Question, Milltina, Ichigo or Lumina ?
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First and foremost, no base is perfect and they all have their pros and cons. Such as -
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Milltina - Her base overall is decent, fbt works, face tracking works, and theres plenty of face and body blendshapes for overall customization and clipping control. As for functionality, if you shrink her breasts via the blendshapes, she has a really rough looking under boob that can only be fixed by smoothing it out in blender. (photo EX below) However, if you like gooner sized tits, then this issue wont apply to you. The bigger you make them, the issue will be hidden.
Another pro is that she has a ton of clothing to choose from(mostly revealing since its in human nature to be provocative XD), but a con to that is a good bit of the clothing only fits for gooner sized tits and some of these fits wont even come with butt bones, meaning no ass jiggle and clipping unless you disable the ass physbones via a toggle. Another thing to note is her breast physbone collider is absolute dog water. The default physbones themselves are very stiff and basic for both ass and chest. However, you can fix this manually, or just use marshmellow PB to override it all(for breasts only, youll have to fix the ass by just playing around with the values). In game, she feels very proportionate. Just the right amount of slim thick imo.I have 8 versions of milltina and plenty of hours working/experimenting with her, so overall, I give this base a 9/10. She fits well with me from a creator standpoint. Lots of freedom.
Un fixed (Default mesh)

Fixed (with blender)

Ex Photo of what you can do with milltina.


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Ichigo - Ichigo is a fresh model, but in my opinion, id say the only unique thing about her is her weight difference. She's an option for anyone who likes a bit of chub on a girl. In game, she feels a little wide, but not in a bad way. Expect to stand out, thats all ill say. She's got an extra bone for tummy jiggle(very stiff by default). Other than that, she's standard. Due to her chibi and chubby face, making her look mature its not hard, but rather - has some visual complications. Using her face blendshapes will look fine until you put heavy makeup or freckles because of how stretched the skin will be. On top of that- her head is huge and the neck is not seamless. As for functionality, the default chest physbones are better than most, but the ass still needs work to fix it. Fbt works, not sure is face tracking works yet, but she's a little more limited to what you can do with her face. Body blendshapes are all fine and quality.
Due to her quick popularity, a pro for her is she also has a shit ton of options for clothing, but a con- due to her massive head, hair options is limited.I have 1 version of Ichigo and only 2 weeks working on her, so overall, I give this base a 4/10. I wont be using her going forward.
Ex Photo of what you can do with Ichigo.

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Lumina - A VERY fresh model and more of a Shinra dupe in my personal opinion. However- her body is a lot more customizable than shinras, but like shinra, the face is just one of those faces that will always look alike to the default face no matter how much unity editing you do. In game, she feels very similar to shinra. Very dainty and skinny proportions(even while scaled up via blendshapes she still appears slim in game). For me personally, wearing her felt un-immersive and out of body. She has a decent amount of face and body blend shapes for overall quality editing. Her default breast bones are decent, but like all, the colliders are dogwater(atp, its not a shock. All creators are lazy.). She comes with ass bones as well, but the default settings are stiff and need work. Clothing and hair/assets is still racking up, but like all new avis, she'll eventually have tons to choose from, especially since she's shinra rebirthed. Not sure how she is in FBT or Face tracking. Shes more of a base that is better suited for soft princess girl vibes.(IMO)I have 1 WIP version of Lumina and only a week of working on her, so overall, I give this base a 6/10. She very pretty and has potential for a one time use, but she's not a base that can be given an unrecognizable face, which I value greatly, so because of that, I wont be making another version of her due to boredom.
Ex Photo of what you can do with Lumina.(Still a WIP But you can see how the face will always be recognizable.)

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Shinano - Shinano is a good medium between shinra and manuka. She has one of those faces/body that gives you a youthful but mature vibe. Shes got charm. Unfortunatly, she also has very crappy physbone and weightpainting. Overall shes decent, but there was a lot of work she needed to be enjoyable. The "bounce" is non-existent and good luck making it better without tons of clipping. Lots of potential, but lots of work needed to get somewhere above average. Though on the pro side, she has tons of assets to pick from, close to 10,000 items, so you can definitely create some varying looks. FBT works, Face tracking works, and she has a decent amount of face and body blendshapes. Shes a pretty customizable choice, just has some kinks to work out before you get to the editing part. Theres not much more I can add, shes a standard base that doesnt really leave too much of an impression.I have 1 version of Shinano and only 5 weeks working on her, so overall, I give this base a 5/10. I may make more versions in the future, but id really have to be inspired like I was when I first started using her.
Ex Photo of what you can do with Shinano.

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@meow I would suggest learning blender. All you need to do is go into sculpt mode and use the smoothing tool to even out the underside of her chest. Theres nothing more i can say, sorry.
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G guhbuh referenced this topic on
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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
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Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
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Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

@TyeXO Thank you for your comments by the way, they're very insightful since most of the bases I personally pick just go off of vibes. Airi is indeed very nice, although I do find her face a bit too hard to "get right" compared to Milltina's, which in my opinion is very customizable as she can be made to go for so many different vibes. Very nice reads though~
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@TyeXO Thank you for your comments by the way, they're very insightful since most of the bases I personally pick just go off of vibes. Airi is indeed very nice, although I do find her face a bit too hard to "get right" compared to Milltina's, which in my opinion is very customizable as she can be made to go for so many different vibes. Very nice reads though~
@DarkSky Yes I agree, Airi does take a bit of tweaking to get right, but I like a challenge so im always chillin with that. Airi is my #1, milltina is my #2, so id say as long as you find a base that makes you feel comfortable, then that's all that matters. Im glad my information helped, if you have curiosities about other bases, lemme know
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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
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Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

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@TyeXO Excuse me if I'm wrong, but isn't that just the flat version? I wanted a version corrected in Blender because in the other one, the edge shading and matcap don't affect the breasts as they should.
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@tyexo what body texture are you using for your milltina in the comparison photo? I can't seem to find a good body texture which doesn't look weird with the smaller boobs, they are either overly shaded to accomudate big boobs or no shading at all for the flat blendshape (ᵕ—ᗜ—) I love milltina's body shape but the boobs are just a huge issue for me, been trying to figure out how to make her work with smaller boobs but it is seeming so difficult
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@tyexo what body texture are you using for your milltina in the comparison photo? I can't seem to find a good body texture which doesn't look weird with the smaller boobs, they are either overly shaded to accomudate big boobs or no shading at all for the flat blendshape (ᵕ—ᗜ—) I love milltina's body shape but the boobs are just a huge issue for me, been trying to figure out how to make her work with smaller boobs but it is seeming so difficult
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I also heavily suggest Airi. After some time, ive found she really fits with me just as much as milltina did.
x
X
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Airi - Her base overall is very polished and has near perfect weight-painting by default, fbt works, face tracking works, and there's plenty of face and body blendshapes for overall customization and clipping control. As for functionality, the default physbones are very well done(the chest collider, not so much but meh), one of the only booth models to have near perfect default Physbones-Especially the Butt. The only downside I can give her is the headsize/shape which is a common issue among all booth models. Its too big but his can be fixed in blender and then just scale down in unity, which i did, so it didn't bug me.
A pro is that she has a good handful of clothing, hair, and other unique assets to choose from. In game, she also feels very proportionate and I really have enjoyed using her. Editing her also feels pretty simple and fun aside from the face/head size.I have 2 1/2 versions of Airi and many of hours working/experimenting with her, so overall, I give this base a 9.7/10. She fits well with me from a creator standpoint. #1 on my list.
Ex Photo of what you can do with Airi.


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Headswap With Airis Body

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@Sylvian Oh, hello! Thanks for the kind words im glad you like her ^^. I didn't make anything from scratch aside from the navi textures/war paint. I kinda just looked around for a fitting base/assets and mashed/sculpted everything together in blender to fit airis new shape. Then in unity, did all the materials/texture edits/face and body shape stuff, and uh, yeah, goth Varang : D
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@Sylvian Oh, hello! Thanks for the kind words im glad you like her ^^. I didn't make anything from scratch aside from the navi textures/war paint. I kinda just looked around for a fitting base/assets and mashed/sculpted everything together in blender to fit airis new shape. Then in unity, did all the materials/texture edits/face and body shape stuff, and uh, yeah, goth Varang : D
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