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  5. (Convert request) Discord Chan by Bom39 - help convert this to FBX format.

(Convert request) Discord Chan by Bom39 - help convert this to FBX format.

Scheduled Pinned Locked Moved Unsolved NSFW
unityfbxnsfwbom39convertfurryport
29 Posts 8 Posters 602 Views 11 Watching
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  • Yakov JackY
    Yakov JackY
    Yakov Jack
    wrote last edited by
    #2

    Bump

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    • Yakov JackY
      Yakov JackY
      Yakov Jack
      wrote last edited by
      #3

      Bump

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      • LunaFloraL
        LunaFloraL
        LunaFlora
        wrote last edited by
        #4

        bp

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        • HELIOs_E6H
          HELIOs_E6H
          HELIOs_E6
          wrote last edited by
          #5

          you know unity has an fbx exporter right? built in

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          • Ender_JE
            Ender_JE
            Ender_J
            wrote last edited by
            #6

            Bump

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            • Yakov JackY
              Yakov JackY
              Yakov Jack
              wrote last edited by
              #7

              @helios_e6 I know, but I have no desire or opportunity to work with Unity just to extract a model from there...

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              • Yakov JackY
                Yakov JackY
                Yakov Jack
                wrote last edited by
                #8

                Bump

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                • Yakov JackY
                  Yakov JackY
                  Yakov Jack
                  wrote last edited by
                  #9

                  Bump

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                  • Yakov JackY
                    Yakov JackY
                    Yakov Jack
                    wrote last edited by
                    #10

                    Bump

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                    • Helixshade2H
                      Helixshade2H
                      Helixshade2
                      wrote last edited by
                      #11

                      bump bump

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                      • Yakov JackY
                        Yakov JackY
                        Yakov Jack
                        wrote last edited by
                        #12

                        Bump

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                        • Yakov JackY
                          Yakov JackY
                          Yakov Jack
                          wrote last edited by
                          #13

                          Bump bump

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                          • Yakov JackY
                            Yakov JackY
                            Yakov Jack
                            wrote last edited by
                            #14

                            Bump

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                            • Yakov JackY
                              Yakov JackY
                              Yakov Jack
                              wrote last edited by
                              #15

                              Bump

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                              • Yakov JackY
                                Yakov JackY
                                Yakov Jack
                                wrote last edited by
                                #16

                                Bump

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                                • SrchAvS
                                  SrchAvS
                                  SrchAv
                                  wrote last edited by SrchAv
                                  #17

                                  What exactly do you want, or do?
                                  Because essentially, what’s being posted here is a patch; you just need to apply it to bom39's original model and use the new FBX file generated by the patch—no conversion or complex process is required. It doesn't need an "FBX extractor" or "FBX exporter."

                                  Yakov JackY 1 Reply Last reply
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                                  • Dane_x3D
                                    Dane_x3D
                                    Dane_x3
                                    wrote last edited by Dane_x3
                                    #18

                                    SO heres a lil tutorial just because i hate how hard it can be to learn these fuck ass programs:

                                    IN UNITY youll have your model loaded into your project and youll go to services at the very top of your window, youll select Explore and itll pull up a new window, the package manager. youll want to be on the All tab and scroll down to Fbx Exporter in the Packages dropdown. once you have that installed you can export your model as an fbx with all your added prefabs and such. FOR BLENDER SPECIFICALLY make sure you export as the BINARY format as blender will make a big stink if you leave it as ASCII

                                    Edit- Apparently i cant read but ill leave the tut there anyways, im a bit busy with my own stuff but i hope you figure out the exporting issue

                                    woof woof!

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                                    • SrchAvS SrchAv

                                      What exactly do you want, or do?
                                      Because essentially, what’s being posted here is a patch; you just need to apply it to bom39's original model and use the new FBX file generated by the patch—no conversion or complex process is required. It doesn't need an "FBX extractor" or "FBX exporter."

                                      Yakov JackY
                                      Yakov JackY
                                      Yakov Jack
                                      wrote last edited by
                                      #19

                                      @SrchAv The method is as follows: use the clothing set from the patch as an FBX and apply it to the original FBX model in Blender. However, the problem is that the clothing set has a model skeleton, but not the character itself. How can you combine completely different skeletons into one in Blender? Oh, and by the way, in my case, by "original model," I mean DCChan from Sketchfab.

                                      And answering your question: how to do it correctly?

                                      SrchAvS 1 Reply Last reply
                                      0
                                      • Yakov JackY Yakov Jack

                                        @SrchAv The method is as follows: use the clothing set from the patch as an FBX and apply it to the original FBX model in Blender. However, the problem is that the clothing set has a model skeleton, but not the character itself. How can you combine completely different skeletons into one in Blender? Oh, and by the way, in my case, by "original model," I mean DCChan from Sketchfab.

                                        And answering your question: how to do it correctly?

                                        SrchAvS
                                        SrchAvS
                                        SrchAv
                                        wrote last edited by SrchAv
                                        #20

                                        @Yakov-Jack Alright, okay.
                                        The file being shared here is a Unity patch; it doesn't contain the original DiscordChan model itself. What the patch does is take the original model, apply the modified data from the patch, and transform it into a new copy of DiscordChan that includes those modifications—essentially creating a new FBX file. However, to do this, you need to acquire the original DiscordChan model by bom39. I know the package includes a .blend file and other FBX files, but those are just extra additions not found in the original model. So, to get the actual character along with all the extras, you need to apply the patch; this creates a new FBX file in your Unity folders, which you can then import into Blender and do whatever you like with.

                                        The original model seems to be floating around on this page too.

                                        Yakov JackY 1 Reply Last reply
                                        0
                                        • SrchAvS SrchAv

                                          @Yakov-Jack Alright, okay.
                                          The file being shared here is a Unity patch; it doesn't contain the original DiscordChan model itself. What the patch does is take the original model, apply the modified data from the patch, and transform it into a new copy of DiscordChan that includes those modifications—essentially creating a new FBX file. However, to do this, you need to acquire the original DiscordChan model by bom39. I know the package includes a .blend file and other FBX files, but those are just extra additions not found in the original model. So, to get the actual character along with all the extras, you need to apply the patch; this creates a new FBX file in your Unity folders, which you can then import into Blender and do whatever you like with.

                                          The original model seems to be floating around on this page too.

                                          Yakov JackY
                                          Yakov JackY
                                          Yakov Jack
                                          wrote last edited by
                                          #21

                                          @SrchAv Ah, I get it, I'll pass this information on; it's really very useful. Regarding the original model, it was on this forum, but the links stopped working...

                                          https://forum.ripper.store/topic/122304/lf-bom39-discord-chan-blender-found-fbx/11?_=1789003003621

                                          So, the Sketchfab model won't work for this? It's unclear how long to wait and where to find the original model.

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