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Milltina texture broken on standard model?

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boothmilltinablenderunity
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  • S
    S
    Steppy3522
    wrote on last edited by
    #1

    e996c0a2-cfdb-46b0-9f75-b858c39d8ccb-image.png When using the breasts_small blendshape her skin texture turns out like this, anyone know how to fix this?

    Shiro_NekoS 1 Reply Last reply
    1
    • S Steppy3522

      e996c0a2-cfdb-46b0-9f75-b858c39d8ccb-image.png When using the breasts_small blendshape her skin texture turns out like this, anyone know how to fix this?

      Shiro_NekoS
      Shiro_NekoS
      Shiro_Neko
      wrote on last edited by
      #2

      @Steppy3522 said in Milltina texture broken on standard model?:

      anyone know how to fix this?

      Try use FC version of it.

      1 Reply Last reply
      0
      • guhbuhG
        guhbuhG
        guhbuh
        wrote on last edited by
        #3

        you'll need to smooth it out in blender https://forum.ripper.store/topic/79662/question-milltina-ichigo-or-lumina/2

        mollymollyM 1 Reply Last reply
        0
        • guhbuhG guhbuh

          you'll need to smooth it out in blender https://forum.ripper.store/topic/79662/question-milltina-ichigo-or-lumina/2

          mollymollyM
          mollymollyM
          mollymolly
          wrote on last edited by mollymolly
          #4

          @guhbuh
          Shouldn't be necessary.
          This is an issue with normals/tangents. You can probably fix it by applying these settings to the source mesh:
          ace06b81-42dd-44a4-ad5c-275b0dbe51c7-image.jpeg
          If it doesn't look right, mess with these until it does.
          I know it's an old post, but I found this while I was perusing assets and I had a similar problem once.

          ameonnaA 1 Reply Last reply
          3
          • guhbuhG
            guhbuhG
            guhbuh
            wrote on last edited by guhbuh
            #5

            wow, thank you a lot actually, that helped plenty ❤
            i hope you have a wonderful day and thank you again for the new info

            1 Reply Last reply
            0
            • mollymollyM mollymolly

              @guhbuh
              Shouldn't be necessary.
              This is an issue with normals/tangents. You can probably fix it by applying these settings to the source mesh:
              ace06b81-42dd-44a4-ad5c-275b0dbe51c7-image.jpeg
              If it doesn't look right, mess with these until it does.
              I know it's an old post, but I found this while I was perusing assets and I had a similar problem once.

              ameonnaA
              ameonnaA
              ameonna
              wrote on last edited by ameonna
              #6

              @mollymolly this method makes the shading or whatever on the face look rlly weird, the best way is to do it in blender, there is a fixed fbx here ❤

              ♡ ┄─────────────────╮
              looking for kumaly, milltina
              and selestia assets 𐔌՞. .՞𐦯 ⋆˚࿔
              ╰───────────┄ ♡

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