Booth on non-booth models
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For the textures, I don't know how that particular one is set up but you'll probably have to make a custom mask using the UV map of the avatar you want to transfer it onto. To do this, reference both the skin texture png of the avatar you're transferring it onto, and a currently existing mask for another avatar—which was included in the files for the asset or imported into your project along with the material—that correlates to that avatar's skin texture png. For example: I would find the part of a source avatar's texture that is the arms and see how far up that correlating mask covers them. Then, I would go to the destination avatar's arms, add a new layer, and color that same amount of area the same color—white or black, possibly gray for blending, but most-likely white—as the source avatar's mask and color the rest with the opposite. Alternatively, you can probably color any amount of area of the body with the mask and it should work correctly to have it cover that part of the body. Fiddle around with that mask until you're happy. There may be other masks involved, but you might be able to use the same method on those as well.
As for the clothes, there's a few tools that can make a copy which fits your desired avatar, but they aren't perfect and can have some defects. Otherwise, you'd have to do it manually in Blender. You can try using Kisetter found here. You will need a source avatar imported which can wear the clothes you want to use. The booth page should provide enough direction to help you figure all of it out.
If you have any more questions, don't hesitate to ask them!
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For the textures, I don't know how that particular one is set up but you'll probably have to make a custom mask using the UV map of the avatar you want to transfer it onto. To do this, reference both the skin texture png of the avatar you're transferring it onto, and a currently existing mask for another avatar—which was included in the files for the asset or imported into your project along with the material—that correlates to that avatar's skin texture png. For example: I would find the part of a source avatar's texture that is the arms and see how far up that correlating mask covers them. Then, I would go to the destination avatar's arms, add a new layer, and color that same amount of area the same color—white or black, possibly gray for blending, but most-likely white—as the source avatar's mask and color the rest with the opposite. Alternatively, you can probably color any amount of area of the body with the mask and it should work correctly to have it cover that part of the body. Fiddle around with that mask until you're happy. There may be other masks involved, but you might be able to use the same method on those as well.
As for the clothes, there's a few tools that can make a copy which fits your desired avatar, but they aren't perfect and can have some defects. Otherwise, you'd have to do it manually in Blender. You can try using Kisetter found here. You will need a source avatar imported which can wear the clothes you want to use. The booth page should provide enough direction to help you figure all of it out.
If you have any more questions, don't hesitate to ask them!
@ChicTac I could grab the link to the hand texture one since it is posted up on here already and if you wanna maybe see if you can figure out how it is to set up since I’m quite slow or if you have any more tips or you can kind of like dump it down by like 10 for me
For the clothes, I can redo them myself. I just wasn’t sure if it was gonna be like a unity drop in or something since I’ve never used booth and I’m using it to do a V tuber model that is in VR chat, which is why I was asking., plus the base I’m wanting to put it on as a editor base so I don’t think I’d be able to use a website or something to like auto transfer it or whatever
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@ChicTac I could grab the link to the hand texture one since it is posted up on here already and if you wanna maybe see if you can figure out how it is to set up since I’m quite slow or if you have any more tips or you can kind of like dump it down by like 10 for me
For the clothes, I can redo them myself. I just wasn’t sure if it was gonna be like a unity drop in or something since I’ve never used booth and I’m using it to do a V tuber model that is in VR chat, which is why I was asking., plus the base I’m wanting to put it on as a editor base so I don’t think I’d be able to use a website or something to like auto transfer it or whatever
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I'm not smart enough to dumb it down that much, but you can do like the kids do these days and ask ChatGPT for help. I would neever use it myself, but if you really need it dumbed down I would prompt it as such: "I asked for help putting booth assets on non-booth avatars, using an asset that modifies how the hands look and converting clothes as two examples. Someone responded with the following, can you dumb it down like 10x for me?
[Insert my first reply here]
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If I were to do it for you, I'd need, at the least, the hand asset and the skin texture .png of the model to transfer it onto. And the clothes "Kisetter" tool is something you import into unity as a tool. It isn't through your browser.
@ChicTac i got ya ill get that in a little bit
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@chictac
Gloves found in here https://forum.ripper.store/post/1968467Matching socks I found - https://forum.ripper.store/post/720368
And the bra i think might be a texture so heres that
Bra : https://forum.ripper.store/post/1830184
The texture im looking to put it on is egirl/ any Zinpia base or Aphrodite
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@chictac
Gloves found in here https://forum.ripper.store/post/1968467Matching socks I found - https://forum.ripper.store/post/720368
And the bra i think might be a texture so heres that
Bra : https://forum.ripper.store/post/1830184
The texture im looking to put it on is egirl/ any Zinpia base or Aphrodite
If you need the base textures lmk
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Ok no worries
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