How to fix Blendshapes breaking when importing into Unity?
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Hello!
Please Click This Link To See Relevant Photos >> https://imgur.com/a/1jxGPG4 (They won't post here)
I am having a consistent problem that I do not how to fix, and I don't have many friends in my life who know Blender or are willing to help me out so I was just wondering if anyone here would give it a shot...
I am currently trying to merge this asset:
https://booth.pm/en/items/6172020
To this avatar:
https://booth.pm/ja/items/6082686
Since I like how dynamic the additional blendshapes are for uhm.. funny business.
I have, in the past, attempted a similar thing with another Booth model and encountered the exact same problem, so I am confident there is something crucial that I am missing.
Whenever I import my FBX from Blender into Unity, if any blendshapes are enabled, even the one's it originally comes with, it makes the avatar seem super messed up.
The blendshapes work perfectly fine when actually in Blender and everything seems great, but when I pull the model into Unity it looks totally awful.
(See Relevant Photo Via Link)Is there a specific step I would be missing when exporting that would cause this to be an issue? Has anyone already merged this asset or a similar one to Airi and would just be willing to send it to me to save me the hassle? Would anyone be willing to quickly do it if they know better?
Any and all help is appreciated! I understand that adding something like this is not technically necessary but I would enjoy having it and I'm sure others would enjoy seeing it.
I am more than happy to get an asset or something for someone who's willing to assist me in this endeavor!
Thank you for your time reading this post even if you are unable to help

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My guess is you haven't enabled "Legacy Blendshape Normals" for your fbx in unity. Give this a shot and let me know how this goes!
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