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  5. iY MMD World Going Offline

iY MMD World Going Offline

Scheduled Pinned Locked Moved Worlds
worldmmdtaken downdelete
61 Posts 21 Posters 5.5k Views 15 Watching
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  • M Metasect

    @Hirokuu

    Likewise, I was really bummed when it went down and had heard someone had a way to load it locally, but they never replied back, so I had to do my own trials and errors to find out the __data files and vrcw files are the exact same, just named differently. After that, it was a matter of figuring out if the Quick Launcher could load them, which to my surprise it did.

    HirokuuH Online
    HirokuuH Online
    Hirokuu
    Grunt Legionnaire
    wrote on last edited by
    #37

    @Metasect I see. Thank you for your hard work!

    Just sharing what I can.
    If you can give me tolass/Kuuta assets that would make me very happy!
    Gift Repository
    For trading not everything is listed yet.

    M 1 Reply Last reply
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    • HirokuuH Hirokuu

      @Metasect I see. Thank you for your hard work!

      M Offline
      M Offline
      Metasect
      wrote on last edited by
      #38

      @Hirokuu

      No problem. I wonder of the solution can be pinned in this post, there is a bit of messages and it would make it easier than scrolling through them..

      HirokuuH 1 Reply Last reply
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      • M Metasect

        @Hirokuu

        No problem. I wonder of the solution can be pinned in this post, there is a bit of messages and it would make it easier than scrolling through them..

        HirokuuH Online
        HirokuuH Online
        Hirokuu
        Grunt Legionnaire
        wrote on last edited by
        #39

        @Metasect I think the only way would be to make a new post. Or let the OP poster know to update the main post.

        Just sharing what I can.
        If you can give me tolass/Kuuta assets that would make me very happy!
        Gift Repository
        For trading not everything is listed yet.

        1 Reply Last reply
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        • M Offline
          M Offline
          Metasect
          wrote on last edited by Metasect
          #40

          Created a new post in General Assets with clear instructions and the link on how to load up the world. Hopefully that will help.

          J 1 Reply Last reply
          ♥
          1
          • EricZhouE EricZhou

            I did it!

            PixPin_2025-02-12_15-00-27.png PixPin_2025-02-12_15-01-47.png

            J Offline
            J Offline
            Just a Dude
            wrote on last edited by Just a Dude
            #41

            @EricZhou Can u share the old version before huge update, please? I'm so miss this map and old stages img

            And in general I got some graphical errors using the file that metasect provided (see message below)
            Your demo looks good, as it should be
            I would like to try using your world save, please

            M 1 Reply Last reply
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            • M Metasect

              Created a new post in General Assets with clear instructions and the link on how to load up the world. Hopefully that will help.

              J Offline
              J Offline
              Just a Dude
              wrote on last edited by Just a Dude
              #42

              @Metasect For some reason, your file gaves me strange works of shaders....more likely it's looks like realtime light, instead of shader. I have the video record how it's works before world was deleted in VRC, and it's defenitely different, and everything works at RealTime Light img

              M 1 Reply Last reply
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              • J Just a Dude

                @Metasect For some reason, your file gaves me strange works of shaders....more likely it's looks like realtime light, instead of shader. I have the video record how it's works before world was deleted in VRC, and it's defenitely different, and everything works at RealTime Light img

                M Offline
                M Offline
                Metasect
                wrote on last edited by
                #43

                @Just-a-Dude

                The file I shared is the one right before it got taken down, what you see is how the latest update was. Apologies, I do not have the prior world update which has better lighting, but if someone has its __data file, feel free to share !

                1 Reply Last reply
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                • J Just a Dude

                  @EricZhou Can u share the old version before huge update, please? I'm so miss this map and old stages img

                  And in general I got some graphical errors using the file that metasect provided (see message below)
                  Your demo looks good, as it should be
                  I would like to try using your world save, please

                  M Offline
                  M Offline
                  Metasect
                  wrote on last edited by Metasect
                  #44

                  @Just-a-Dude

                  The file I provided and the second pic in the demo you see there are the exact same, minus the older variant (first pic) of the world which I do not have. The shader "issues" that you are pointing out are exactly as the world was when it was on VRC if you've been to that world right before it got taken down

                  If you think it's broken, then, blame Iris Alias for actually making it that way in the most recent world update.
                  (This work of shader is also called Post Processing, they must have mistakenly made the surfaces reflective for stages that shouldn't had them. I too am not fond of how it turned out and I wish I had the prior version before the overhaul)

                  J 1 Reply Last reply
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                  • M Metasect

                    @Just-a-Dude

                    The file I provided and the second pic in the demo you see there are the exact same, minus the older variant (first pic) of the world which I do not have. The shader "issues" that you are pointing out are exactly as the world was when it was on VRC if you've been to that world right before it got taken down

                    If you think it's broken, then, blame Iris Alias for actually making it that way in the most recent world update.
                    (This work of shader is also called Post Processing, they must have mistakenly made the surfaces reflective for stages that shouldn't had them. I too am not fond of how it turned out and I wish I had the prior version before the overhaul)

                    J Offline
                    J Offline
                    Just a Dude
                    wrote on last edited by
                    #45

                    @Metasect As i remember after global update, the light was okay? Haven't a problem with it
                    But if you remember the problem same as it is atm in Offline version, well...We definitely need the oldest one version

                    @EricZhou we need you, bro T~T

                    1 Reply Last reply
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                    • J Offline
                      J Offline
                      Just a Dude
                      wrote on last edited by
                      #46

                      @Metasect img i found some world in my Cache, that has 6 _data files, but in size, pretty looks like it's old build of YI MMD World, it'splited
                      Any ideas how to combine it and put into Offline?

                      M 1 Reply Last reply
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                      • EricZhouE Offline
                        EricZhouE Offline
                        EricZhou
                        wrote on last edited by EricZhou
                        #47

                        @Just-a-Dude @Metasect @Hmgo
                        Sorry for the late reply. Yep, I will upload the old version of the world.

                        Feels like the creator of the ly MMD world didn't quite nail the shader or lighting setup in this year's new version. Some characters have components that trip up with the lighting, which isn't an issue in the older ly version or other worlds. It's been confirmed that the lighting differs between the new and old ly worlds. Too bad the new version got taken down after it was released. Hopefully, the creator will fix it, but who knows...

                        J M 2 Replies Last reply
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                        • EricZhouE EricZhou

                          @Just-a-Dude @Metasect @Hmgo
                          Sorry for the late reply. Yep, I will upload the old version of the world.

                          Feels like the creator of the ly MMD world didn't quite nail the shader or lighting setup in this year's new version. Some characters have components that trip up with the lighting, which isn't an issue in the older ly version or other worlds. It's been confirmed that the lighting differs between the new and old ly worlds. Too bad the new version got taken down after it was released. Hopefully, the creator will fix it, but who knows...

                          J Offline
                          J Offline
                          Just a Dude
                          wrote on last edited by
                          #48

                          @EricZhou I'm waiting for Old version so much!
                          Thank you so much.....You even cannot imagine, how much it's important to me
                          Well
                          For everyone one of us, who supports this thread as well, isn't?

                          1 Reply Last reply
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                          • J Just a Dude

                            @Metasect img i found some world in my Cache, that has 6 _data files, but in size, pretty looks like it's old build of YI MMD World, it'splited
                            Any ideas how to combine it and put into Offline?

                            M Offline
                            M Offline
                            Metasect
                            wrote on last edited by
                            #49

                            @Just-a-Dude

                            World data files don't get split. Every individual worlds has its own unique __data file (unless an update occured, then they are differing versions)
                            The oldest __data from a world which has updated is removed eventually from the cache to save on space.
                            Such is the reason why I no longer have the old iY MMD World file since I had the newest update downloaded and VRChat client considered the old world file reduntant.

                            1 Reply Last reply
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                            • EricZhouE EricZhou

                              @Just-a-Dude @Metasect @Hmgo
                              Sorry for the late reply. Yep, I will upload the old version of the world.

                              Feels like the creator of the ly MMD world didn't quite nail the shader or lighting setup in this year's new version. Some characters have components that trip up with the lighting, which isn't an issue in the older ly version or other worlds. It's been confirmed that the lighting differs between the new and old ly worlds. Too bad the new version got taken down after it was released. Hopefully, the creator will fix it, but who knows...

                              M Offline
                              M Offline
                              Metasect
                              wrote on last edited by Metasect
                              #50

                              @EricZhou

                              Bless you if you upload the old world file. Perhaps I could put it in the other post and mention you as a thank.

                              (And as for the shader, it's what I was trying to explain, glad to know it's not just me, I'd be very concerned if a cache file that has not been tempered with ended up still corrupted somehow. This mistake is the world itself, which Iris did when they overhauled the world, and since it's very unlikely it will ever be brought back up, it will probably never get fixed.)

                              1 Reply Last reply
                              0
                              • EricZhouE Offline
                                EricZhouE Offline
                                EricZhou
                                wrote on last edited by
                                #51

                                @Just-a-Dude @Metasect @Hmgo

                                iY MMD World_Old Version

                                Enjoy~ (๑˃ᴗ˂)ﻭ

                                M H 2 Replies Last reply
                                👍
                                1
                                • EricZhouE EricZhou

                                  @Just-a-Dude @Metasect @Hmgo

                                  iY MMD World_Old Version

                                  Enjoy~ (๑˃ᴗ˂)ﻭ

                                  M Offline
                                  M Offline
                                  Metasect
                                  wrote on last edited by Metasect
                                  #52

                                  @EricZhou

                                  Thank you so much !
                                  If that's okay with you, could I add this file to the other post ?

                                  Wait, scratch that you actually made a new post xD
                                  I added it to the Q/A section

                                  Also, the user does not need to create a new "built" world, or replace any existing files to load the world, or even have Unity installed. They only need to have a valid "scene-StandaloneWindows64-somethinghere.vrcw" at C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds\ to work.

                                  That scene file being the world file (__data) itself, but renamed, since both are just bundles

                                  EricZhouE 1 Reply Last reply
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                                  • EricZhouE EricZhou

                                    @Just-a-Dude @Metasect @Hmgo

                                    iY MMD World_Old Version

                                    Enjoy~ (๑˃ᴗ˂)ﻭ

                                    H Offline
                                    H Offline
                                    Hmgo
                                    wrote on last edited by
                                    #53

                                    @EricZhou Thank you

                                    1 Reply Last reply
                                    0
                                    • M Metasect

                                      @EricZhou

                                      Thank you so much !
                                      If that's okay with you, could I add this file to the other post ?

                                      Wait, scratch that you actually made a new post xD
                                      I added it to the Q/A section

                                      Also, the user does not need to create a new "built" world, or replace any existing files to load the world, or even have Unity installed. They only need to have a valid "scene-StandaloneWindows64-somethinghere.vrcw" at C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds\ to work.

                                      That scene file being the world file (__data) itself, but renamed, since both are just bundles

                                      EricZhouE Offline
                                      EricZhouE Offline
                                      EricZhou
                                      wrote on last edited by
                                      #54

                                      @Metasect
                                      I understand, but I've discovered that a new player who has never created their own world in VRChat will not have the folder C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds generated, nor will the file "scene-StandaloneWindows64-somethinghere.vrcw" be created. As a result, they are unable to use the VRC Quick Launcher.

                                      M 1 Reply Last reply
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                                      • EricZhouE EricZhou

                                        @Metasect
                                        I understand, but I've discovered that a new player who has never created their own world in VRChat will not have the folder C:\Users\UsernameHere\AppData\LocalLow\VRChat\VRChat\Worlds generated, nor will the file "scene-StandaloneWindows64-somethinghere.vrcw" be created. As a result, they are unable to use the VRC Quick Launcher.

                                        M Offline
                                        M Offline
                                        Metasect
                                        wrote on last edited by Metasect
                                        #55

                                        @EricZhou

                                        A simple answer to a simple query. I explained it in ny own post, if that "Worlds" folder doesn't exists, then create it.
                                        As for the scene file, you don't create it, you literally already have it (That's what __data file is, just renamed)
                                        You don't need to have anything pre-created, you just rename a file and follow the instructions, the VRC Quick Launcher will work all the same because it does not care about Unity projects at all or built worlds, it only cares if the "Worlds" folder exists (which enables Local option in Instance Info) and if that folder contains a file it can read. (in this case: scene-StandaloneWindows64-somethinghere.vrcw, where "somethinghere" is whatever name will show up in the selection window in the VRC Quick Launcher

                                        My own post explains all that, and provides users with a file pre-named and ready to be placed in said Worlds folder, plain and simple.

                                        The whole Unity/Build World steps are reduntant.

                                        EricZhouE 1 Reply Last reply
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                                        • M Metasect

                                          @EricZhou

                                          A simple answer to a simple query. I explained it in ny own post, if that "Worlds" folder doesn't exists, then create it.
                                          As for the scene file, you don't create it, you literally already have it (That's what __data file is, just renamed)
                                          You don't need to have anything pre-created, you just rename a file and follow the instructions, the VRC Quick Launcher will work all the same because it does not care about Unity projects at all or built worlds, it only cares if the "Worlds" folder exists (which enables Local option in Instance Info) and if that folder contains a file it can read. (in this case: scene-StandaloneWindows64-somethinghere.vrcw, where "somethinghere" is whatever name will show up in the selection window in the VRC Quick Launcher

                                          My own post explains all that, and provides users with a file pre-named and ready to be placed in said Worlds folder, plain and simple.

                                          The whole Unity/Build World steps are reduntant.

                                          EricZhouE Offline
                                          EricZhouE Offline
                                          EricZhou
                                          wrote on last edited by
                                          #56

                                          @Metasect
                                          Thank you for your exceptionally clear explanation! Your method is significantly more streamlined and efficient. I’ve already updated the operational guide in the post with your approach.

                                          M 1 Reply Last reply
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