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Emissive Problem?

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helpavatarskin
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  • M
    M
    MystoMas
    wrote on last edited by
    #1

    Hi, i recently ripped an avatar and have been working on restoring, but I'm not sure how to fix the emissiveness. I don't think I'm missing any shaders, maybes theres an option somewhere that needs changed that I dont know about? I've attached the comparison images to show how the original looks vs what I have now. any help would be great, as I'm fairly new to this.
    5a9c44dd-1b00-43e4-bccb-d954218cfc53-image.png 445fc762-b1fb-41bf-8da0-e5de49f2d21d-image.png

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    • erehlovesmeE
      erehlovesmeE
      erehlovesme
      wrote on last edited by erehlovesme
      #2

      make sure your emissions are toggled on in the shader menu in Unity! re-import the emission, and tweak it to your liking. ensure you check the toggle in the gesture manager, and change the lighting probes using the lightbulb to see if you have to set it the way you'd want.

      ๐™šห™โ‹†.หš แกฃ๐ญฉ

      M 1 Reply Last reply
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      • erehlovesmeE erehlovesme

        make sure your emissions are toggled on in the shader menu in Unity! re-import the emission, and tweak it to your liking. ensure you check the toggle in the gesture manager, and change the lighting probes using the lightbulb to see if you have to set it the way you'd want.

        M
        M
        MystoMas
        wrote on last edited by
        #3

        @erehlovesme as it turns out, the ripping process had turned off all my emissives it just took a bit more searching in menus to find what I needed, thank you!

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        • erehlovesmeE
          erehlovesmeE
          erehlovesme
          wrote on last edited by
          #4

          of course! glad to help.

          ๐™šห™โ‹†.หš แกฃ๐ญฉ

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