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  4. Malware scanner for unitypackage files

Malware scanner for unitypackage files

Scheduled Pinned Locked Moved Modding
developercodingvrchatscannerunitypackage
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  • G GoatonicReal

    also for that file, should i just stay clear of it? or (just a lil dumb)

    PanConChanchoP
    PanConChanchoP
    PanConChancho
    wrote on last edited by
    #42

    @GoatonicReal That unitypackage you have it should be safe to use

    1 Reply Last reply
    0
    • M
      M
      ManMachine
      wrote on last edited by
      #43

      the latest poiyomi pro I got showed high risk, I don't know if I can use it:

      ======================================================================
      vrcstorage-scanner — Batch Scan Report
      Generated: Sat, 2 May 2026 16:23:51 +0000
      Files scanned: 1

      SUMMARY

      Score Risk Level Sanitize File


      167 CRITICAL no Poi.Pro.10.0.9.unitypackage

      ======================================================================
      FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

      SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
      Size : 100.9 MB
      Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
      Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

      FINDINGS (15):

      [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
      File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
      Lines: 436, 457, 465

      [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
      File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
      Lines: 233

      [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
      File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
      Lines: 489, 529

      [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
      File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
      Context: entropy=7.5828

      [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
      File: Assets/_PoiyomiShaders/Prefabs/Glass.png
      Context: entropy=7.9608

      [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
      File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
      Context: entropy=7.9337

      [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
      File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

      [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
      File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

      [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
      File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

      [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
      File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

      [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
      File: Assets/_PoiyomiShaders/Prefabs/Glass.png
      Context: declared_ext=png

      [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
      File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
      Context: declared_ext=png

      [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
      File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
      Context: length=678032

      [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
      File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
      Context: length=678032

      [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
      File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
      Context: length=87808

      VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

      ======================================================================
      OVERALL RESULTS

      Clean : 0
      Low : 0
      Medium : 0
      High : 0
      Critical : 1
      Sanitized: 0

      vrcstorage-scanner by SummerTYT

      anonberryA PanConChanchoP 2 Replies Last reply
      0
      • M ManMachine

        the latest poiyomi pro I got showed high risk, I don't know if I can use it:

        ======================================================================
        vrcstorage-scanner — Batch Scan Report
        Generated: Sat, 2 May 2026 16:23:51 +0000
        Files scanned: 1

        SUMMARY

        Score Risk Level Sanitize File


        167 CRITICAL no Poi.Pro.10.0.9.unitypackage

        ======================================================================
        FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

        SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
        Size : 100.9 MB
        Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
        Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

        FINDINGS (15):

        [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
        File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
        Lines: 436, 457, 465

        [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
        File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
        Lines: 233

        [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
        File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
        Lines: 489, 529

        [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
        File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
        Context: entropy=7.5828

        [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
        File: Assets/_PoiyomiShaders/Prefabs/Glass.png
        Context: entropy=7.9608

        [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
        File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
        Context: entropy=7.9337

        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
        File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
        File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
        File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
        File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

        [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
        File: Assets/_PoiyomiShaders/Prefabs/Glass.png
        Context: declared_ext=png

        [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
        File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
        Context: declared_ext=png

        [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
        File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
        Context: length=678032

        [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
        File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
        Context: length=678032

        [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
        File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
        Context: length=87808

        VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

        ======================================================================
        OVERALL RESULTS

        Clean : 0
        Low : 0
        Medium : 0
        High : 0
        Critical : 1
        Sanitized: 0

        vrcstorage-scanner by SummerTYT

        anonberryA
        anonberryA
        anonberry
        wrote on last edited by
        #44

        @ManMachine Poiyomi models are known for having a high number of scripts, it's more likely to be a false positive than being malware. The scanner should be updated in a near future to improve detection in poiyomi models.

        I often use translators, which can make my messages look ai-generated.

        1 Reply Last reply
        0
        • M ManMachine

          the latest poiyomi pro I got showed high risk, I don't know if I can use it:

          ======================================================================
          vrcstorage-scanner — Batch Scan Report
          Generated: Sat, 2 May 2026 16:23:51 +0000
          Files scanned: 1

          SUMMARY

          Score Risk Level Sanitize File


          167 CRITICAL no Poi.Pro.10.0.9.unitypackage

          ======================================================================
          FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

          SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
          Size : 100.9 MB
          Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
          Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

          FINDINGS (15):

          [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
          File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
          Lines: 436, 457, 465

          [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
          File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
          Lines: 233

          [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
          File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
          Lines: 489, 529

          [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
          File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
          Context: entropy=7.5828

          [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
          File: Assets/_PoiyomiShaders/Prefabs/Glass.png
          Context: entropy=7.9608

          [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
          File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
          Context: entropy=7.9337

          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
          File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
          File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
          File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
          File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

          [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
          File: Assets/_PoiyomiShaders/Prefabs/Glass.png
          Context: declared_ext=png

          [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
          File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
          Context: declared_ext=png

          [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
          File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
          Context: length=678032

          [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
          File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
          Context: length=678032

          [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
          File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
          Context: length=87808

          VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

          ======================================================================
          OVERALL RESULTS

          Clean : 0
          Low : 0
          Medium : 0
          High : 0
          Critical : 1
          Sanitized: 0

          vrcstorage-scanner by SummerTYT

          PanConChanchoP
          PanConChanchoP
          PanConChancho
          wrote on last edited by
          #45

          @ManMachine As @anonberry said, it's more likely to be a false positive, in the latest poiyomi version (v10) they implement more stuff that isn't the version 9 so I have to update

          1 Reply Last reply
          0
          • M
            M
            ManMachine
            wrote on last edited by
            #46

            perfect, ty. I can use them without worry, then

            1 Reply Last reply
            0
            • NewbKidN
              NewbKidN
              NewbKid
              wrote on last edited by
              #47

              This is very interesting, tried it on a few things myself, there were a couple that flagged, one being "high" the other being critical. How can you tell between a false positive and a real critical? And say there was something that flagged a false positive and you went ahead and cleaned it anyways, would that remove any vital things from the package and possibly break it? Just curious.

              PanConChanchoP 1 Reply Last reply
              0
              • NewbKidN NewbKid

                This is very interesting, tried it on a few things myself, there were a couple that flagged, one being "high" the other being critical. How can you tell between a false positive and a real critical? And say there was something that flagged a false positive and you went ahead and cleaned it anyways, would that remove any vital things from the package and possibly break it? Just curious.

                PanConChanchoP
                PanConChanchoP
                PanConChancho
                wrote on last edited by PanConChancho
                #48

                @NewbKid Good question tho.

                For the scanner, I try to avoid generic statements like "it has a .png extension, therefore it's a PNG." The scanner checks and verifies that things like images are what they claim to be. It also analyzes lines of code looking for potential unwanted behavior, such as file writing or Assembly code.

                We're still working on the sanitization feature; it's difficult when you don't have a malicious .unitypackage file, haha. But for some files, the sanitizer deletes them. For scripts, it comments them out. That way, if there's any unusual behavior, instead of deleting everything and breaking the entire project, it simply crosses out that line of code, like crossing out a sentence in a notebook.

                The false positives are mostly my interpretation and logic. A script has file writing capabilities, BUT it exists for some reason, whether it's due to an algorithm or menus, so it's added to a whitelist. The best example I can give you is Poiyomi.

                Poiyomi uses many scripts that write to files/directories. This is where I check if that script exists in the official project, extract a unique hash (the file signature), and add it to a whitelist. This way, when an avatar's project is scanned and a Poiyomi file is found within it, I verify that the same file exists in the official project. If it does, it's skipped.

                BUT, this doesn't mean the scanner says, "Ah, this file exists, I'll skip it." It verifies that the content is the same as in the official project using the file's hash.

                Currently, many flags were created by an AI that thoroughly investigated all possible scenarios, such as HTTP injection, file writing, out-of-the-box code, disguised files, etc. However, over time, the criteria for what is considered critical or high, and their corresponding scores, are being updated.

                1 Reply Last reply
                0
                • PanConChanchoP
                  PanConChanchoP
                  PanConChancho
                  wrote on last edited by
                  #49

                  New version v0.8.0

                  I've fixed the false positives that were generating audio files; for example, a project that had 126 warnings now only has 1. We're still working on reducing false positives so that eventually only real warnings will appear lol

                  https://github.com/vicentefelipechile/vrchat-scanner/releases


                  Web Version

                  I've also worked on a web version of this scanner for those who don't want to download a file. The web version includes a scan history, making it easier to share results. It also supports Discord embeds.

                  https://scanner.vrcstorage.lat/

                  Again, ty!! @anonberry for all ideas :3

                  1 Reply Last reply
                  2
                  • anonberryA
                    anonberryA
                    anonberry
                    wrote on last edited by
                    #50

                    0.8.0 already?? i've missed a lot

                    I often use translators, which can make my messages look ai-generated.

                    1 Reply Last reply
                    😁
                    2
                    • PanConChanchoP
                      PanConChanchoP
                      PanConChancho
                      wrote on last edited by
                      #51

                      Working on the version 0.9.0

                      Currently, the scan only has the bare minimum to function, but not everyone knows how to use a terminal, so I'm preparing a new version that includes an easy-to-use interface and runs everything locally.

                      This is my first time making a desktop application (without using a frontend), so you can expect to find some bugs.


                      Preview

                      79f6403b-bd3b-47d0-b77b-f957dbc39c19-image.jpeg

                      06c0a5f2-b1a4-42ac-97ed-eb96a10320d4-image.jpeg
                      07458ffc-cf2e-4875-9fe3-5c7536bbe95b-image.jpeg

                      anonberryA 1 Reply Last reply
                      5
                      • PanConChanchoP PanConChancho

                        Working on the version 0.9.0

                        Currently, the scan only has the bare minimum to function, but not everyone knows how to use a terminal, so I'm preparing a new version that includes an easy-to-use interface and runs everything locally.

                        This is my first time making a desktop application (without using a frontend), so you can expect to find some bugs.


                        Preview

                        79f6403b-bd3b-47d0-b77b-f957dbc39c19-image.jpeg

                        06c0a5f2-b1a4-42ac-97ed-eb96a10320d4-image.jpeg
                        07458ffc-cf2e-4875-9fe3-5c7536bbe95b-image.jpeg

                        anonberryA
                        anonberryA
                        anonberry
                        wrote on last edited by
                        #52

                        @SummerTYT beautiful

                        I often use translators, which can make my messages look ai-generated.

                        PanConChanchoP 1 Reply Last reply
                        2
                        • anonberryA anonberry

                          @SummerTYT beautiful

                          PanConChanchoP
                          PanConChanchoP
                          PanConChancho
                          wrote on last edited by
                          #53

                          @anonberry tyyy!!!

                          1 Reply Last reply
                          2
                          • PanConChanchoP
                            PanConChanchoP
                            PanConChancho
                            wrote on last edited by
                            #54

                            Version 0.9.0

                            I finished to build a desktop version for the scanner, now you can easily scan unitypackages, see their score, file tree and even export the content inside as ZIP or folder.

                            You can use it by downloading the installer from the releases
                            https://github.com/vicentefelipechile/vrchat-scanner/releases


                            Preview

                            3a6eac7d-0a32-4193-bb42-106503508afb-image.jpeg

                            ef53e2e0-567c-49f2-901a-ecf74b602418-image.jpeg

                            f114bb17-6daa-41dd-b80d-71268ff29dd2-image.jpeg

                            a4131587-ea69-40f0-b2ac-cfb91d65d004-image.jpeg

                            3bdfddb6-0ef0-4548-86a8-55cac7dcc8cc-image.jpeg

                            2716c37d-7e34-4424-800a-724ef500e88e-image.jpeg

                            57e54d2b-dd49-444b-a3bf-ab5138177cf4-image.jpeg

                            1 Reply Last reply
                            👍
                            6
                            • PanConChanchoP
                              PanConChanchoP
                              PanConChancho
                              wrote on last edited by
                              #55

                              It comes with their own icon btw

                              128x128@2x.png

                              Rat-zR 1 Reply Last reply
                              3
                              • PanConChanchoP PanConChancho

                                It comes with their own icon btw

                                128x128@2x.png

                                Rat-zR
                                Rat-zR
                                Rat-z
                                wrote on last edited by
                                #56

                                @SummerTYT This is amazing seriously, thanks for helping keep us safe!

                                Please PLEASE, if you have any Imeris assets or Kuronatsu @ me!

                                PanConChanchoP 1 Reply Last reply
                                0
                                • Rat-zR Rat-z

                                  @SummerTYT This is amazing seriously, thanks for helping keep us safe!

                                  PanConChanchoP
                                  PanConChanchoP
                                  PanConChancho
                                  wrote on last edited by
                                  #57

                                  @Rat-z tysm!!

                                  1 Reply Last reply
                                  👍
                                  1
                                  • anonberryA
                                    anonberryA
                                    anonberry
                                    wrote on last edited by
                                    #58

                                    Bumping this thread to give this guy some love

                                    I often use translators, which can make my messages look ai-generated.

                                    1 Reply Last reply
                                    1
                                    • N
                                      N
                                      Nicenick
                                      wrote on last edited by
                                      #59

                                      Bump for love

                                      1 Reply Last reply
                                      0
                                      • MsiprismM
                                        MsiprismM
                                        Msiprism
                                        wrote on last edited by
                                        #60

                                        Love the work

                                        1 Reply Last reply
                                        0
                                        • Remu335R
                                          Remu335R
                                          Remu335
                                          wrote on last edited by
                                          #61

                                          bump because good job

                                          1 Reply Last reply
                                          1

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