PCSS (NGSS) Needing help setting things up!
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I have recently discovered something called PCSS (NGSS) for booth models! The shadows and shading makes the avatar look very clean itself but I am having issues setting it up. I had everything set up and even changed some settings but nothing seemed to change for my avatar. I have tried looking on Youtube and Twitter if anyone has posted a tutorial on how to do this but found nothing! I am still very much lost. If anyone is willing to help me I would be so grateful!
EXAMPLE
Basically what I am going for but need help setting up! ^^
Can give you my discord if it's easier for you! -
i'm gonna bump it, we need more information on how to make it really worth it
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You'll have to wait a tiny bit for the avatar on Unity to reflect the change as every material on it changes, no naturally it takes some time for the editor to figure out what's going on, but you should be good to upload nonetheless.
If it doesn't make any difference even after upload though, then maybe it's a bug or something.Next-gen Soft Shadow is required if you want a big change though
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@Lizuap I have both PCSS (NGSS) and installed both into unity, even found someone's personal settings for their shading and shadows for this feature. I had unity opened for maybe 3 hours while I was working on other things because someone did tell me it takes a while but nothing changed whatsoever. I wish there was a YouTube video explaining it more in depth on how to set things up. Tried joining their server and everything was in Japanese, tried using translator but I still ended up confused. :<
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from what i used it for a while, the main thing is to tweak the lightning radial, light over 50% seems like kinda burning too much.
Also, this is just a theory, but it seems that many are just using the unity editor and not the game to make those kind of picture, the light + movement doesn't like someone doing the pose in a world -
@Finn I have both PCSS (NGSS) and I saved someone's settings for the Manuka model that I am currently working on and I copied everything but nothing change for my avatar, everything looks the same. There's no shading or shadows, it looks exactly the same and that's what I am currently stuck on.
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@theyadoreyuki
Do you still have the settings and would you mind sharing them? ^^ -
Inside unity I see the changes, inside vrchat I dont, I am using the poiyomi version, nothing in the gesture manager or inside vrchat radial menu changes anything to my avatar. I like the shading but no clue how to get it to work
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bump
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maybe this will help for most of you Poiyomi users like me.
But PCSS is kind of broken for Poi and with the language barrier of the creator and popularity of liltoon, I haven't seen a fix yet. You don't even have a context menu (right click) so solo convert poi materials like you do with liltoon.Anyway, here is a possible fix that I used for myself. This works with unity 2019 and maybe a not too recent version of PCSS. I'll copy and paste from my post from other forums
Ok, small update for those of you who are using Poiyomi for this (like me). The version of PCSS here is either dated or there is a newer version we dont have yet. Due to that, the NGSS option will not work and you get the error above.
The issue is, poiyomi no longer is located in the "assets" folder and is now located in the "packages" folder. Also, some sub folders have been rename.
To fix it, open the "PCSS4VRC_poi.cs" file in Microsoft Visual Basic or Notepad++
Go to line 421 and change the path (copy and paste this whole line) **(line number may change in future updates)string Path = @"Packages/com.poiyomi.toon/_PoiyomiShaders/Scripts/ThryEditor/Editor/ShaderOptimizer.cs";
Save the file and run it again. Should work now.
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@dragonash2023 hi !
also another problem that can be fixed via the .cs file
if you have an error related to Thry saying not good version
go in the same file
line 82 : if (Thry.Config.Singleton.verion != "2.43.3")
change the number by the version you have on the error
reload, and everything should work -
Bumping because I also want to know how to work it.