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  4. Blender Texture. vs Render

Blender Texture. vs Render

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  • AnteupplayaA Offline
    AnteupplayaA Offline
    Anteupplaya
    wrote on last edited by
    #3

    nvm how do I create a proper mask. yt is no help.

    if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

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    • irawryouI Offline
      irawryouI Offline
      irawryou
      wrote on last edited by
      #4

      your best bet is to just go back and forth in Photoshop or use Substance painter. Don't use the blender texture paint

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      • AnteupplayaA Offline
        AnteupplayaA Offline
        Anteupplaya
        wrote on last edited by
        #5

        how would i use substance painter for something that doesnt have an ssp?

        if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

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        • GigaleakerG Offline
          GigaleakerG Offline
          Gigaleaker
          wrote on last edited by
          #6

          you'll have to import the fbx and texture separately, I have done it in the past but it's a bitch and a half because adobe are fucking idiots and don't know how to actually make a user friendly UI for the fucking life of them.

          :)

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          • TissaT Offline
            TissaT Offline
            Tissa
            wrote on last edited by
            #7

            In Blender, you can export the UV layout of your meshes as a transparent texture and use it as a mask in your preferred image editor app:

            • Switch to the UV Editing workspace.
            • In Edit Mode, select all the meshes you want to export. You can do this either in the UV Editor or directly in the scene.
            • Click on the UV menu at the top and choose Export UV Layout from the dropdown.
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            • AnteupplayaA Offline
              AnteupplayaA Offline
              Anteupplaya
              wrote on last edited by Anteupplaya
              #8

              Is there a way I can select all just in case I missed anything?
              image.png

              if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

              TissaT 1 Reply Last reply
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              • AnteupplayaA Offline
                AnteupplayaA Offline
                Anteupplaya
                wrote on last edited by
                #9

                @Tissa

                if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

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                • AnteupplayaA Anteupplaya

                  Is there a way I can select all just in case I missed anything?
                  image.png

                  TissaT Offline
                  TissaT Offline
                  Tissa
                  wrote on last edited by
                  #10

                  @Anteupplaya Try with enabling the sync button:

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                  • AnteupplayaA Offline
                    AnteupplayaA Offline
                    Anteupplaya
                    wrote on last edited by
                    #11

                    i did but what did it do?
                    image.png
                    @Tissa

                    if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

                    TissaT 1 Reply Last reply
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                    • AnteupplayaA Anteupplaya

                      i did but what did it do?
                      image.png
                      @Tissa

                      TissaT Offline
                      TissaT Offline
                      Tissa
                      wrote on last edited by Tissa
                      #12

                      @Anteupplaya It selected all the vertices of your model. If you only want the pink parts you mentioned in your initial post, you can select them directly in your scene and then export the UV.

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                      • AnteupplayaA Offline
                        AnteupplayaA Offline
                        Anteupplaya
                        wrote on last edited by
                        #13

                        im not trying to be dumb but how do I do that lol. I dont use blender at all

                        if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

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                        • AnteupplayaA Offline
                          AnteupplayaA Offline
                          Anteupplaya
                          wrote on last edited by
                          #14

                          @Tissa So i found out how to select all but this isnt what my texture looked like.
                          image.png

                          if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

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                          • AnteupplayaA Offline
                            AnteupplayaA Offline
                            Anteupplaya
                            wrote on last edited by
                            #15

                            is there anyway to take the texture on the right side of this image..
                            image.png

                            if you wish to commission me head here https://docs.google.com/document/d/1uEIu_6hEywJidg0agwRvWQa4AgP4GRF4y8u_CJfygk4/edit?pli=1#heading=h.5rf9wr4r3no2

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