GIFT: VRCEmoteManager 💃 Addon 💃
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Hi! I’m having an issue with the VRCEmoteManager Addon during avatar build.
When I try to build, the following errors appear:
- "HeightAdjusterTarget not found inside addon!"
- "failed to create HeightAdjuster VRCParentConstraint. Build cancelled."
- "The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'VRCEmoteManagerAddonBuildHook' reported a failure."
It seems like the addon is expecting a "HeightAdjusterTarget" object, but it does not exist in my avatar, and I also cannot find any "Height Adjuster" component in Add Component.
Is the Height Adjuster supposed to be created automatically by the addon, or am I missing a required object in the hierarchy?
Any guidance would be greatly appreciated!
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You placed the prefab not in the root of the avatar, or if you have multiple avatars on scene idk, most likely it won't work and everything will break.
Check Assets/Kittenji/VRCEmoteManager/Addon/README
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Update
Fixed spatial sound bug, now the transition from 2D stereo to 3D mono works correctly.
This means that if your audio file has stereo sound, you will hear it within a certain radius, and if you move further away, the sound will be pointed from the sound source. If the audio file was recorded without using stereo and is fake stereo, you will not notice the difference between mono sound. -
I'm not aware if this can help within the patcher, or if anyone wants to edit the script themselves.
Forewarning, while I have taken some coding in college, I'm by no means an "expert". Please allow the more experienced to review and correct.IF you are receiving an error with the Emote Manager, in the logs stating not enough parameters, there is an easy fix, and doesn't appear to break anything. Why this doesn't "compress" with VRCFury is beyond my scope of knowledge.
Within the (Default) Kittenji/VRCEmoteManager/Runtime is a file called "VRCEmoteManager.cs" with a Person Dancing icon. Note: There is a second file like this, which is actually .cs.bak, which looks like a paper icon. We do NOT want this file.


Double click this VRCEmoteManager.cs file with a person dancing icon. Your PC should ask what program to open the text file. Unless you know of a better app for editing text, especially with code editing, Note Pad will do just fine. In my case, I'm using Notepad++.
If you can find the Line Number, generally to the left of the code editor or a number stating the Line Number where the blinking cursor is, scroll down to line 368 (I know, one number off of a Nice number of all things). If you can't find the Line Number, do a Word search (Ctrl+F) for "Out of space for parameters", this is Line Number 371.

Add a double slash, "//", to the start of each line like so. From line 368 to 374.

Save. Retry uploading.
Note: Best to change this AFTER Patching with the Addon.
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Also, if you have Emote Manager in a project, but the Prefab (Default or Syn Template) not on the root of an avatar, Emote Manager stops the upload. I'm not sure why. Adding it but blank appears to work.
@striker10
This check is there not because the author wanted to prevent you from uploading an avatar, but because if the parameters are out of space, something in the avatar will most likely break, possibly the toggles, idk need to check -
@striker10
This check is there not because the author wanted to prevent you from uploading an avatar, but because if the parameters are out of space, something in the avatar will most likely break, possibly the toggles, idk need to check -
If you use VRCFury, this shouldn't be an issue, with its Parameter Compressor. I've got a ton of parameters on my lewd avatar, lol.
@Striker10 If you have an avi with overflowing parameters, add vrc emote manager with your patch and run the avi, then go to the temp vrcemotemanager folder and there you will find a file with vrc parameters. You need to make sure that vrcfury has really compressed it, because, as far as I know, during the assembly of the avatar, vrcemotemanager works after vrcfury/ma have done their job. I really haven't looked at proxy classes, maybe there's a hook there.
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Does anyone know why I get this error when I patch it?
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Does anyone know why I get this error when I patch it?
@GrumpyTanner hi, can you copy and paste console log
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Does anyone know why I get this error when I patch it?
@GrumpyTanner
Maybe you're the same as me. Check out #10. -
@GrumpyTanner hi, can you copy and paste console log
@kaizoku it is the same as the other poster, with the height issue. But it doesn't fix even when I follow the pictures. And for some reason, the emote thing messes up my menu and I can only see it in the menu and nothing else. I don't know what I did wrong.
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@kaizoku it is the same as the other poster, with the height issue. But it doesn't fix even when I follow the pictures. And for some reason, the emote thing messes up my menu and I can only see it in the menu and nothing else. I don't know what I did wrong.
@GrumpyTanner As I wrote earlier, copy the console log, it details the cause of the error.
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@GrumpyTanner As I wrote earlier, copy the console log, it details the cause of the error.
heres mine
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heres mine
@GrumpyTanner are you placed like this?

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@GrumpyTanner are you placed like this?

@kaizoku yes. It's placed directly in my avatars prefab. I use Milltina.
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@GrumpyTanner are you placed like this?
This post is deleted! -
@GrumpyTanner I don't know, the probable reason is that some optimizer removes HeightAdjusterTarget during compilation, even though it shouldn't. Check out which scripts you added to the project. Or if you used the addon from earlier versions, then you need to delete the Addon folder and install the addon again.
Milltina works fine, tested.
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I figured it out, im just dumb lol
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