FOUND by @meowy69: RURU by Rhimaru
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@UsagiiiBun Go into the MMD Compatability addon attached to the Core model (Click RURU in the left of the list... Yknow, where the Avatar descriptor is) And scroll down to find it
Click the arrow to drop down advanced settings and add " [ USER EDIT ] DEFAULT FACE " as a layer to disable.
The MMD visemes should now function correctly.
@AzureLightning2 this worked, tysm!!

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@fayy98 Can you please upload it for me too? I need help Q^Q
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Or if anyone else is willing to...I'd be appreciated
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Please???
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@fayy98 Can you please upload it for me too? I need help Q^Q
@SillySkeleboi I don't think it would be wise to have a random person in an asset sharing forum upload the avatar for you.
If you do need help you can follow tutorials for uploading avatars online (they're relatively easy to find online).
And if you find any issues with uploading that you cannot solve yourself, you can post on a helping post on the forums like this one -
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For those who are curious, this is the poly count per object, written to the right side of the name. I'm using a simple script that shows that for me.


@Kleiner I would like to know where you got the poly count script
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@Kleiner I would like to know where you got the poly count script
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also desperate for a quest version over here ;-;-;
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@lazybunni i got it quest but bones wont transfer over so idk whats wrong with that
@uwahYUMMY you wont mind telling/showing how exactly were you able to convert to quest?
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quest bump
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Anyone find any clothing for the base that comes with blendshapes? Skeletib's and Sillytilly's clothing look nice, but they come with only an fbx and textures with no prefabs and no materials, and absolutely no blendshapes, out of the outfits I've managed to get so far.
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so i made me a quest side it looks great but theres a problem bc of vixen the quest avi is pulling from the pc materials bc of fx animations which makes me have to remove every animation by vixen in the fx layer on quest and make new ones and thats something im still learning so idk ill be able to upload it bc in the scene it looks nice with toon standard but when i went to test it in play mode it turned all pink like it had all poi
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so i made me a quest side it looks great but theres a problem bc of vixen the quest avi is pulling from the pc materials bc of fx animations which makes me have to remove every animation by vixen in the fx layer on quest and make new ones and thats something im still learning so idk ill be able to upload it bc in the scene it looks nice with toon standard but when i went to test it in play mode it turned all pink like it had all poi
@GokuFDende I believe you can do this! Just keep trying and see how it goes

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Here are some example prefabs for those who need/curious about it. These are rather barebones without many options from the original avatar.
I don't have much motivation to do more work on it at the moment.
The 3 objects with scripts inside of the prefabs are somewhat transferable between avatars with minor adjustments needed to them.
D4rk's Optimizer on Avatar Descriptor
Mesh Cutter
Mask Texture Editor
Meshia's Mesh Simplification
VRCF Toggles
SFW Examples downloadIf you switch out the hair, it is possible to get it down to good rating. Physbone transforms are always the limiting factor on this avi.
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@Kleiner When i try to use your sfw examples thingy, the body is gone, i can only see the horns, scales head and tail
@neithh Weird.
Does that include clothing? Do you have ModularAvatar imported?Either way, it's supposed to be an example, not really usable because all the toggles and fx layers were removed so it leaves only a very basic medium rated avi. It's only sort of an example on the kind of tools that can be used to optimize avatars. Unfortunately anything related to toggles on this avatar is pure trash and requires remaking entirely.
Though, I'm halfway sure it's a Modular Avatar issue. Even the mask I created has an issue near the crotch area because I cut off more than needed.Edit: I believe the issue is caused by a leftover NDMF script inside avatar descriptor
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