VRC Avatar: How to have a toggle/radial for moving a mouth, and still be able to talk with it?
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Me again, been having another issue with my avi.
I've been wanting this effect like Woel's avatars where I can talk through the mouth with my mic, but also be able to toggle play an animation separately that opens the mouth (I am trying to do a toggle/radial that can keep the mouth open forever until disabled). I am using VRCFury. It works in Unity but not in Test Build on VRC. Both the mouth animation and talking through the mic does not activate the mouth when I try to implement this. I use Jaw Flap Blend Shape since my avatar's mouth only opens 1 way intentionally.
I am a newbie when it comes to animators and parameters so it may have something to do with those.
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Me again, been having another issue with my avi.
I've been wanting this effect like Woel's avatars where I can talk through the mouth with my mic, but also be able to toggle play an animation separately that opens the mouth (I am trying to do a toggle/radial that can keep the mouth open forever until disabled). I am using VRCFury. It works in Unity but not in Test Build on VRC. Both the mouth animation and talking through the mic does not activate the mouth when I try to implement this. I use Jaw Flap Blend Shape since my avatar's mouth only opens 1 way intentionally.
I am a newbie when it comes to animators and parameters so it may have something to do with those.
@Metahetaoni i think there's a toggle in SPS somewhere that keeps the mouth open with the tongue out if that helps. sadly i'm brand new to all this so i wouldn't know where to look but i figured i'd at least try to give you a direction to look if nothin else.
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Thank you for the suggestion but I'd rather not have any SPS options in my avatar
I wouldn't know how to use anything about that component anyway as I've never used it.
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