Question, Milltina, Ichigo or Lumina ?
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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
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Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

@TyeXO Thank you for your comments by the way, they're very insightful since most of the bases I personally pick just go off of vibes. Airi is indeed very nice, although I do find her face a bit too hard to "get right" compared to Milltina's, which in my opinion is very customizable as she can be made to go for so many different vibes. Very nice reads though~
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@TyeXO Thank you for your comments by the way, they're very insightful since most of the bases I personally pick just go off of vibes. Airi is indeed very nice, although I do find her face a bit too hard to "get right" compared to Milltina's, which in my opinion is very customizable as she can be made to go for so many different vibes. Very nice reads though~
@DarkSky Yes I agree, Airi does take a bit of tweaking to get right, but I like a challenge so im always chillin with that. Airi is my #1, milltina is my #2, so id say as long as you find a base that makes you feel comfortable, then that's all that matters. Im glad my information helped, if you have curiosities about other bases, lemme know
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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
x
X
X
Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

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@TyeXO Excuse me if I'm wrong, but isn't that just the flat version? I wanted a version corrected in Blender because in the other one, the edge shading and matcap don't affect the breasts as they should.
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@tyexo what body texture are you using for your milltina in the comparison photo? I can't seem to find a good body texture which doesn't look weird with the smaller boobs, they are either overly shaded to accomudate big boobs or no shading at all for the flat blendshape (ᵕ—ᗜ—) I love milltina's body shape but the boobs are just a huge issue for me, been trying to figure out how to make her work with smaller boobs but it is seeming so difficult
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@tyexo what body texture are you using for your milltina in the comparison photo? I can't seem to find a good body texture which doesn't look weird with the smaller boobs, they are either overly shaded to accomudate big boobs or no shading at all for the flat blendshape (ᵕ—ᗜ—) I love milltina's body shape but the boobs are just a huge issue for me, been trying to figure out how to make her work with smaller boobs but it is seeming so difficult
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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
x
X
X
Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

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@Sylvian Oh, hello! Thanks for the kind words im glad you like her ^^. I didn't make anything from scratch aside from the navi textures/war paint. I kinda just looked around for a fitting base/assets and mashed/sculpted everything together in blender to fit airis new shape. Then in unity, did all the materials/texture edits/face and body shape stuff, and uh, yeah, goth Varang : D
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@Sylvian Oh, hello! Thanks for the kind words im glad you like her ^^. I didn't make anything from scratch aside from the navi textures/war paint. I kinda just looked around for a fitting base/assets and mashed/sculpted everything together in blender to fit airis new shape. Then in unity, did all the materials/texture edits/face and body shape stuff, and uh, yeah, goth Varang : D
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Just saying if you ever share that Varang avatar I'd love to wear it she looks amazing
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@ameonna I edit all my textures, so it came with heavy shading like every other texture. I just drew over that to get rid of it.
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@Sylvian Well if you'd like to commission a personal varang/navi model that you can have all to yourself, I'd be happy to make one for ya : D, if you're interested in that, DM me on here and I'll send you my discord.
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