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  5. Sapphire by da.nilkaz

Sapphire by da.nilkaz

Scheduled Pinned Locked Moved Unsolved NSFW
da.nilkazrequestportpleasescalie
50 Posts 21 Posters 4.1k Views 74 Watching
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  • Goober1999G
    Goober1999G
    Goober1999
    wrote on last edited by
    #17

    @rigi1 She wasn't there

    0f0cd260-e03b-4dae-b2b6-7657a8b15c40-image.jpeg

    RIGI1R 1 Reply Last reply
    0
    • Goober1999G Goober1999

      @rigi1 She wasn't there

      0f0cd260-e03b-4dae-b2b6-7657a8b15c40-image.jpeg

      RIGI1R
      RIGI1R
      RIGI1
      wrote on last edited by
      #18

      @Goober1999 ok i think back then i was download a missing file i guess you guys gonna use original blend file port to vrc

      1 Reply Last reply
      0
      • O
        O
        ohton
        wrote on last edited by ohton
        #19

        was trying this out i've downloaded both files and the textures for the uv map for the unity one and the blender are different if you can rig up it without changing the uv map for the original model i can move the textures from blender to unity where it has its normals and other things
        Screenshot 2026-06-24 120142.png
        the one in front has the normal and ao and other textures maps the one in the back has @RIGI1 textures when i try to put on the material with the textures from the blender file on to @rigi1 unity rig it looks like this Screenshot 2026-06-24 120827.png if you could rig it up for original uv map i can do the materials for it better and i can set up sps and a few other things for adjusting the avatar i try to add the original avatar but i can't get the rig working im bad at rigging also if you rig it for me i can do the other outfits because i know how to data transfer the weight paints to the model Screenshot 2026-06-24 123334.png also here a picture of it in vrc VRChat_2026-06-24_12-54-02.276_1920x1080.png VRChat_2026-06-24_12-54-38.102_1920x1080.png

        RIGI1R 2 Replies Last reply
        0
        • O ohton

          was trying this out i've downloaded both files and the textures for the uv map for the unity one and the blender are different if you can rig up it without changing the uv map for the original model i can move the textures from blender to unity where it has its normals and other things
          Screenshot 2026-06-24 120142.png
          the one in front has the normal and ao and other textures maps the one in the back has @RIGI1 textures when i try to put on the material with the textures from the blender file on to @rigi1 unity rig it looks like this Screenshot 2026-06-24 120827.png if you could rig it up for original uv map i can do the materials for it better and i can set up sps and a few other things for adjusting the avatar i try to add the original avatar but i can't get the rig working im bad at rigging also if you rig it for me i can do the other outfits because i know how to data transfer the weight paints to the model Screenshot 2026-06-24 123334.png also here a picture of it in vrc VRChat_2026-06-24_12-54-02.276_1920x1080.png VRChat_2026-06-24_12-54-38.102_1920x1080.png

          RIGI1R
          RIGI1R
          RIGI1
          wrote on last edited by
          #20

          @ohton send me that vrc port to blend file so i can fix it

          1 Reply Last reply
          0
          • O
            O
            ohton
            wrote on last edited by ohton
            #21

            here you go i also added the unity file with the blender file @rigi1
            [[register or login to view this hidden content]]([register or login to view this hidden content])

            RIGI1R 1 Reply Last reply
            0
            • O ohton

              here you go i also added the unity file with the blender file @rigi1
              [[register or login to view this hidden content]]([register or login to view this hidden content])

              RIGI1R
              RIGI1R
              RIGI1
              wrote on last edited by
              #22

              @ohton 107cbed2-1933-45d3-9a07-163377cd1d40-image.jpeg i dont understand it seem like so perfectly?

              1 Reply Last reply
              1
              • O ohton

                was trying this out i've downloaded both files and the textures for the uv map for the unity one and the blender are different if you can rig up it without changing the uv map for the original model i can move the textures from blender to unity where it has its normals and other things
                Screenshot 2026-06-24 120142.png
                the one in front has the normal and ao and other textures maps the one in the back has @RIGI1 textures when i try to put on the material with the textures from the blender file on to @rigi1 unity rig it looks like this Screenshot 2026-06-24 120827.png if you could rig it up for original uv map i can do the materials for it better and i can set up sps and a few other things for adjusting the avatar i try to add the original avatar but i can't get the rig working im bad at rigging also if you rig it for me i can do the other outfits because i know how to data transfer the weight paints to the model Screenshot 2026-06-24 123334.png also here a picture of it in vrc VRChat_2026-06-24_12-54-02.276_1920x1080.png VRChat_2026-06-24_12-54-38.102_1920x1080.png

                RIGI1R
                RIGI1R
                RIGI1
                wrote on last edited by
                #23

                @ohton hold on sec you mean you want to fix on blender or on vrc if vrc i dont good at vrc on rigging but if on blender i can do that but i still not sure what you mean fix other rig? sorry my bad eng gramma

                O 1 Reply Last reply
                0
                • RIGI1R RIGI1

                  @ohton hold on sec you mean you want to fix on blender or on vrc if vrc i dont good at vrc on rigging but if on blender i can do that but i still not sure what you mean fix other rig? sorry my bad eng gramma

                  O
                  O
                  ohton
                  wrote on last edited by ohton
                  #24

                  @RIGI1 vrc its need to be fix on maybe change the bones in blender then upload it to vrc i not real sure on how to do it thou

                  RIGI1R 1 Reply Last reply
                  0
                  • O ohton

                    @RIGI1 vrc its need to be fix on maybe change the bones in blender then upload it to vrc i not real sure on how to do it thou

                    RIGI1R
                    RIGI1R
                    RIGI1
                    wrote on last edited by
                    #25

                    @ohton well can you help me export vrc to blend file?

                    1 Reply Last reply
                    0
                    • O
                      O
                      ohton
                      wrote on last edited by
                      #26

                      @rigi1 sure thing in unity ya just right click on the avatar in the project fold press show in folder then ya get the file location and go to blender then press import and put in the file location grab the avatar fbx then import it
                      and for blender to vrc you press export then change apply scaling to fbx all the scroll to the bottom and turn off bake animation then hit export then drag that fbx file to unity

                      1 Reply Last reply
                      🤥
                      0
                      • O
                        O
                        ohton
                        wrote on last edited by
                        #27

                        @rigi1 here a video on how to do it i realize im bad and typing on how to do it and also i need to show where the things are on how to do it
                        https://youtu.be/7KNdkr6T9B4

                        RIGI1R 1 Reply Last reply
                        0
                        • O ohton

                          @rigi1 here a video on how to do it i realize im bad and typing on how to do it and also i need to show where the things are on how to do it
                          https://youtu.be/7KNdkr6T9B4

                          RIGI1R
                          RIGI1R
                          RIGI1
                          wrote on last edited by
                          #28

                          @ohton can you send me that fbx model file😂 ?

                          1 Reply Last reply
                          0
                          • O
                            O
                            ohton
                            wrote on last edited by
                            #29

                            ok @rigi1 [[register or login to view this hidden content]]([register or login to view this hidden content])

                            RIGI1R 2 Replies Last reply
                            0
                            • O ohton

                              ok @rigi1 [[register or login to view this hidden content]]([register or login to view this hidden content])

                              RIGI1R
                              RIGI1R
                              RIGI1
                              wrote on last edited by
                              #30

                              @ohton 976d7ff4-de3d-455f-904b-4db8b363fa1a-image.jpeg i dont see anyproblem on uv texture

                              1 Reply Last reply
                              0
                              • O ohton

                                ok @rigi1 [[register or login to view this hidden content]]([register or login to view this hidden content])

                                RIGI1R
                                RIGI1R
                                RIGI1
                                wrote on last edited by
                                #31

                                @ohton are you saying when you use original blend export to unity fbx it
                                will get uv broken? on some body part mesh?

                                1 Reply Last reply
                                0
                                • O
                                  O
                                  ohton
                                  wrote on last edited by ohton
                                  #32

                                  @rigi1 not on that one the google drive unity project uses a different uv from the original its from the one i downloaded from your google drive link you posted on here a bit ago which i now turn the one unity one into an fbx [[register or login to view this hidden content]]([register or login to view this hidden content]) when i was grabbing the textures from the blender version it did not have the normals the ao the metal and the roughness map so i grab the blender google drive from the first google drive you posted then your unity version in your second google drive you posted later but i did not know the uv was not the same as the first blender post when i added the textures from blender to unity
                                  this is what the materials look like for some reason to for them https://youtu.be/0JmufZf2gc8

                                  RIGI1R 1 Reply Last reply
                                  0
                                  • O ohton

                                    @rigi1 not on that one the google drive unity project uses a different uv from the original its from the one i downloaded from your google drive link you posted on here a bit ago which i now turn the one unity one into an fbx [[register or login to view this hidden content]]([register or login to view this hidden content]) when i was grabbing the textures from the blender version it did not have the normals the ao the metal and the roughness map so i grab the blender google drive from the first google drive you posted then your unity version in your second google drive you posted later but i did not know the uv was not the same as the first blender post when i added the textures from blender to unity
                                    this is what the materials look like for some reason to for them https://youtu.be/0JmufZf2gc8

                                    RIGI1R
                                    RIGI1R
                                    RIGI1
                                    wrote on last edited by
                                    #33

                                    @ohton why not use blender version port to unity?

                                    O 1 Reply Last reply
                                    0
                                    • RIGI1R RIGI1

                                      @ohton why not use blender version port to unity?

                                      O
                                      O
                                      ohton
                                      wrote on last edited by
                                      #34

                                      @RIGI1 because that one does not have the normal textures the ao textures and the roughness textures and the other texture maps it only has the base texture its not map with the uv so all thoses textures are wrong now and it goes to the wrong places that why i want that version but with a rig for vrc

                                      RIGI1R 1 Reply Last reply
                                      0
                                      • O
                                        O
                                        ohton
                                        wrote on last edited by ohton
                                        #35

                                        @rigi1 and without those textures it will have less detail then the other one im am using poiyomi so it allow me to add all these extra details to the model which here is the different with and without it and i can keep thoses extra details when i use poiyomi i have 2 screen shots here to show one with all the textures and one with only the base

                                        Screenshot 2026-06-29 092451.png Screenshot 2026-06-29 092428.png

                                        1 Reply Last reply
                                        0
                                        • O ohton

                                          @RIGI1 because that one does not have the normal textures the ao textures and the roughness textures and the other texture maps it only has the base texture its not map with the uv so all thoses textures are wrong now and it goes to the wrong places that why i want that version but with a rig for vrc

                                          RIGI1R
                                          RIGI1R
                                          RIGI1
                                          wrote on last edited by
                                          #36

                                          @ohton normal and rougness can remade it

                                          O 1 Reply Last reply
                                          0

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