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  4. how to make a limb extendable using constraints

how to make a limb extendable using constraints

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  • K
    K
    KrillLaKrill
    wrote on last edited by
    #1

    I have no idea how I would do this. I would like to make arms that can extend/stretch using constraints but I have no idea how I would do that

    zeta.zazaZ 1 Reply Last reply
    0
    • K KrillLaKrill

      I have no idea how I would do this. I would like to make arms that can extend/stretch using constraints but I have no idea how I would do that

      zeta.zazaZ
      zeta.zazaZ
      zeta.zaza
      wrote on last edited by
      #2

      @KrillLaKrill does it have to be constraints? you could do this with a slider and simple scaling along one axis, or if youre hoping to be able to pull it maybe even a physbone setup

      always collecting furry avis and edgy clothes x

      K 1 Reply Last reply
      0
      • zeta.zazaZ zeta.zaza

        @KrillLaKrill does it have to be constraints? you could do this with a slider and simple scaling along one axis, or if youre hoping to be able to pull it maybe even a physbone setup

        K
        K
        KrillLaKrill
        wrote on last edited by
        #3

        @zeta.zaza well I mean limbs that can stretch without distorting, like the hands or fingers distorting

        zeta.zazaZ 1 Reply Last reply
        0
        • K KrillLaKrill

          @zeta.zaza well I mean limbs that can stretch without distorting, like the hands or fingers distorting

          zeta.zazaZ
          zeta.zazaZ
          zeta.zaza
          wrote on last edited by
          #4

          @KrillLaKrill i feel like that'll be particularly difficult without blendshapes

          always collecting furry avis and edgy clothes x

          K 1 Reply Last reply
          0
          • zeta.zazaZ zeta.zaza

            @KrillLaKrill i feel like that'll be particularly difficult without blendshapes

            K
            K
            KrillLaKrill
            wrote on last edited by
            #5

            @zeta.zaza well I was going to use blendshapes in tandem with constraints, I just don't know how to do it

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