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  4. Malware scanner for unitypackage files

Malware scanner for unitypackage files

Scheduled Pinned Locked Moved Modding
developercodingvrchatscannerunitypackage
76 Posts 15 Posters 7.1k Views 34 Watching
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  • G
    G
    GoatonicReal
    wrote on last edited by
    #33

    uhmm- its not giving the opt to do so ~w~"

    anonberryA PanConChanchoP 2 Replies Last reply
    0
    • G GoatonicReal

      uhmm- its not giving the opt to do so ~w~"

      anonberryA
      anonberryA
      anonberry
      wrote on last edited by
      #34

      @GoatonicReal where did you get the file?

      I often use translators, which can make my messages look ai-generated.

      G 1 Reply Last reply
      0
      • G GoatonicReal

        uhmm- its not giving the opt to do so ~w~"

        PanConChanchoP
        PanConChanchoP
        PanConChancho
        wrote on last edited by
        #35

        @GoatonicReal looking at that report, the file looks clean, just a lot of advices but nothing bad

        G 1 Reply Last reply
        0
        • anonberryA anonberry

          @GoatonicReal where did you get the file?

          G
          G
          GoatonicReal
          wrote on last edited by
          #36

          @anonberry i got it here https://forum.ripper.store/topic/32597/lf-bvnny-by-basedvulpine/40?_=1777440297583

          1 Reply Last reply
          0
          • PanConChanchoP PanConChancho

            @GoatonicReal looking at that report, the file looks clean, just a lot of advices but nothing bad

            G
            G
            GoatonicReal
            wrote on last edited by
            #37

            @SummerTYT ahh oki i see,so its fine just be careful basically?

            PanConChanchoP 1 Reply Last reply
            0
            • PanConChanchoP
              PanConChanchoP
              PanConChancho
              wrote on last edited by
              #38

              I've already updated the program; there are now fewer false positives compared to version 10 of poiyomi. I've also added a command to export a ".unitypackage" as a folder/zip file.

              I also fixed the problem where the version wasn't displayed correctly when using the program (thanks @anonberry).

              https://github.com/vicentefelipechile/vrchat-scanner/releases


              Those who know how to use the terminal can extract the Unity packages; I will include an interface for this soon.

              991529f5-b315-4d3c-9b0f-bfb53711ff70-image.jpeg

              1 Reply Last reply
              1
              • G GoatonicReal

                @SummerTYT ahh oki i see,so its fine just be careful basically?

                PanConChanchoP
                PanConChanchoP
                PanConChancho
                wrote on last edited by
                #39

                @GoatonicReal Usually when is only "Low" flags, then is safe

                1 Reply Last reply
                0
                • G
                  G
                  GoatonicReal
                  wrote on last edited by
                  #40

                  ahhh oki i getcha, thank you for the updated version ^^
                  was wondering why it was showing "0.4"

                  1 Reply Last reply
                  0
                  • G
                    G
                    GoatonicReal
                    wrote on last edited by
                    #41

                    also for that file, should i just stay clear of it? or (just a lil dumb)

                    PanConChanchoP 1 Reply Last reply
                    0
                    • G GoatonicReal

                      also for that file, should i just stay clear of it? or (just a lil dumb)

                      PanConChanchoP
                      PanConChanchoP
                      PanConChancho
                      wrote on last edited by
                      #42

                      @GoatonicReal That unitypackage you have it should be safe to use

                      1 Reply Last reply
                      0
                      • M
                        M
                        ManMachine
                        wrote on last edited by
                        #43

                        the latest poiyomi pro I got showed high risk, I don't know if I can use it:

                        ======================================================================
                        vrcstorage-scanner — Batch Scan Report
                        Generated: Sat, 2 May 2026 16:23:51 +0000
                        Files scanned: 1

                        SUMMARY

                        Score Risk Level Sanitize File


                        167 CRITICAL no Poi.Pro.10.0.9.unitypackage

                        ======================================================================
                        FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

                        SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
                        Size : 100.9 MB
                        Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
                        Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

                        FINDINGS (15):

                        [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                        File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
                        Lines: 436, 457, 465

                        [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                        File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
                        Lines: 233

                        [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                        File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
                        Lines: 489, 529

                        [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                        File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
                        Context: entropy=7.5828

                        [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                        File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                        Context: entropy=7.9608

                        [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                        File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                        Context: entropy=7.9337

                        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                        File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

                        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                        File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

                        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                        File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

                        [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                        File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

                        [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                        File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                        Context: declared_ext=png

                        [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                        File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                        Context: declared_ext=png

                        [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                        File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
                        Context: length=678032

                        [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                        File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
                        Context: length=678032

                        [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                        File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
                        Context: length=87808

                        VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

                        ======================================================================
                        OVERALL RESULTS

                        Clean : 0
                        Low : 0
                        Medium : 0
                        High : 0
                        Critical : 1
                        Sanitized: 0

                        vrcstorage-scanner by SummerTYT

                        anonberryA PanConChanchoP 2 Replies Last reply
                        0
                        • M ManMachine

                          the latest poiyomi pro I got showed high risk, I don't know if I can use it:

                          ======================================================================
                          vrcstorage-scanner — Batch Scan Report
                          Generated: Sat, 2 May 2026 16:23:51 +0000
                          Files scanned: 1

                          SUMMARY

                          Score Risk Level Sanitize File


                          167 CRITICAL no Poi.Pro.10.0.9.unitypackage

                          ======================================================================
                          FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

                          SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
                          Size : 100.9 MB
                          Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
                          Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

                          FINDINGS (15):

                          [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                          File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
                          Lines: 436, 457, 465

                          [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                          File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
                          Lines: 233

                          [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                          File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
                          Lines: 489, 529

                          [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                          File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
                          Context: entropy=7.5828

                          [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                          File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                          Context: entropy=7.9608

                          [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                          File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                          Context: entropy=7.9337

                          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                          File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

                          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                          File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

                          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                          File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

                          [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                          File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

                          [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                          File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                          Context: declared_ext=png

                          [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                          File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                          Context: declared_ext=png

                          [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                          File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
                          Context: length=678032

                          [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                          File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
                          Context: length=678032

                          [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                          File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
                          Context: length=87808

                          VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

                          ======================================================================
                          OVERALL RESULTS

                          Clean : 0
                          Low : 0
                          Medium : 0
                          High : 0
                          Critical : 1
                          Sanitized: 0

                          vrcstorage-scanner by SummerTYT

                          anonberryA
                          anonberryA
                          anonberry
                          wrote on last edited by
                          #44

                          @ManMachine Poiyomi models are known for having a high number of scripts, it's more likely to be a false positive than being malware. The scanner should be updated in a near future to improve detection in poiyomi models.

                          I often use translators, which can make my messages look ai-generated.

                          1 Reply Last reply
                          0
                          • M ManMachine

                            the latest poiyomi pro I got showed high risk, I don't know if I can use it:

                            ======================================================================
                            vrcstorage-scanner — Batch Scan Report
                            Generated: Sat, 2 May 2026 16:23:51 +0000
                            Files scanned: 1

                            SUMMARY

                            Score Risk Level Sanitize File


                            167 CRITICAL no Poi.Pro.10.0.9.unitypackage

                            ======================================================================
                            FILE 1/1: D:\VR\Poi.Pro.10.0.9.unitypackage

                            SHA-256 : 3e8b7520ae56fe3bff59ba165ac916809641cec49a9db1086777c4f44fc37678
                            Size : 100.9 MB
                            Score : 167 | Risk: CRITICAL | Duration: 1.11s | Action: AutoReject
                            Assets : total=1519 scripts=227 dlls=0 textures=284 audio=0 prefabs=9

                            FINDINGS (15):

                            [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                            File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiTexturePacker/PoiTexturePacker.cs
                            Lines: 436, 457, 465

                            [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                            File: Assets/_PoiyomiShaders/Scripts/Editor/ModularShaderSystem/LocalPreferences/ModuleTogglePreferences.cs
                            Lines: 233

                            [HIGH + 40pt] File write/delete operations detected in C# script (CS_FILE_WRITE)
                            File: Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/ModularShaderStuff/ModularShadersGeneratorWindow.cs
                            Lines: 489, 529

                            [MEDIUM + 8pt] Texture file has high entropy 7.58 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                            File: Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
                            Context: entropy=7.5828

                            [MEDIUM + 8pt] Texture file has high entropy 7.96 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                            File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                            Context: entropy=7.9608

                            [MEDIUM + 8pt] Texture file has high entropy 7.93 (possible embedded payload) (TEXTURE_HIGH_ENTROPY)
                            File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                            Context: entropy=7.9337

                            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                            File: Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx

                            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                            File: Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx

                            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                            File: Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx

                            [MEDIUM + 4pt] Meta file contains external object references (assets not included in package) (META_EXTERNAL_REF)
                            File: Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx

                            [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                            File: Assets/_PoiyomiShaders/Prefabs/Glass.png
                            Context: declared_ext=png

                            [LOW + 2pt] File is a valid image but in a different format than its extension suggests (MAGIC_MISMATCH_IMAGE)
                            File: Assets/_PoiyomiShaders/Textures/Pixels/T_Pixel_IPS.png
                            Context: declared_ext=png

                            [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                            File: Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
                            Context: length=678032

                            [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                            File: Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.asset
                            Context: length=678032

                            [LOW + 1pt] Long Base64-encoded field in YAML prefab/asset (may be inline texture or payload) (PREFAB_INLINE_B64)
                            File: Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.asset
                            Context: length=87808

                            VERDICT: DO NOT INSTALL — potentially malicious, may compromise your system.

                            ======================================================================
                            OVERALL RESULTS

                            Clean : 0
                            Low : 0
                            Medium : 0
                            High : 0
                            Critical : 1
                            Sanitized: 0

                            vrcstorage-scanner by SummerTYT

                            PanConChanchoP
                            PanConChanchoP
                            PanConChancho
                            wrote on last edited by
                            #45

                            @ManMachine As @anonberry said, it's more likely to be a false positive, in the latest poiyomi version (v10) they implement more stuff that isn't the version 9 so I have to update

                            1 Reply Last reply
                            0
                            • M
                              M
                              ManMachine
                              wrote on last edited by
                              #46

                              perfect, ty. I can use them without worry, then

                              1 Reply Last reply
                              0
                              • NewbKidN
                                NewbKidN
                                NewbKid
                                wrote on last edited by
                                #47

                                This is very interesting, tried it on a few things myself, there were a couple that flagged, one being "high" the other being critical. How can you tell between a false positive and a real critical? And say there was something that flagged a false positive and you went ahead and cleaned it anyways, would that remove any vital things from the package and possibly break it? Just curious.

                                PanConChanchoP 1 Reply Last reply
                                0
                                • NewbKidN NewbKid

                                  This is very interesting, tried it on a few things myself, there were a couple that flagged, one being "high" the other being critical. How can you tell between a false positive and a real critical? And say there was something that flagged a false positive and you went ahead and cleaned it anyways, would that remove any vital things from the package and possibly break it? Just curious.

                                  PanConChanchoP
                                  PanConChanchoP
                                  PanConChancho
                                  wrote on last edited by PanConChancho
                                  #48

                                  @NewbKid Good question tho.

                                  For the scanner, I try to avoid generic statements like "it has a .png extension, therefore it's a PNG." The scanner checks and verifies that things like images are what they claim to be. It also analyzes lines of code looking for potential unwanted behavior, such as file writing or Assembly code.

                                  We're still working on the sanitization feature; it's difficult when you don't have a malicious .unitypackage file, haha. But for some files, the sanitizer deletes them. For scripts, it comments them out. That way, if there's any unusual behavior, instead of deleting everything and breaking the entire project, it simply crosses out that line of code, like crossing out a sentence in a notebook.

                                  The false positives are mostly my interpretation and logic. A script has file writing capabilities, BUT it exists for some reason, whether it's due to an algorithm or menus, so it's added to a whitelist. The best example I can give you is Poiyomi.

                                  Poiyomi uses many scripts that write to files/directories. This is where I check if that script exists in the official project, extract a unique hash (the file signature), and add it to a whitelist. This way, when an avatar's project is scanned and a Poiyomi file is found within it, I verify that the same file exists in the official project. If it does, it's skipped.

                                  BUT, this doesn't mean the scanner says, "Ah, this file exists, I'll skip it." It verifies that the content is the same as in the official project using the file's hash.

                                  Currently, many flags were created by an AI that thoroughly investigated all possible scenarios, such as HTTP injection, file writing, out-of-the-box code, disguised files, etc. However, over time, the criteria for what is considered critical or high, and their corresponding scores, are being updated.

                                  1 Reply Last reply
                                  0
                                  • PanConChanchoP
                                    PanConChanchoP
                                    PanConChancho
                                    wrote on last edited by
                                    #49

                                    New version v0.8.0

                                    I've fixed the false positives that were generating audio files; for example, a project that had 126 warnings now only has 1. We're still working on reducing false positives so that eventually only real warnings will appear lol

                                    https://github.com/vicentefelipechile/vrchat-scanner/releases


                                    Web Version

                                    I've also worked on a web version of this scanner for those who don't want to download a file. The web version includes a scan history, making it easier to share results. It also supports Discord embeds.

                                    https://scanner.vrcstorage.lat/

                                    Again, ty!! @anonberry for all ideas :3

                                    1 Reply Last reply
                                    2
                                    • anonberryA
                                      anonberryA
                                      anonberry
                                      wrote on last edited by
                                      #50

                                      0.8.0 already?? i've missed a lot

                                      I often use translators, which can make my messages look ai-generated.

                                      1 Reply Last reply
                                      😁
                                      2
                                      • PanConChanchoP
                                        PanConChanchoP
                                        PanConChancho
                                        wrote on last edited by
                                        #51

                                        Working on the version 0.9.0

                                        Currently, the scan only has the bare minimum to function, but not everyone knows how to use a terminal, so I'm preparing a new version that includes an easy-to-use interface and runs everything locally.

                                        This is my first time making a desktop application (without using a frontend), so you can expect to find some bugs.


                                        Preview

                                        79f6403b-bd3b-47d0-b77b-f957dbc39c19-image.jpeg

                                        06c0a5f2-b1a4-42ac-97ed-eb96a10320d4-image.jpeg
                                        07458ffc-cf2e-4875-9fe3-5c7536bbe95b-image.jpeg

                                        anonberryA 1 Reply Last reply
                                        5
                                        • PanConChanchoP PanConChancho

                                          Working on the version 0.9.0

                                          Currently, the scan only has the bare minimum to function, but not everyone knows how to use a terminal, so I'm preparing a new version that includes an easy-to-use interface and runs everything locally.

                                          This is my first time making a desktop application (without using a frontend), so you can expect to find some bugs.


                                          Preview

                                          79f6403b-bd3b-47d0-b77b-f957dbc39c19-image.jpeg

                                          06c0a5f2-b1a4-42ac-97ed-eb96a10320d4-image.jpeg
                                          07458ffc-cf2e-4875-9fe3-5c7536bbe95b-image.jpeg

                                          anonberryA
                                          anonberryA
                                          anonberry
                                          wrote on last edited by
                                          #52

                                          @SummerTYT beautiful

                                          I often use translators, which can make my messages look ai-generated.

                                          PanConChanchoP 1 Reply Last reply
                                          2

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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                                          With your input, this post could be even better 💗

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