Sapphire by da.nilkaz
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@RIGI1 ty! bump vrc
@Te-amo-mi-vida here vrc version
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@Te-amo-mi-vida here vrc version
@RIGI1 millions of thank you
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@rigi1 She wasn't there

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@rigi1 She wasn't there

@Goober1999 ok i think back then i was download a missing file i guess you guys gonna use original blend file port to vrc
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was trying this out i've downloaded both files and the textures for the uv map for the unity one and the blender are different if you can rig up it without changing the uv map for the original model i can move the textures from blender to unity where it has its normals and other things

the one in front has the normal and ao and other textures maps the one in the back has @RIGI1 textures when i try to put on the material with the textures from the blender file on to @rigi1 unity rig it looks like this
if you could rig it up for original uv map i can do the materials for it better and i can set up sps and a few other things for adjusting the avatar i try to add the original avatar but i can't get the rig working im bad at rigging also if you rig it for me i can do the other outfits because i know how to data transfer the weight paints to the model
also here a picture of it in vrc

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was trying this out i've downloaded both files and the textures for the uv map for the unity one and the blender are different if you can rig up it without changing the uv map for the original model i can move the textures from blender to unity where it has its normals and other things

the one in front has the normal and ao and other textures maps the one in the back has @RIGI1 textures when i try to put on the material with the textures from the blender file on to @rigi1 unity rig it looks like this
if you could rig it up for original uv map i can do the materials for it better and i can set up sps and a few other things for adjusting the avatar i try to add the original avatar but i can't get the rig working im bad at rigging also if you rig it for me i can do the other outfits because i know how to data transfer the weight paints to the model
also here a picture of it in vrc

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was trying this out i've downloaded both files and the textures for the uv map for the unity one and the blender are different if you can rig up it without changing the uv map for the original model i can move the textures from blender to unity where it has its normals and other things

the one in front has the normal and ao and other textures maps the one in the back has @RIGI1 textures when i try to put on the material with the textures from the blender file on to @rigi1 unity rig it looks like this
if you could rig it up for original uv map i can do the materials for it better and i can set up sps and a few other things for adjusting the avatar i try to add the original avatar but i can't get the rig working im bad at rigging also if you rig it for me i can do the other outfits because i know how to data transfer the weight paints to the model
also here a picture of it in vrc

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@ohton hold on sec you mean you want to fix on blender or on vrc if vrc i dont good at vrc on rigging but if on blender i can do that but i still not sure what you mean fix other rig? sorry my bad eng gramma
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@RIGI1 vrc its need to be fix on maybe change the bones in blender then upload it to vrc i not real sure on how to do it thou
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@rigi1 sure thing in unity ya just right click on the avatar in the project fold press show in folder then ya get the file location and go to blender then press import and put in the file location grab the avatar fbx then import it
and for blender to vrc you press export then change apply scaling to fbx all the scroll to the bottom and turn off bake animation then hit export then drag that fbx file to unity -
@rigi1 here a video on how to do it i realize im bad and typing on how to do it and also i need to show where the things are on how to do it
https://youtu.be/7KNdkr6T9B4 -
@rigi1 not on that one the google drive unity project uses a different uv from the original its from the one i downloaded from your google drive link you posted on here a bit ago which i now turn the one unity one into an fbx []() when i was grabbing the textures from the blender version it did not have the normals the ao the metal and the roughness map so i grab the blender google drive from the first google drive you posted then your unity version in your second google drive you posted later but i did not know the uv was not the same as the first blender post when i added the textures from blender to unity
this is what the materials look like for some reason to for them https://youtu.be/0JmufZf2gc8 -
@rigi1 not on that one the google drive unity project uses a different uv from the original its from the one i downloaded from your google drive link you posted on here a bit ago which i now turn the one unity one into an fbx []() when i was grabbing the textures from the blender version it did not have the normals the ao the metal and the roughness map so i grab the blender google drive from the first google drive you posted then your unity version in your second google drive you posted later but i did not know the uv was not the same as the first blender post when i added the textures from blender to unity
this is what the materials look like for some reason to for them https://youtu.be/0JmufZf2gc8 -
@RIGI1 because that one does not have the normal textures the ao textures and the roughness textures and the other texture maps it only has the base texture its not map with the uv so all thoses textures are wrong now and it goes to the wrong places that why i want that version but with a rig for vrc
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i dont understand it seem like so perfectly?
?
i dont see anyproblem on uv texture