OSC Based Fertility system from jinxxy
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A friend asked me to help him set this up, in my opinion it's very poorly made, was made with a specific avatar in mind that (probably) had a single mesh for the body and the face and then sold as an afterthought.
For most avatars out there it wont work because it will try to animate the first gameobject called Body (if i remember well) which is usually the face for most booth avatars.
Could be properly remade into a properly generic package with a bit of effort and some custom tooling for the editor where you can select the mesh to animate and it generates the animations procedurally for the specific mesh, that way you could even make it so you can select already existing blendshapes with any name as well
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1.2 version anywhere?
Also im starting to get really baffled on how to setup 1.1 if it even works -
@Samus301 some say these files where bought behind a Tesco from a man in a racing suit
but all we know is i have that version right here
--> <--
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is anyone able to help me set this up because I'm super dumbbbb, I do have the blendshapes set up but I'm having trouble actually putting it on
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This post is deleted!
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Everything seems to work except the blendshapes... The OSC app sent earlier works and seems to sync with the avatar, but the belly never grows. I do have blendshapes on the avatar and they are named correctly. Anyone have a suggestion?
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@meowsome did you use Betterclock's Pregnancy-OSC? it can also be a issue with the blendshape naming (no spaces front or back of the blendshape name) i did the same thing but realized i made a spelling error by putting a space infront of the blendshape name
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how in the shit do you set this up
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@Fourcore Yes I am using betterclock's OSC. I just double-checked the blendshape names and they seem to match exactly, there's no spaces before or after. Not really sure what else to try
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so im curious, has anyone here got the Birth animations to work, the Jinxxy page got updated with some new instructions and this was one of the
"- Find the "Birth animation" animation clip, add in anything you want to happen during childbirth in the animation clip and it'll play out fully before resetting. (Egg model exists in the project but no setup)"vauge as fuck but now i want to see this work if anyone knows the black magic fuckery that is Unity.
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Im getting baffled with this... i get the beldnshapes to work with the osc.. when it gets to 100% it keeps going between the animations of no progress and 100% progress.. I cant get the interactions to work like the squeeze, spray so on.. If anyone has tips that would be hugely appreciated
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So.. what even is the difference between LunaOSC 6 and 8? Is 8 just a newer version?
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So.. what even is the difference between LunaOSC 6 and 8? Is 8 just a newer version?
@PirateLordRidley i think 8 refreshes faster and 6 is lighter on your system so it only refreshes every minute or so, ive only had it working with 6 but then again my pc is built using the finest cheap garbage
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can anyone help me i dont understad how to do it help will be nice
im just stuck in unity -
@meowsome i assume you did them with capital letters, its case sensitive, able to send a screen shot of what its set up like?
@Fourcore FYI I was able to get this working, but I forgot to write that here. When I added the blendshapes, I thought I was being smart by also adding radial sliders in-game for each of the blendshapes. However these were actually overriding the blendshapes from being changed by the OSC system. So, removing the radial sliders that I created go the blendshapes working. Thanks!
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How is it supposed to work? Can someone explain it to me?
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