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  5. [FOUND] TexGon3D Pomni model!!!!

[FOUND] TexGon3D Pomni model!!!!

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
tadcdigitalcircustexgon3dpomniblender3dmodelrig
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  • MajjorNinja26M
    MajjorNinja26M
    MajjorNinja26
    wrote on last edited by
    #22

    alt text

    I've already fixed several bugs in the rig regarding armature; everything is corrected just like in the video. I'm fixing the textures now; I just need to figure out a way to add some drivers.

    C 1 Reply Last reply
    1
    • cainegoonerC cainegooner
      [[topic:post-is-deleted]]
      C
      C
      cynxedoes3d
      wrote on last edited by
      #23

      @AmitXEffy hopefully

      1 Reply Last reply
      0
      • MajjorNinja26M MajjorNinja26

        alt text

        I've already fixed several bugs in the rig regarding armature; everything is corrected just like in the video. I'm fixing the textures now; I just need to figure out a way to add some drivers.

        C
        C
        cynxedoes3d
        wrote on last edited by
        #24

        @MajjorNinja26 lowk still want the og though 😭

        1 Reply Last reply
        0
        • 3273982139g9e1g3
          3273982139g9e1g3
          3273982139g9e1g
          wrote on last edited by
          #25

          Anything?

          1 Reply Last reply
          0
          • C
            C
            cynxedoes3d
            wrote on last edited by
            #26

            yeah, anything.?

            1 Reply Last reply
            0
            • MajjorNinja26M
              MajjorNinja26M
              MajjorNinja26
              wrote on last edited by
              #27

              DONE!!! It worked! I can finally say the model is finished.

              • I made several corrections to the character's armature, regarding the rig, armature of the teeth, mouth, and eyes.

              • Corrected the eye textures.

              (I tried to keep it as close to the original as possible, I hope it turned out well.)

              • Corrected the model's mesh; now it's smoother with subdivision.

              • Recreated the drivers. I redid the texture drivers for the eyes and other parts. I hope it turned out well because (IT WAS FUKING OF WORK TO DO THIS! ;(

              Notes: Please update me when using the model if it's working correctly.

              If the model is heavy, activate Simplify to 0 or 1; this happens because the mesh is subdivided.

              Any questions or errors, comment below 🙂

              DL: [register or login to view this hidden content]

              C ImaKunI cainegoonerC 3 Replies Last reply
              1
              • MajjorNinja26M MajjorNinja26

                DONE!!! It worked! I can finally say the model is finished.

                • I made several corrections to the character's armature, regarding the rig, armature of the teeth, mouth, and eyes.

                • Corrected the eye textures.

                (I tried to keep it as close to the original as possible, I hope it turned out well.)

                • Corrected the model's mesh; now it's smoother with subdivision.

                • Recreated the drivers. I redid the texture drivers for the eyes and other parts. I hope it turned out well because (IT WAS FUKING OF WORK TO DO THIS! ;(

                Notes: Please update me when using the model if it's working correctly.

                If the model is heavy, activate Simplify to 0 or 1; this happens because the mesh is subdivided.

                Any questions or errors, comment below 🙂

                DL: [register or login to view this hidden content]

                C
                C
                cynxedoes3d
                wrote on last edited by
                #28

                @MajjorNinja26 nice! off topic, I'm not good at lighting. Do you know how I could make it more show accurate?

                1 Reply Last reply
                0
                • MajjorNinja26M MajjorNinja26

                  DONE!!! It worked! I can finally say the model is finished.

                  • I made several corrections to the character's armature, regarding the rig, armature of the teeth, mouth, and eyes.

                  • Corrected the eye textures.

                  (I tried to keep it as close to the original as possible, I hope it turned out well.)

                  • Corrected the model's mesh; now it's smoother with subdivision.

                  • Recreated the drivers. I redid the texture drivers for the eyes and other parts. I hope it turned out well because (IT WAS FUKING OF WORK TO DO THIS! ;(

                  Notes: Please update me when using the model if it's working correctly.

                  If the model is heavy, activate Simplify to 0 or 1; this happens because the mesh is subdivided.

                  Any questions or errors, comment below 🙂

                  DL: [register or login to view this hidden content]

                  ImaKunI
                  ImaKunI
                  ImaKun
                  wrote on last edited by
                  #29

                  @MajjorNinja26 The model looks awesome with all these corrections!!!

                  1 Reply Last reply
                  0
                  • ImaKunI
                    ImaKunI
                    ImaKun
                    wrote on last edited by ImaKun
                    #30

                    4d1a279a-f809-45d8-954d-1570fee64718-image.jpeg
                    Found a small bug when changing the size of the left compulsive pupil.

                    d4027285-ee06-49f3-a81f-d16c4bd1d980-image.jpeg
                    If you encounter the same bug, go to left eye material settings and set "pomni eye animation" to "Extend" instead of "Repeat", just as it did on right eye.

                    UPD: I also noticed that instead of "Closest" in this node is indicated as "Linear". I don’t know if this is a mistake or if it’s needed for animation.

                    MajjorNinja26M 1 Reply Last reply
                    0
                    • ImaKunI ImaKun

                      4d1a279a-f809-45d8-954d-1570fee64718-image.jpeg
                      Found a small bug when changing the size of the left compulsive pupil.

                      d4027285-ee06-49f3-a81f-d16c4bd1d980-image.jpeg
                      If you encounter the same bug, go to left eye material settings and set "pomni eye animation" to "Extend" instead of "Repeat", just as it did on right eye.

                      UPD: I also noticed that instead of "Closest" in this node is indicated as "Linear". I don’t know if this is a mistake or if it’s needed for animation.

                      MajjorNinja26M
                      MajjorNinja26M
                      MajjorNinja26
                      wrote on last edited by
                      #31

                      @ImaKun Oh danm, I can't believe I missed that one, lol. This happens because the texture is in "Repeat" mode, where when you shrink the texture it repeats its center. To fix it, go to Image Texture and change "Repeat" to "Extend".

                      Regarding the format, I set it to "Linear" because when you enlarge and shrink the texture, it kind of smooths it out and "hides" the pixels that are too noticeable. And yes, I only did this with this specific texture because of the animation. But if you want to change it for all textures, feel free.

                      1 Reply Last reply
                      1
                      • MajjorNinja26M MajjorNinja26

                        DONE!!! It worked! I can finally say the model is finished.

                        • I made several corrections to the character's armature, regarding the rig, armature of the teeth, mouth, and eyes.

                        • Corrected the eye textures.

                        (I tried to keep it as close to the original as possible, I hope it turned out well.)

                        • Corrected the model's mesh; now it's smoother with subdivision.

                        • Recreated the drivers. I redid the texture drivers for the eyes and other parts. I hope it turned out well because (IT WAS FUKING OF WORK TO DO THIS! ;(

                        Notes: Please update me when using the model if it's working correctly.

                        If the model is heavy, activate Simplify to 0 or 1; this happens because the mesh is subdivided.

                        Any questions or errors, comment below 🙂

                        DL: [register or login to view this hidden content]

                        cainegoonerC
                        cainegoonerC
                        cainegooner
                        wrote on last edited by
                        #32

                        @MajjorNinja26 OH MY GOD!!!!! BRO THE PERSON I ASKED TO FIX IT BLOCKED ME SO I JUST PRAYED THAT SOMEBODY HERE COULD DO IT CUZ IM ASS AT STUFF LIKE THAT XD

                        you´re goated nontheless twin

                        1 Reply Last reply
                        0
                        • 3273982139g9e1g3
                          3273982139g9e1g3
                          3273982139g9e1g
                          wrote on last edited by
                          #33

                          Is the spiral eyes supposed to clip into the white eye when moving the eye controls

                          1 Reply Last reply
                          0
                          • luteL
                            luteL
                            lute
                            wrote on last edited by
                            #34

                            was it ever converted to vrc?

                            1 Reply Last reply
                            0
                            • luteL
                              luteL
                              lute
                              wrote on last edited by
                              #35

                              or unity for that matter

                              1 Reply Last reply
                              0
                              • ImaKunI
                                ImaKunI
                                ImaKun
                                wrote on last edited by
                                #36

                                Why was the post deleted?

                                1 Reply Last reply
                                0

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