Blender fbx breaking in unity
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you need to allow access to the google drive btw
and i don't really know how you're trying to attach the tail and the spikes specifically, so it's hard to help, i imagine the fbx files alone wouldn't help a lot more to figure out - having a unitypackage would probably help the most
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are the weight paint/bone names the same on both the spikes and tail?
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thank you guys!! I found out that the issue was actually that the bones in the fbx didnt have the uh... animation? in unity, sorry not sure the exact term! It involves adding a physbone to the tail bone and it kinda flows down the tail on its own haha; I managed to copy the script from the vrcfury prefab version of the tail and then paste it onto my model, and it worked somehow
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