therefore usually fixing the problem. if that doesn't work, try fine tuning "Fixed Size Over Distance" and see if that does anything to make it look better (im not sure if it will or not, just a suggestion.) hope this fixes your problem 👍

      rex 4evr

      raz0rpr1nc3ssR 1 Reply Last reply
      0
      • crsbyC crsby

        switch the outline space from local > world. it will render it in a different way to where it becomes dependent on the orientation of the world you're in, therefore usually fixing the problem. if that doesn't work, try fine tuning "Fixed Size Over Distance" and see if that does anything to make it look better (im not sure if it will or not, just a suggestion.) hope this fixes your problem 👍

        raz0rpr1nc3ssR
        raz0rpr1nc3ssR
        raz0rpr1nc3ss
        wrote on last edited by raz0rpr1nc3ss
        #3
        This post is deleted!
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