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rigify model to vrhchat

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blenderunitysmutbaserig
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  • VV1nTeR__V
    VV1nTeR__V
    VV1nTeR__
    wrote on last edited by
    #1

    I want to export a rigged model for further export to VrChat. There are very few guides on this topic, and it's absolutely necessary. After reviewing several forums on this topic, they tell me to generate the skeleton myself and apply it to the model.
    https://smutba.se/project/e7bc7023-ed4d-4a31-ba6b-dfddbf9272ff/#file-contents-toggle-102412

    the model itself is taken from smutbase and in addition to the problem with transferring bones under the unit, we are faced with problems with textures, or more precisely, skin!Снимок экрана 2026-06-17 224128.png
    cf986ebe-765c-4e46-a544-721eb88d3570-image.jpeg
    Its textures are divided into four separate textures, but the first three appear to be used. Judging by the themes, I need to combine these textures into one, meaning bake them. But I simply can't bake it. Blender says the texture is sealed, but it's just transparent.
    I thought about the textures that it would be worthwhile to simply combine them into one material in Unity itself, which I did, but it displays completely differently.
    Снимок экрана 2026-06-17 224141.png Снимок экрана 2026-06-17 224522.png
    I decided to combine them together, but I see some unpleasant un-glued parts of the model (by the way, the black spots are not the transparent part, I cut it out in Photoshop)
    I looked at various guides, including the most obscure ones, but there is no answer in my specific situation.
    582f5fc4-5a67-4fa2-88b0-7bc4fadf00ca-image.jpeg
    By the way, the model already uses a metarig, but it is not complete; it only has the body base, but no bones, hair, jacket, etc.
    4787c039-aac1-465f-a1ab-88b64fdc242b-image.jpeg
    Only Rig himself has them, not Metarig

    Please help me in any way possible in my case.😞

    1 Reply Last reply
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    • VV1nTeR__V VV1nTeR__ marked this topic as a question on
    • LunaFloraL
      LunaFloraL
      LunaFlora
      wrote on last edited by
      #2

      Just use the deform bones and export as fbx with fbx unit scaling and without leaf bones.

      VV1nTeR__V 1 Reply Last reply
      0
      • LunaFloraL LunaFlora

        Just use the deform bones and export as fbx with fbx unit scaling and without leaf bones.

        VV1nTeR__V
        VV1nTeR__V
        VV1nTeR__
        wrote on last edited by
        #3

        @LunaFlora Isn't there some kind of addon that would convert bones to the Vrchat standard and remove the extra ones?

        LunaFloraL 1 Reply Last reply
        0
        • VV1nTeR__V VV1nTeR__

          @LunaFlora Isn't there some kind of addon that would convert bones to the Vrchat standard and remove the extra ones?

          LunaFloraL
          LunaFloraL
          LunaFlora
          wrote on last edited by
          #4

          @VV1nTeR__
          Possible to make? Yes, but with limits and well defined standards.
          Does it exist atm? No, and if it would, it would def be quite expensive.

          VV1nTeR__V 2 Replies Last reply
          0
          • LunaFloraL LunaFlora

            @VV1nTeR__
            Possible to make? Yes, but with limits and well defined standards.
            Does it exist atm? No, and if it would, it would def be quite expensive.

            VV1nTeR__V
            VV1nTeR__V
            VV1nTeR__
            wrote on last edited by
            #5

            @LunaFlora I'm currently cleaning the model, could you give me instructions for each type?Снимок экрана 2026-06-21 001442.png

            1 Reply Last reply
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            • LunaFloraL LunaFlora

              @VV1nTeR__
              Possible to make? Yes, but with limits and well defined standards.
              Does it exist atm? No, and if it would, it would def be quite expensive.

              VV1nTeR__V
              VV1nTeR__V
              VV1nTeR__
              wrote on last edited by
              #6

              @LunaFlora a8f23675-200b-4820-9b76-b261ba72a51c-image.jpeg 9e6eb0b5-3664-4d78-8e48-3bf4cfd73eba-image.jpeg Because there is a very interesting picture here, like for some reason there are two skeletons, one has these bones, the other has these bones

              1 Reply Last reply
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              • VV1nTeR__V VV1nTeR__ referenced this topic on

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better 💗

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