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  4. VRChat added VRCA (?maybe VRCW too) protection

VRChat added VRCA (?maybe VRCW too) protection

Scheduled Pinned Locked Moved General Discussions
protectionvrchatvrcaripping
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  • S sas909

    @DeepDishBussy It's all started in 2022, not just now. When they rolled out EAC many people concerned that some kind of marketplace inside VRChat is now imminent. Now we have it, along with other useless payed shit. RipperStore shutdown without any excuse year later after implementation of EAC is also kinda suspicious, guys prob got paid for it.

    D
    D
    DeepDishBussy
    wrote on last edited by
    #170
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    • D DeepDishBussy
      [[topic:post-is-deleted]]
      A
      A
      Alisan
      wrote on last edited by
      #171

      @DeepDishBussy I was always confused about this bit of history. I remember lots of people talking about Ripperstore being shut down, way back when but what is this site we're on rn? A revival? Some side site? since it says forum
      What differentiates it from Ripperstore in the past

      kh4m4riK 1 Reply Last reply
      0
      • A Alisan

        @DeepDishBussy I was always confused about this bit of history. I remember lots of people talking about Ripperstore being shut down, way back when but what is this site we're on rn? A revival? Some side site? since it says forum
        What differentiates it from Ripperstore in the past

        kh4m4riK
        kh4m4riK
        kh4m4ri
        wrote on last edited by
        #172

        @Alisan Ripperstore in the past was not a forum. Hence why the full name of this site is "Ripperstore Forums". It used to be a huge library of logged avatars that were uploaded to VRChat. You could download them using credits, and convert them through a service that RipperStore originally provided. It was way different from what it is now.

        1 Reply Last reply
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        • StinkerGuy115S
          StinkerGuy115S
          StinkerGuy115
          wrote on last edited by
          #173
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          • StinkerGuy115S StinkerGuy115
            [[topic:post-is-deleted]]
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            C
            cheatdev
            wrote on last edited by
            #174

            @StinkerGuy115 Good one. But I doubt eventually it will shutdown. This reminds me of what VRCPirate does in past, they shutdown their avatar downloader because VRChat staff trapped their bot accounts.
            I'm not profressional technician, leave your own mind, original sentences "the bot grabs the avatar info from vrchat server anyway, they can easily catch you up by manually use your bot and put an invalid/trap avatar id"

            1 Reply Last reply
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            • StinkerGuy115S
              StinkerGuy115S
              StinkerGuy115
              wrote on last edited by
              #175

              Well just adding in that i logged into vrchat and i see "The security checks on this avatar have failed and it cannot be selected." Either its a bug cause their servers have been doing down and theyre trying to implement the new market place...or vrchat might be killing off some models who knows.

              Im leaning to it being a bug im just putting this issue out here for people who future google this issue.

              1 Reply Last reply
              0
              • fenicheartF
                fenicheartF
                fenicheart
                wrote on last edited by
                #176

                hope we can find a work around..

                1 Reply Last reply
                0
                • W
                  W
                  Weregeek
                  wrote on last edited by
                  #177

                  Everything is hackable, give it time 😊

                  1 Reply Last reply
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                  • StinkerGuy115S
                    StinkerGuy115S
                    StinkerGuy115
                    wrote on last edited by
                    #178

                    @qwwee Only "bypass" that's known is having a modified client. People around say you can just "intercept" the model during the download process. Its been confirmed here and on other places, as well as recently on a VRChat forum.

                    https://feedback.vrchat.com/bug-reports/p/the-new-vrca-client-side-encryption-can-still-be-bypassed

                    R 1 Reply Last reply
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                    • StinkerGuy115S
                      StinkerGuy115S
                      StinkerGuy115
                      wrote on last edited by
                      #179

                      I am hesitant at sharing what I know as I am sure the devs watch these forums but I assume it is safe to at least share this:

                      1. everything must be decrypted before it get's passed to the Unity Engine. Otherwise it is just gibberish. Find out the functions/classes called or the memory address space used for the byte stream and bam you got it.

                      2. VRChat must use a fast encryption/decryption (vrc_fast_crypto.dll ???) method otherwise players would notice a lot of lag when loading models. Fast methods tend to mean less secure methods.

                      2a. Think about it, the model is downloaded unencrypted for a reason, to just download an unencrypted model then encrypt it then decrypt it is slow, this leads me to one conclusion: its for the Unity Engine. The encryption is just for your local cache, this allows for fast rendering and prevention of lag. In a hex editor, compare the __data file that is stored in the Unity/Temp folder that gets immediately deleted vs the __data file in the VRChat/Cache folder. You'll notice something πŸ™‚

                      2stabwounds2 ReymR 2 Replies Last reply
                      0
                      • P
                        P
                        Pure Milk
                        wrote on last edited by
                        #180
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                        πŸ‘Ž
                        -3
                        • StinkerGuy115S
                          StinkerGuy115S
                          StinkerGuy115
                          wrote on last edited by
                          #181
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • astolfoA
                            astolfoA
                            astolfo
                            wrote on last edited by
                            #182

                            whats with the deleted shit

                            1 Reply Last reply
                            1
                            • StinkerGuy115S StinkerGuy115

                              I am hesitant at sharing what I know as I am sure the devs watch these forums but I assume it is safe to at least share this:

                              1. everything must be decrypted before it get's passed to the Unity Engine. Otherwise it is just gibberish. Find out the functions/classes called or the memory address space used for the byte stream and bam you got it.

                              2. VRChat must use a fast encryption/decryption (vrc_fast_crypto.dll ???) method otherwise players would notice a lot of lag when loading models. Fast methods tend to mean less secure methods.

                              2a. Think about it, the model is downloaded unencrypted for a reason, to just download an unencrypted model then encrypt it then decrypt it is slow, this leads me to one conclusion: its for the Unity Engine. The encryption is just for your local cache, this allows for fast rendering and prevention of lag. In a hex editor, compare the __data file that is stored in the Unity/Temp folder that gets immediately deleted vs the __data file in the VRChat/Cache folder. You'll notice something πŸ™‚

                              2stabwounds2
                              2stabwounds2
                              2stabwounds
                              wrote on last edited by
                              #183
                              This post is deleted!
                              1 Reply Last reply
                              -1
                              • 2stabwounds2
                                2stabwounds2
                                2stabwounds
                                wrote on last edited by
                                #184
                                This post is deleted!
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                                • StinkerGuy115S StinkerGuy115

                                  @qwwee Only "bypass" that's known is having a modified client. People around say you can just "intercept" the model during the download process. Its been confirmed here and on other places, as well as recently on a VRChat forum.

                                  https://feedback.vrchat.com/bug-reports/p/the-new-vrca-client-side-encryption-can-still-be-bypassed

                                  R
                                  R
                                  RAP_TT
                                  wrote on last edited by
                                  #185

                                  @StinkerGuy115 I would like to add you on Discord to learn more details, if that’s alright with you.

                                  1 Reply Last reply
                                  0
                                  • StinkerGuy115S
                                    StinkerGuy115S
                                    StinkerGuy115
                                    wrote on last edited by
                                    #186

                                    Oh my I did not realize I got this popular >A< dang. Yes I figured out how to rip models again. No I am not telling you how to do it (devs are lurking).

                                    I might make a thread so people can request avatar vrca files by putting an avatar ID and i put the vrca out, but then that might get me into a lotta trouble sharing around avatars vrchat sells lol. I will think about it. I dont rip to redistribute assets or make a profit, I do it cause I like tinkering with stuff and it helped me learn how to make avatars.

                                    I was motivated to do it again cause theres so many broken models on vrchat that I fix up/improve and upload to my account. I spent years learning unity, the VRChatSDK, and other computer junk to do what I do lol.

                                    AND IM NOT GIVING PEOPLE MY DISCORD I DONT KNOW YOU PEOPLE

                                    A X T RazoreniyeR 4 Replies Last reply
                                    2
                                    • StinkerGuy115S StinkerGuy115

                                      Oh my I did not realize I got this popular >A< dang. Yes I figured out how to rip models again. No I am not telling you how to do it (devs are lurking).

                                      I might make a thread so people can request avatar vrca files by putting an avatar ID and i put the vrca out, but then that might get me into a lotta trouble sharing around avatars vrchat sells lol. I will think about it. I dont rip to redistribute assets or make a profit, I do it cause I like tinkering with stuff and it helped me learn how to make avatars.

                                      I was motivated to do it again cause theres so many broken models on vrchat that I fix up/improve and upload to my account. I spent years learning unity, the VRChatSDK, and other computer junk to do what I do lol.

                                      AND IM NOT GIVING PEOPLE MY DISCORD I DONT KNOW YOU PEOPLE

                                      A
                                      A
                                      Alisan
                                      wrote on last edited by
                                      #187

                                      @StinkerGuy115 you mentioned avi ID, does that mean you are able to do it while not in the same place ingame?

                                      1 Reply Last reply
                                      1
                                      • StinkerGuy115S StinkerGuy115

                                        I am hesitant at sharing what I know as I am sure the devs watch these forums but I assume it is safe to at least share this:

                                        1. everything must be decrypted before it get's passed to the Unity Engine. Otherwise it is just gibberish. Find out the functions/classes called or the memory address space used for the byte stream and bam you got it.

                                        2. VRChat must use a fast encryption/decryption (vrc_fast_crypto.dll ???) method otherwise players would notice a lot of lag when loading models. Fast methods tend to mean less secure methods.

                                        2a. Think about it, the model is downloaded unencrypted for a reason, to just download an unencrypted model then encrypt it then decrypt it is slow, this leads me to one conclusion: its for the Unity Engine. The encryption is just for your local cache, this allows for fast rendering and prevention of lag. In a hex editor, compare the __data file that is stored in the Unity/Temp folder that gets immediately deleted vs the __data file in the VRChat/Cache folder. You'll notice something πŸ™‚

                                        ReymR
                                        ReymR
                                        Reym
                                        wrote on last edited by
                                        #188

                                        @StinkerGuy115 i believe in unity/temp they also get encrypted same like vrchat/cache folder? i know what you mean but i do not see any difference

                                        I'm bad at understanding english word

                                        I fix .vrca/.vrcw stuff for free and for fun! Depending on file, every outcome and vary might be different than the original avatar has due to the toggles and much more, send me a pm if you need an avi that need to fix or cracking a password locked avatar or send me .vrca file or through my pms and i will extract/fix them for you!

                                        request is semi-open, only on unencrypted __data file aka .vrca or .vrcw

                                        1 Reply Last reply
                                        0
                                        • StinkerGuy115S StinkerGuy115

                                          Oh my I did not realize I got this popular >A< dang. Yes I figured out how to rip models again. No I am not telling you how to do it (devs are lurking).

                                          I might make a thread so people can request avatar vrca files by putting an avatar ID and i put the vrca out, but then that might get me into a lotta trouble sharing around avatars vrchat sells lol. I will think about it. I dont rip to redistribute assets or make a profit, I do it cause I like tinkering with stuff and it helped me learn how to make avatars.

                                          I was motivated to do it again cause theres so many broken models on vrchat that I fix up/improve and upload to my account. I spent years learning unity, the VRChatSDK, and other computer junk to do what I do lol.

                                          AND IM NOT GIVING PEOPLE MY DISCORD I DONT KNOW YOU PEOPLE

                                          X
                                          X
                                          xGeRx
                                          wrote on last edited by
                                          #189

                                          @StinkerGuy115 so make a thread, i'll be first on the list before the shop closes again, avi. 😊

                                          We can only hope that knowledgeable people will figure out how to wrap this all up so that the developers don't discover the problem so quickly

                                          1 Reply Last reply
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