rigify model to vrhchat
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I want to export a rigged model for further export to VrChat. There are very few guides on this topic, and it's absolutely necessary. After reviewing several forums on this topic, they tell me to generate the skeleton myself and apply it to the model.
https://smutba.se/project/e7bc7023-ed4d-4a31-ba6b-dfddbf9272ff/#file-contents-toggle-102412the model itself is taken from smutbase and in addition to the problem with transferring bones under the unit, we are faced with problems with textures, or more precisely, skin!


Its textures are divided into four separate textures, but the first three appear to be used. Judging by the themes, I need to combine these textures into one, meaning bake them. But I simply can't bake it. Blender says the texture is sealed, but it's just transparent.
I thought about the textures that it would be worthwhile to simply combine them into one material in Unity itself, which I did, but it displays completely differently.

I decided to combine them together, but I see some unpleasant un-glued parts of the model (by the way, the black spots are not the transparent part, I cut it out in Photoshop)
I looked at various guides, including the most obscure ones, but there is no answer in my specific situation.

By the way, the model already uses a metarig, but it is not complete; it only has the body base, but no bones, hair, jacket, etc.

Only Rig himself has them, not MetarigPlease help me in any way possible in my case.

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V VV1nTeR__ marked this topic as a question on
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Just use the deform bones and export as fbx with fbx unit scaling and without leaf bones.
@LunaFlora Isn't there some kind of addon that would convert bones to the Vrchat standard and remove the extra ones?
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@LunaFlora Isn't there some kind of addon that would convert bones to the Vrchat standard and remove the extra ones?
@VV1nTeR__
Possible to make? Yes, but with limits and well defined standards.
Does it exist atm? No, and if it would, it would def be quite expensive. -
@VV1nTeR__
Possible to make? Yes, but with limits and well defined standards.
Does it exist atm? No, and if it would, it would def be quite expensive.@LunaFlora I'm currently cleaning the model, could you give me instructions for each type?

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@VV1nTeR__
Possible to make? Yes, but with limits and well defined standards.
Does it exist atm? No, and if it would, it would def be quite expensive.@LunaFlora
Because there is a very interesting picture here, like for some reason there are two skeletons, one has these bones, the other has these bones -
V VV1nTeR__ referenced this topic on
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