Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. Looking for...
  4. Worlds
  5. iY MMD World Going Offline

iY MMD World Going Offline

Scheduled Pinned Locked Moved Worlds
worldmmdtaken downdelete
61 Posts 21 Posters 5.4k Views 15 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • J Just a Dude

    @EricZhou Can u share the old version before huge update, please? I'm so miss this map and old stages img

    And in general I got some graphical errors using the file that metasect provided (see message below)
    Your demo looks good, as it should be
    I would like to try using your world save, please

    M Offline
    M Offline
    Metasect
    wrote on last edited by Metasect
    #44

    @Just-a-Dude

    The file I provided and the second pic in the demo you see there are the exact same, minus the older variant (first pic) of the world which I do not have. The shader "issues" that you are pointing out are exactly as the world was when it was on VRC if you've been to that world right before it got taken down

    If you think it's broken, then, blame Iris Alias for actually making it that way in the most recent world update.
    (This work of shader is also called Post Processing, they must have mistakenly made the surfaces reflective for stages that shouldn't had them. I too am not fond of how it turned out and I wish I had the prior version before the overhaul)

    J 1 Reply Last reply
    0
    • M Metasect

      @Just-a-Dude

      The file I provided and the second pic in the demo you see there are the exact same, minus the older variant (first pic) of the world which I do not have. The shader "issues" that you are pointing out are exactly as the world was when it was on VRC if you've been to that world right before it got taken down

      If you think it's broken, then, blame Iris Alias for actually making it that way in the most recent world update.
      (This work of shader is also called Post Processing, they must have mistakenly made the surfaces reflective for stages that shouldn't had them. I too am not fond of how it turned out and I wish I had the prior version before the overhaul)

      J Offline
      J Offline
      Just a Dude
      wrote on last edited by
      #45

      @Metasect As i remember after global update, the light was okay? Haven't a problem with it
      But if you remember the problem same as it is atm in Offline version, well...We definitely need the oldest one version

      @EricZhou we need you, bro T~T

      1 Reply Last reply
      0
      • J Offline
        J Offline
        Just a Dude
        wrote on last edited by
        #46

        @Metasect img i found some world in my Cache, that has 6 _data files, but in size, pretty looks like it's old build of YI MMD World, it'splited
        Any ideas how to combine it and put into Offline?

        M 1 Reply Last reply
        0
        • EricZhouE Offline
          EricZhouE Offline
          EricZhou
          wrote on last edited by EricZhou
          #47

          @Just-a-Dude @Metasect @Hmgo
          Sorry for the late reply. Yep, I will upload the old version of the world.

          Feels like the creator of the ly MMD world didn't quite nail the shader or lighting setup in this year's new version. Some characters have components that trip up with the lighting, which isn't an issue in the older ly version or other worlds. It's been confirmed that the lighting differs between the new and old ly worlds. Too bad the new version got taken down after it was released. Hopefully, the creator will fix it, but who knows...

          J M 2 Replies Last reply
          0
          • EricZhouE EricZhou

            @Just-a-Dude @Metasect @Hmgo
            Sorry for the late reply. Yep, I will upload the old version of the world.

            Feels like the creator of the ly MMD world didn't quite nail the shader or lighting setup in this year's new version. Some characters have components that trip up with the lighting, which isn't an issue in the older ly version or other worlds. It's been confirmed that the lighting differs between the new and old ly worlds. Too bad the new version got taken down after it was released. Hopefully, the creator will fix it, but who knows...

            J Offline
            J Offline
            Just a Dude
            wrote on last edited by
            #48

            @EricZhou I'm waiting for Old version so much!
            Thank you so much.....You even cannot imagine, how much it's important to me
            Well
            For everyone one of us, who supports this thread as well, isn't?

            1 Reply Last reply
            0
            • J Just a Dude

              @Metasect img i found some world in my Cache, that has 6 _data files, but in size, pretty looks like it's old build of YI MMD World, it'splited
              Any ideas how to combine it and put into Offline?

              M Offline
              M Offline
              Metasect
              wrote on last edited by
              #49

              @Just-a-Dude

              World data files don't get split. Every individual worlds has its own unique __data file (unless an update occured, then they are differing versions)
              The oldest __data from a world which has updated is removed eventually from the cache to save on space.
              Such is the reason why I no longer have the old iY MMD World file since I had the newest update downloaded and VRChat client considered the old world file reduntant.

              1 Reply Last reply
              0
              • EricZhouE EricZhou

                @Just-a-Dude @Metasect @Hmgo
                Sorry for the late reply. Yep, I will upload the old version of the world.

                Feels like the creator of the ly MMD world didn't quite nail the shader or lighting setup in this year's new version. Some characters have components that trip up with the lighting, which isn't an issue in the older ly version or other worlds. It's been confirmed that the lighting differs between the new and old ly worlds. Too bad the new version got taken down after it was released. Hopefully, the creator will fix it, but who knows...

                M Offline
                M Offline
                Metasect
                wrote on last edited by Metasect
                #50

                @EricZhou

                Bless you if you upload the old world file. Perhaps I could put it in the other post and mention you as a thank.

                (And as for the shader, it's what I was trying to explain, glad to know it's not just me, I'd be very concerned if a cache file that has not been tempered with ended up still corrupted somehow. This mistake is the world itself, which Iris did when they overhauled the world, and since it's very unlikely it will ever be brought back up, it will probably never get fixed.)

                1 Reply Last reply
                0
                • EricZhouE Offline
                  EricZhouE Offline
                  EricZhou
                  wrote on last edited by
                  #51

                  @Just-a-Dude @Metasect @Hmgo

                  iY MMD World_Old Version

                  Enjoy~ (๑˃ᴗ˂)ﻭ

                  M H 2 Replies Last reply
                  👍
                  1
                  • EricZhouE EricZhou

                    @Just-a-Dude @Metasect @Hmgo

                    iY MMD World_Old Version

                    Enjoy~ (๑˃ᴗ˂)ﻭ

                    M Offline
                    M Offline
                    Metasect
                    wrote on last edited by Metasect
                    #52

                    @EricZhou

                    Thank you so much !
                    If that's okay with you, could I add this file to the other post ?

                    Wait, scratch that you actually made a new post xD
                    I added it to the Q/A section

                    Also, the user does not need to create a new "built" world, or replace any existing files to load the world, or even have Unity installed. They only need to have a valid "scene-StandaloneWindows64-somethinghere.vrcw" at C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds\ to work.

                    That scene file being the world file (__data) itself, but renamed, since both are just bundles

                    EricZhouE 1 Reply Last reply
                    0
                    • EricZhouE EricZhou

                      @Just-a-Dude @Metasect @Hmgo

                      iY MMD World_Old Version

                      Enjoy~ (๑˃ᴗ˂)ﻭ

                      H Offline
                      H Offline
                      Hmgo
                      wrote on last edited by
                      #53

                      @EricZhou Thank you

                      1 Reply Last reply
                      0
                      • M Metasect

                        @EricZhou

                        Thank you so much !
                        If that's okay with you, could I add this file to the other post ?

                        Wait, scratch that you actually made a new post xD
                        I added it to the Q/A section

                        Also, the user does not need to create a new "built" world, or replace any existing files to load the world, or even have Unity installed. They only need to have a valid "scene-StandaloneWindows64-somethinghere.vrcw" at C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds\ to work.

                        That scene file being the world file (__data) itself, but renamed, since both are just bundles

                        EricZhouE Offline
                        EricZhouE Offline
                        EricZhou
                        wrote on last edited by
                        #54

                        @Metasect
                        I understand, but I've discovered that a new player who has never created their own world in VRChat will not have the folder C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds generated, nor will the file "scene-StandaloneWindows64-somethinghere.vrcw" be created. As a result, they are unable to use the VRC Quick Launcher.

                        M 1 Reply Last reply
                        0
                        • EricZhouE EricZhou

                          @Metasect
                          I understand, but I've discovered that a new player who has never created their own world in VRChat will not have the folder C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds generated, nor will the file "scene-StandaloneWindows64-somethinghere.vrcw" be created. As a result, they are unable to use the VRC Quick Launcher.

                          M Offline
                          M Offline
                          Metasect
                          wrote on last edited by Metasect
                          #55

                          @EricZhou

                          A simple answer to a simple query. I explained it in ny own post, if that "Worlds" folder doesn't exists, then create it.
                          As for the scene file, you don't create it, you literally already have it (That's what __data file is, just renamed)
                          You don't need to have anything pre-created, you just rename a file and follow the instructions, the VRC Quick Launcher will work all the same because it does not care about Unity projects at all or built worlds, it only cares if the "Worlds" folder exists (which enables Local option in Instance Info) and if that folder contains a file it can read. (in this case: scene-StandaloneWindows64-somethinghere.vrcw, where "somethinghere" is whatever name will show up in the selection window in the VRC Quick Launcher

                          My own post explains all that, and provides users with a file pre-named and ready to be placed in said Worlds folder, plain and simple.

                          The whole Unity/Build World steps are reduntant.

                          EricZhouE 1 Reply Last reply
                          0
                          • M Metasect

                            @EricZhou

                            A simple answer to a simple query. I explained it in ny own post, if that "Worlds" folder doesn't exists, then create it.
                            As for the scene file, you don't create it, you literally already have it (That's what __data file is, just renamed)
                            You don't need to have anything pre-created, you just rename a file and follow the instructions, the VRC Quick Launcher will work all the same because it does not care about Unity projects at all or built worlds, it only cares if the "Worlds" folder exists (which enables Local option in Instance Info) and if that folder contains a file it can read. (in this case: scene-StandaloneWindows64-somethinghere.vrcw, where "somethinghere" is whatever name will show up in the selection window in the VRC Quick Launcher

                            My own post explains all that, and provides users with a file pre-named and ready to be placed in said Worlds folder, plain and simple.

                            The whole Unity/Build World steps are reduntant.

                            EricZhouE Offline
                            EricZhouE Offline
                            EricZhou
                            wrote on last edited by
                            #56

                            @Metasect
                            Thank you for your exceptionally clear explanation! Your method is significantly more streamlined and efficient. I’ve already updated the operational guide in the post with your approach.

                            M 1 Reply Last reply
                            1
                            • EricZhouE EricZhou

                              @Metasect
                              Thank you for your exceptionally clear explanation! Your method is significantly more streamlined and efficient. I’ve already updated the operational guide in the post with your approach.

                              M Offline
                              M Offline
                              Metasect
                              wrote on last edited by Metasect
                              #57

                              @EricZhou

                              No problem !
                              I actually happened to figure all this out through trial and error (yes, that includes deleting the Worlds folder and seeing what would happen in the Quick Launcher following it)
                              Down to the naming of the world file, the standard format (as a matter of fact, scene-Android-something.vrcw is also a format for Quest worlds) and how you can basically have as many as you want in there with various names and they will all show in the list
                              and mostly, how those files and the __data world files are both bundles alike, just named differently (but to be also careful to not confuse __data files that are ".vrca" files, which are avatar bundles, and the ".vrcw" files which are world bundles

                              Though, I do thank you still, for you have taught me that "ba" and "b9" folder namings have different meanings (new vs old), which I wasn't aware of. Would had helped me in my earlier search of the MMD world file if I had known haha

                              1 Reply Last reply
                              0
                              • splinksS Offline
                                splinksS Offline
                                splinks
                                wrote on last edited by
                                #58

                                Hi, I'm actually one of the original MMD world creators and even made the og MMD dancepads (sdk2.0) system, which I later helped convert and shape into the newer systems. Hearing this news has actually pissed me off to the point of rebuilding my own dance world out of spite. It's still in early stages, but I do plan on making the whole system for free once polished up and converted to C# rather than relying on CyanTriggers for the moment.
                                (which hopefully making it free will open the floodgates to more worlds that aren't behind these god awful codes and paywalls)

                                If anyone needs to get their mmd kicks off in the meantime you're always welcome to share this world link with whoever and hop in whenever you please. I'll be occasionally updating from time to time when I have freetime from life responsibilities.

                                https://vrchat.com/home/world/wrld_319da2c6-c6fd-46c0-b665-f8a883e71f63/info

                                Enjoy champs

                                1 Reply Last reply
                                3
                                • T Offline
                                  T Offline
                                  thedyla_sang
                                  wrote on last edited by
                                  #59

                                  A recent update caused avatars in offline testing mode to break, which would instead give the "ERROR" robot when the world loads. A later patch partly fixed this as your uploaded avatars and those from the "public" section of the avatar list will load, however cached avatars will still not be able to load as of now. Those dang ERROR robots don't even work with the world, and if you stand on a pad while pressing Start, it'll just go to using an NPC for the dance.

                                  This sucks.

                                  1 Reply Last reply
                                  0
                                  • DisomniaD Offline
                                    DisomniaD Offline
                                    Disomnia
                                    🏛️ Centurion 🏛️
                                    wrote last edited by
                                    #60
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • besthampusB Offline
                                      besthampusB Offline
                                      besthampus
                                      wrote last edited by
                                      #61

                                      Is there a way I can make it so I can see my avatar?
                                      I only see the error robot avatar!

                                      1 Reply Last reply
                                      0
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • Users