Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)
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Download Link (gofile.io) (removed previous link to an apparently shitty filehost)Still alive, sorry it took me so long. This is the FBX as it is currently, this is not a completed avatar or unity-ready file
Got a problem, i got this error when downloading it, as well as a virus trigger on the site

Use: or Mega link
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Got a problem, i got this error when downloading it, as well as a virus trigger on the site

Use: or Mega link
@Sirlockinbottom Whoops, sorry. I just picked the first site from the thread on file hosts that was in English w/ no account requirement
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@idkjustacat Do you also have the textures?
@Volttekka Unfortunately I wasn't able to retrieve the textures from the mod file
eta: it's probably possible, but I am not experienced with Halo modding tools as I only vaguely knew about them existing prior to getting the model from the mod
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you did your super epic best my friend.
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@Sirlockinbottom Whoops, sorry. I just picked the first site from the thread on file hosts that was in English w/ no account requirement
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I know there's a method where you could get the assets from .map files for halo reach from steam workshop (like using Reclaimer). So that could be worth looking into to get the textures.
If not, recreating the textures with all the references and UV map is possible.
Either way, once I get home I'll start continuing on the project.
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I know there's a method where you could get the assets from .map files for halo reach from steam workshop (like using Reclaimer). So that could be worth looking into to get the textures.
If not, recreating the textures with all the references and UV map is possible.
Either way, once I get home I'll start continuing on the project.
Legends in the Chat, gawd damn!
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I know there's a method where you could get the assets from .map files for halo reach from steam workshop (like using Reclaimer). So that could be worth looking into to get the textures.
If not, recreating the textures with all the references and UV map is possible.
Either way, once I get home I'll start continuing on the project.
@HimaKira With regards to the UV, like the rest of the model (and the textures, if you look in-game with the mod they're much lower res than the OG), I suspect it was simplified during the port to the Halo mod. One of the things I planned on doing was creating a new UV for the model and re-making the textures with VRChat and specifically Poiyomi in mind
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@HimaKira With regards to the UV, like the rest of the model (and the textures, if you look in-game with the mod they're much lower res than the OG), I suspect it was simplified during the port to the Halo mod. One of the things I planned on doing was creating a new UV for the model and re-making the textures with VRChat and specifically Poiyomi in mind
Gotta ask, you said you got this model from a mod, like a game mod right?
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Gotta ask, you said you got this model from a mod, like a game mod right?
@Sirlockinbottom Yes. Further up in the thread, you can see someone linked a (now deleted) Halo mod that had the model in it. I pulled the model from that mod using some modding tools
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Hey guys I am on my laptop I download the model and I went on unity put the model on unity and upload the materials in and also I put the colors in the materials and I did some screenshots and just want to let you know note the materials are just one solid color this is just like a demo and I'll send you guys the link of the screenshots of the model and here's the link plus I love projects 🫡
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Oh one more thing when you're trying to import the model on blender be careful it will not load right you have to drag the file instead also make sure it's set to 0.15 scale
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@Sirlockinbottom Yes. Further up in the thread, you can see someone linked a (now deleted) Halo mod that had the model in it. I pulled the model from that mod using some modding tools
I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


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Oh one more thing when you're trying to import the model on blender be careful it will not load right you have to drag the file instead also make sure it's set to 0.15 scale
legend.
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Hey guys I am on my laptop I download the model and I went on unity put the model on unity and upload the materials in and also I put the colors in the materials and I did some screenshots and just want to let you know note the materials are just one solid color this is just like a demo and I'll send you guys the link of the screenshots of the model and here's the link plus I love projects 🫡
@MIKEUNIX94 sweet! i thought textures would be impossible to obtain thanks! btw, do you plan on adding physbones to the avatar? or would one of the fellows here need to set them up?
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@MIKEUNIX94 sweet! i thought textures would be impossible to obtain thanks! btw, do you plan on adding physbones to the avatar? or would one of the fellows here need to set them up?
@Yukilizarz unfortunately I'm not really good adding physics to models sorry

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@Yukilizarz unfortunately I'm not really good adding physics to models sorry

@MIKEUNIX94 its alrighty! dw! you still did an amazing job!
hopefully one of the ladies or gentlemen here can set up the physbones! -
Indeed

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I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


@Sirlockinbottom port it please.
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I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


@Sirlockinbottom I can try to fit this in somewhere, but it'll be a completely different set of tools I need to find and learn so it'll have to wait until I've got a free day with nothing else on my plate.
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