<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Blender fbx breaking in unity]]></title><description><![CDATA[[[topic:post-is-deleted]]]]></description><link>https://forum.ripper.store/topic/95915/blender-fbx-breaking-in-unity</link><generator>RSS for Node</generator><lastBuildDate>Mon, 28 Sep 2026 07:29:37 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/95915.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 21 Feb 2026 11:15:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Blender fbx breaking in unity on Sun, 22 Feb 2026 02:32:34 GMT]]></title><description><![CDATA[<p dir="auto">thank you guys!! I found out that the issue was actually that the bones in the fbx didnt have the uh... animation? in unity, sorry not sure the exact term! It involves adding a physbone to the tail bone and it kinda flows down the tail on its own haha; I managed to copy the script from the vrcfury prefab version of the tail and then paste it onto my model, and it worked somehow</p>
]]></description><link>https://forum.ripper.store/post/1575483</link><guid isPermaLink="true">https://forum.ripper.store/post/1575483</guid><dc:creator><![CDATA[fur-reed]]></dc:creator><pubDate>Sun, 22 Feb 2026 02:32:34 GMT</pubDate></item><item><title><![CDATA[Reply to Blender fbx breaking in unity on Sat, 21 Feb 2026 20:03:05 GMT]]></title><description><![CDATA[<p dir="auto">are the weight paint/bone names the same on both the spikes and tail?</p>
]]></description><link>https://forum.ripper.store/post/1574468</link><guid isPermaLink="true">https://forum.ripper.store/post/1574468</guid><dc:creator><![CDATA[felicity454]]></dc:creator><pubDate>Sat, 21 Feb 2026 20:03:05 GMT</pubDate></item><item><title><![CDATA[Reply to Blender fbx breaking in unity on Sat, 21 Feb 2026 14:02:00 GMT]]></title><description><![CDATA[<p dir="auto">you need to allow access to the google drive btw</p>
<p dir="auto">and i don't really know how you're trying to attach the tail and the spikes specifically, so it's hard to help, i imagine the fbx files alone wouldn't help a lot more to figure out - having a unitypackage would probably help the most</p>
]]></description><link>https://forum.ripper.store/post/1573745</link><guid isPermaLink="true">https://forum.ripper.store/post/1573745</guid><dc:creator><![CDATA[szeppelin]]></dc:creator><pubDate>Sat, 21 Feb 2026 14:02:00 GMT</pubDate></item></channel></rss>