Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)
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I know there's a method where you could get the assets from .map files for halo reach from steam workshop (like using Reclaimer). So that could be worth looking into to get the textures.
If not, recreating the textures with all the references and UV map is possible.
Either way, once I get home I'll start continuing on the project.
Legends in the Chat, gawd damn!
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I know there's a method where you could get the assets from .map files for halo reach from steam workshop (like using Reclaimer). So that could be worth looking into to get the textures.
If not, recreating the textures with all the references and UV map is possible.
Either way, once I get home I'll start continuing on the project.
@HimaKira With regards to the UV, like the rest of the model (and the textures, if you look in-game with the mod they're much lower res than the OG), I suspect it was simplified during the port to the Halo mod. One of the things I planned on doing was creating a new UV for the model and re-making the textures with VRChat and specifically Poiyomi in mind
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@HimaKira With regards to the UV, like the rest of the model (and the textures, if you look in-game with the mod they're much lower res than the OG), I suspect it was simplified during the port to the Halo mod. One of the things I planned on doing was creating a new UV for the model and re-making the textures with VRChat and specifically Poiyomi in mind
Gotta ask, you said you got this model from a mod, like a game mod right?
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Gotta ask, you said you got this model from a mod, like a game mod right?
@Sirlockinbottom Yes. Further up in the thread, you can see someone linked a (now deleted) Halo mod that had the model in it. I pulled the model from that mod using some modding tools
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Hey guys I am on my laptop I download the model and I went on unity put the model on unity and upload the materials in and also I put the colors in the materials and I did some screenshots and just want to let you know note the materials are just one solid color this is just like a demo and I'll send you guys the link of the screenshots of the model and here's the link plus I love projects 🫡
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Oh one more thing when you're trying to import the model on blender be careful it will not load right you have to drag the file instead also make sure it's set to 0.15 scale
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@Sirlockinbottom Yes. Further up in the thread, you can see someone linked a (now deleted) Halo mod that had the model in it. I pulled the model from that mod using some modding tools
I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


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Oh one more thing when you're trying to import the model on blender be careful it will not load right you have to drag the file instead also make sure it's set to 0.15 scale
legend.
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Hey guys I am on my laptop I download the model and I went on unity put the model on unity and upload the materials in and also I put the colors in the materials and I did some screenshots and just want to let you know note the materials are just one solid color this is just like a demo and I'll send you guys the link of the screenshots of the model and here's the link plus I love projects 🫡
@MIKEUNIX94 sweet! i thought textures would be impossible to obtain thanks! btw, do you plan on adding physbones to the avatar? or would one of the fellows here need to set them up?
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@MIKEUNIX94 sweet! i thought textures would be impossible to obtain thanks! btw, do you plan on adding physbones to the avatar? or would one of the fellows here need to set them up?
@Yukilizarz unfortunately I'm not really good adding physics to models sorry

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@Yukilizarz unfortunately I'm not really good adding physics to models sorry

@MIKEUNIX94 its alrighty! dw! you still did an amazing job!
hopefully one of the ladies or gentlemen here can set up the physbones! -
Indeed

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I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


@Sirlockinbottom port it please.
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I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


@Sirlockinbottom I can try to fit this in somewhere, but it'll be a completely different set of tools I need to find and learn so it'll have to wait until I've got a free day with nothing else on my plate.
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@Sirlockinbottom port it please.
IDK how to port since i am on a mac, i only have the code of the mod here.
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i dunno how to get the model from the files. is anybody able to send a blend or fbx file?
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I got a Nisha mod from the Marvel Rivals game both thick and normal mod. in one link:
See if you can extract the model.


someone mention me if you're able to get your hands on this model. would be appreciated.
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i dunno how to get the model from the files. is anybody able to send a blend or fbx file?
I can send the whole mod if that helps:
In the mean time, anyone have Sekhmet (EgyptianExo)?

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Sad to see this is dead in the water

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Sad to see this is dead in the water

@realalatoss not really, I'm still working on the project. It's just going really slow since my Uni decided to give us 3 major projects which piled up my workload for the whole semester.
On my free time though, I've been trying to extract the textures from the mod using different halo asset extractors (since I have it backed up before it got removed) but no luck.
Since it took me like 2 weeks without getting the textures... At this point. I'd probably just fix the UV. Export that and make a new texture on clip studio paint, then get the texture as close as possible to the original.
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