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  4. Malware scanner for unitypackage files

Malware scanner for unitypackage files

Scheduled Pinned Locked Moved Modding
developercodingvrchatscannerunitypackage
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  • G GoatonicReal

    @SummerTYT ahh oki i see,so its fine just be careful basically?

    PanConChanchoP
    PanConChanchoP
    PanConChancho
    wrote on last edited by
    #39

    @GoatonicReal Usually when is only "Low" flags, then is safe

    1 Reply Last reply
    0
    • G
      G
      GoatonicReal
      wrote on last edited by
      #40

      ahhh oki i getcha, thank you for the updated version ^^
      was wondering why it was showing "0.4"

      1 Reply Last reply
      0
      • G
        G
        GoatonicReal
        wrote on last edited by
        #41

        also for that file, should i just stay clear of it? or (just a lil dumb)

        PanConChanchoP 1 Reply Last reply
        0
        • G GoatonicReal

          also for that file, should i just stay clear of it? or (just a lil dumb)

          PanConChanchoP
          PanConChanchoP
          PanConChancho
          wrote on last edited by
          #42

          @GoatonicReal That unitypackage you have it should be safe to use

          1 Reply Last reply
          0
          • M
            M
            ManMachine
            wrote on last edited by
            #43

            the latest poiyomi pro I got showed high risk, I don't know if I can use it:

            ======================================================================
            vrcstorage-scanner — Batch Scan Report
            Generated: Sat, 2 May 2026 16:23:51 +0000
            Files scanned: 1

            SUMMARY

            Score Risk Level Sanitize File


            167 CRITICAL no Poi.Pro.10.0.9.unitypackage

            ======================================================================
            FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

            SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
            Size : 100.9 MB
            Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
            Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

            FINDINGS (15):

            [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
            File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
            Lines: 436, 457, 465

            [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
            File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
            Lines: 233

            [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
            File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
            Lines: 489, 529

            [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
            File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
            Context: entropy=7.5828

            [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
            File: Assets/_PoiyomiShaders/Prefabs/Glass.png
            Context: entropy=7.9608

            [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
            File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
            Context: entropy=7.9337

            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
            File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
            File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
            File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
            File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

            [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
            File: Assets/_PoiyomiShaders/Prefabs/Glass.png
            Context: declared_ext=png

            [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
            File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
            Context: declared_ext=png

            [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
            File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
            Context: length=678032

            [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
            File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
            Context: length=678032

            [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
            File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
            Context: length=87808

            VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

            ======================================================================
            OVERALL RESULTS

            Clean : 0
            Low : 0
            Medium : 0
            High : 0
            Critical : 1
            Sanitized: 0

            vrcstorage-scanner by SummerTYT

            anonberryA PanConChanchoP 2 Replies Last reply
            0
            • M ManMachine

              the latest poiyomi pro I got showed high risk, I don't know if I can use it:

              ======================================================================
              vrcstorage-scanner — Batch Scan Report
              Generated: Sat, 2 May 2026 16:23:51 +0000
              Files scanned: 1

              SUMMARY

              Score Risk Level Sanitize File


              167 CRITICAL no Poi.Pro.10.0.9.unitypackage

              ======================================================================
              FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

              SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
              Size : 100.9 MB
              Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
              Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

              FINDINGS (15):

              [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
              File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
              Lines: 436, 457, 465

              [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
              File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
              Lines: 233

              [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
              File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
              Lines: 489, 529

              [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
              File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
              Context: entropy=7.5828

              [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
              File: Assets/_PoiyomiShaders/Prefabs/Glass.png
              Context: entropy=7.9608

              [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
              File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
              Context: entropy=7.9337

              [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
              File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

              [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
              File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

              [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
              File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

              [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
              File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

              [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
              File: Assets/_PoiyomiShaders/Prefabs/Glass.png
              Context: declared_ext=png

              [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
              File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
              Context: declared_ext=png

              [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
              File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
              Context: length=678032

              [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
              File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
              Context: length=678032

              [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
              File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
              Context: length=87808

              VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

              ======================================================================
              OVERALL RESULTS

              Clean : 0
              Low : 0
              Medium : 0
              High : 0
              Critical : 1
              Sanitized: 0

              vrcstorage-scanner by SummerTYT

              anonberryA
              anonberryA
              anonberry
              wrote on last edited by
              #44

              @ManMachine Poiyomi models are known for having a high number of scripts, it's more likely to be a false positive than being malware. The scanner should be updated in a near future to improve detection in poiyomi models.

              I often use translators, which can make my messages look ai-generated.

              1 Reply Last reply
              0
              • M ManMachine

                the latest poiyomi pro I got showed high risk, I don't know if I can use it:

                ======================================================================
                vrcstorage-scanner — Batch Scan Report
                Generated: Sat, 2 May 2026 16:23:51 +0000
                Files scanned: 1

                SUMMARY

                Score Risk Level Sanitize File


                167 CRITICAL no Poi.Pro.10.0.9.unitypackage

                ======================================================================
                FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

                SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
                Size : 100.9 MB
                Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
                Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

                FINDINGS (15):

                [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
                Lines: 436, 457, 465

                [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
                Lines: 233

                [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
                Lines: 489, 529

                [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
                Context: entropy=7.5828

                [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                Context: entropy=7.9608

                [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                Context: entropy=7.9337

                [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

                [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

                [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

                [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

                [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                Context: declared_ext=png

                [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                Context: declared_ext=png

                [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
                Context: length=678032

                [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
                Context: length=678032

                [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
                Context: length=87808

                VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

                ======================================================================
                OVERALL RESULTS

                Clean : 0
                Low : 0
                Medium : 0
                High : 0
                Critical : 1
                Sanitized: 0

                vrcstorage-scanner by SummerTYT

                PanConChanchoP
                PanConChanchoP
                PanConChancho
                wrote on last edited by
                #45

                @ManMachine As @anonberry said, it's more likely to be a false positive, in the latest poiyomi version (v10) they implement more stuff that isn't the version 9 so I have to update

                1 Reply Last reply
                0
                • M
                  M
                  ManMachine
                  wrote on last edited by
                  #46

                  perfect, ty. I can use them without worry, then

                  1 Reply Last reply
                  0
                  • NewbKidN
                    NewbKidN
                    NewbKid
                    wrote on last edited by
                    #47

                    This is very interesting, tried it on a few things myself, there were a couple that flagged, one being "high" the other being critical. How can you tell between a false positive and a real critical? And say there was something that flagged a false positive and you went ahead and cleaned it anyways, would that remove any vital things from the package and possibly break it? Just curious.

                    PanConChanchoP 1 Reply Last reply
                    0
                    • NewbKidN NewbKid

                      This is very interesting, tried it on a few things myself, there were a couple that flagged, one being "high" the other being critical. How can you tell between a false positive and a real critical? And say there was something that flagged a false positive and you went ahead and cleaned it anyways, would that remove any vital things from the package and possibly break it? Just curious.

                      PanConChanchoP
                      PanConChanchoP
                      PanConChancho
                      wrote on last edited by PanConChancho
                      #48

                      @NewbKid Good question tho.

                      For the scanner, I try to avoid generic statements like "it has a .png extension, therefore it's a PNG." The scanner checks and verifies that things like images are what they claim to be. It also analyzes lines of code looking for potential unwanted behavior, such as file writing or Assembly code.

                      We're still working on the sanitization feature; it's difficult when you don't have a malicious .unitypackage file, haha. But for some files, the sanitizer deletes them. For scripts, it comments them out. That way, if there's any unusual behavior, instead of deleting everything and breaking the entire project, it simply crosses out that line of code, like crossing out a sentence in a notebook.

                      The false positives are mostly my interpretation and logic. A script has file writing capabilities, BUT it exists for some reason, whether it's due to an algorithm or menus, so it's added to a whitelist. The best example I can give you is Poiyomi.

                      Poiyomi uses many scripts that write to files/directories. This is where I check if that script exists in the official project, extract a unique hash (the file signature), and add it to a whitelist. This way, when an avatar's project is scanned and a Poiyomi file is found within it, I verify that the same file exists in the official project. If it does, it's skipped.

                      BUT, this doesn't mean the scanner says, "Ah, this file exists, I'll skip it." It verifies that the content is the same as in the official project using the file's hash.

                      Currently, many flags were created by an AI that thoroughly investigated all possible scenarios, such as HTTP injection, file writing, out-of-the-box code, disguised files, etc. However, over time, the criteria for what is considered critical or high, and their corresponding scores, are being updated.

                      1 Reply Last reply
                      0
                      • PanConChanchoP
                        PanConChanchoP
                        PanConChancho
                        wrote on last edited by
                        #49

                        New version v0.8.0

                        I've fixed the false positives that were generating audio files; for example, a project that had 126 warnings now only has 1. We're still working on reducing false positives so that eventually only real warnings will appear lol

                        https://github.com/vicentefelipechile/vrchat-scanner/releases


                        Web Version

                        I've also worked on a web version of this scanner for those who don't want to download a file. The web version includes a scan history, making it easier to share results. It also supports Discord embeds.

                        https://scanner.vrcstorage.lat/

                        Again, ty!! @anonberry for all ideas :3

                        1 Reply Last reply
                        2
                        • anonberryA
                          anonberryA
                          anonberry
                          wrote on last edited by
                          #50

                          0.8.0 already?? i've missed a lot

                          I often use translators, which can make my messages look ai-generated.

                          1 Reply Last reply
                          😁
                          2
                          • PanConChanchoP
                            PanConChanchoP
                            PanConChancho
                            wrote on last edited by
                            #51

                            Working on the version 0.9.0

                            Currently, the scan only has the bare minimum to function, but not everyone knows how to use a terminal, so I'm preparing a new version that includes an easy-to-use interface and runs everything locally.

                            This is my first time making a desktop application (without using a frontend), so you can expect to find some bugs.


                            Preview

                            79f6403b-bd3b-47d0-b77b-f957dbc39c19-image.jpeg

                            06c0a5f2-b1a4-42ac-97ed-eb96a10320d4-image.jpeg
                            07458ffc-cf2e-4875-9fe3-5c7536bbe95b-image.jpeg

                            anonberryA 1 Reply Last reply
                            5
                            • PanConChanchoP PanConChancho

                              Working on the version 0.9.0

                              Currently, the scan only has the bare minimum to function, but not everyone knows how to use a terminal, so I'm preparing a new version that includes an easy-to-use interface and runs everything locally.

                              This is my first time making a desktop application (without using a frontend), so you can expect to find some bugs.


                              Preview

                              79f6403b-bd3b-47d0-b77b-f957dbc39c19-image.jpeg

                              06c0a5f2-b1a4-42ac-97ed-eb96a10320d4-image.jpeg
                              07458ffc-cf2e-4875-9fe3-5c7536bbe95b-image.jpeg

                              anonberryA
                              anonberryA
                              anonberry
                              wrote on last edited by
                              #52

                              @SummerTYT beautiful

                              I often use translators, which can make my messages look ai-generated.

                              PanConChanchoP 1 Reply Last reply
                              2
                              • anonberryA anonberry

                                @SummerTYT beautiful

                                PanConChanchoP
                                PanConChanchoP
                                PanConChancho
                                wrote on last edited by
                                #53

                                @anonberry tyyy!!!

                                1 Reply Last reply
                                2
                                • PanConChanchoP
                                  PanConChanchoP
                                  PanConChancho
                                  wrote on last edited by
                                  #54

                                  Version 0.9.0

                                  I finished to build a desktop version for the scanner, now you can easily scan unitypackages, see their score, file tree and even export the content inside as ZIP or folder.

                                  You can use it by downloading the installer from the releases
                                  https://github.com/vicentefelipechile/vrchat-scanner/releases


                                  Preview

                                  3a6eac7d-0a32-4193-bb42-106503508afb-image.jpeg

                                  ef53e2e0-567c-49f2-901a-ecf74b602418-image.jpeg

                                  f114bb17-6daa-41dd-b80d-71268ff29dd2-image.jpeg

                                  a4131587-ea69-40f0-b2ac-cfb91d65d004-image.jpeg

                                  3bdfddb6-0ef0-4548-86a8-55cac7dcc8cc-image.jpeg

                                  2716c37d-7e34-4424-800a-724ef500e88e-image.jpeg

                                  57e54d2b-dd49-444b-a3bf-ab5138177cf4-image.jpeg

                                  1 Reply Last reply
                                  👍
                                  6
                                  • PanConChanchoP
                                    PanConChanchoP
                                    PanConChancho
                                    wrote on last edited by
                                    #55

                                    It comes with their own icon btw

                                    128x128@2x.png

                                    Rat-zR 1 Reply Last reply
                                    3
                                    • PanConChanchoP PanConChancho

                                      It comes with their own icon btw

                                      128x128@2x.png

                                      Rat-zR
                                      Rat-zR
                                      Rat-z
                                      wrote on last edited by
                                      #56

                                      @SummerTYT This is amazing seriously, thanks for helping keep us safe!

                                      Please PLEASE, if you have any Imeris assets or Kuronatsu @ me!

                                      PanConChanchoP 1 Reply Last reply
                                      0
                                      • Rat-zR Rat-z

                                        @SummerTYT This is amazing seriously, thanks for helping keep us safe!

                                        PanConChanchoP
                                        PanConChanchoP
                                        PanConChancho
                                        wrote on last edited by
                                        #57

                                        @Rat-z tysm!!

                                        1 Reply Last reply
                                        👍
                                        1
                                        • anonberryA
                                          anonberryA
                                          anonberry
                                          wrote on last edited by
                                          #58

                                          Bumping this thread to give this guy some love

                                          I often use translators, which can make my messages look ai-generated.

                                          1 Reply Last reply
                                          1

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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                                          With your input, this post could be even better 💗

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